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author | Eugene Sandulenko | 2014-04-07 23:37:03 +0300 |
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committer | Eugene Sandulenko | 2014-04-07 23:43:47 +0300 |
commit | 8f5b068474eca6a704ebef3ab254f7e974c92730 (patch) | |
tree | c7f45a316f810978078627f81f66c19d05b59d3e | |
parent | 5064ae15e552b2b22d9b3ed628d31f237dfe9eeb (diff) | |
download | scummvm-rg350-8f5b068474eca6a704ebef3ab254f7e974c92730.tar.gz scummvm-rg350-8f5b068474eca6a704ebef3ab254f7e974c92730.tar.bz2 scummvm-rg350-8f5b068474eca6a704ebef3ab254f7e974c92730.zip |
FULLPIPE: More work on renaming in scene29
-rw-r--r-- | engines/fullpipe/scenes.cpp | 6 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 48 |
3 files changed, 30 insertions, 30 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index a75d521135..ed8d100e01 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -384,10 +384,10 @@ Vars::Vars() { scene29_ass = 0; scene29_manIsRiding = false; scene29_var10 = false; - scene29_var11 = 0; - scene29_var12 = 0; + scene29_reachedFarRight = false; + scene29_rideBackEnabled = false; scene29_var13 = 0; - scene29_var14 = 75; + scene29_shootDistance = 75; scene29_var15 = 0; scene29_var16 = 0; scene29_var17 = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 33a3eb470a..0becfccbdc 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -601,10 +601,10 @@ public: BallChain scene29_greenBalls; bool scene29_manIsRiding; bool scene29_var10; - int scene29_var11; - int scene29_var12; + bool scene29_reachedFarRight; + bool scene29_rideBackEnabled; int scene29_var13; - int scene29_var14; + int scene29_shootDistance; int scene29_var15; int scene29_var16; int scene29_var17; diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp index 01824e0bf2..c3cd16140a 100644 --- a/engines/fullpipe/scenes/scene29.cpp +++ b/engines/fullpipe/scenes/scene29.cpp @@ -155,10 +155,10 @@ void scene29_initScene(Scene *sc) { g_vars->scene29_manIsRiding = false; g_vars->scene29_var10 = false; - g_vars->scene29_var11 = 0; - g_vars->scene29_var12 = 0; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; g_vars->scene29_var13 = 0; - g_vars->scene29_var14 = 75; + g_vars->scene29_shootDistance = 75; g_vars->scene29_var15 = 0; g_vars->scene29_var16 = 0; g_vars->scene29_var17 = 0; @@ -406,9 +406,9 @@ void sceneHandler29_shootRed() { void sceneHandler29_manJump() { if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { - g_vars->scene29_var12 = 0; + g_vars->scene29_rideBackEnabled = false; g_vars->scene29_var15 = 0; - g_vars->scene29_var11 = 1; + g_vars->scene29_reachedFarRight = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); g_fp->_aniMan->startAnim(MV_MAN29_JUMP, 0, -1); @@ -420,9 +420,9 @@ void sceneHandler29_manJump() { void sceneHandler29_manBend() { if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { - g_vars->scene29_var12 = 0; + g_vars->scene29_rideBackEnabled = false; g_vars->scene29_var15 = 0; - g_vars->scene29_var11 = 1; + g_vars->scene29_reachedFarRight = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); g_fp->_aniMan->startAnim(MV_MAN29_BEND, 0, -1); @@ -519,8 +519,8 @@ void sceneHandler29_manHit() { g_vars->scene29_manIsRiding = false; g_vars->scene29_var10 = false; - g_vars->scene29_var11 = 0; - g_vars->scene29_var12 = 0; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; } else { ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; @@ -706,7 +706,7 @@ void sceneHandler29_manFromR() { chainQueue(QU_SC29_MANFROM_R, 1); g_vars->scene29_var10 = false; - g_vars->scene29_var12 = 0; + g_vars->scene29_rideBackEnabled = false; } int sceneHandler29_updateScreenCallback() { @@ -800,7 +800,7 @@ void sceneHandler29_sub05() { if (g_vars->scene29_var20 > 1436) { sceneHandler29_manFromR(); } else { - g_vars->scene29_var14 = (1310 - g_vars->scene29_var20) * 5213 / 100000 + 25; + g_vars->scene29_shootDistance = (1310 - g_vars->scene29_var20) * 5213 / 100000 + 25; if (!g_vars->scene29_var15) g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1); @@ -838,7 +838,7 @@ void sceneHandler29_shootersEscape() { } } -void sceneHandler29_sub07() { +void sceneHandler29_manRideBack() { g_vars->scene29_var20 -= 2; g_fp->_aniMan->setOXY(g_vars->scene29_var20, g_vars->scene29_var21); @@ -998,29 +998,29 @@ int sceneHandler29(ExCommand *cmd) { case MSG_SC29_STOPRIDE: g_vars->scene29_manIsRiding = false; g_vars->scene29_var10 = false; - g_vars->scene29_var11 = 0; - g_vars->scene29_var12 = 0; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); break; case MSG_SC29_DISABLERIDEBACK: - g_vars->scene29_var12 = 0; + g_vars->scene29_rideBackEnabled = false; break; case MSG_SC29_ENABLERIDEBACK: - g_vars->scene29_var12 = 1; - g_vars->scene29_var11 = 0; + g_vars->scene29_rideBackEnabled = true; + g_vars->scene29_reachedFarRight = false; break; case MSG_SC29_DISABLEPORTER: - g_vars->scene29_var11 = 0; + g_vars->scene29_reachedFarRight = false; break; case MSG_SC29_ENABLEPORTER: - g_vars->scene29_var11 = 1; - g_vars->scene29_var12 = 0; + g_vars->scene29_reachedFarRight = true; + g_vars->scene29_rideBackEnabled = false; g_vars->scene29_var15 = 0; break; @@ -1082,14 +1082,14 @@ int sceneHandler29(ExCommand *cmd) { else if (g_vars->scene29_var10 && !g_fp->_aniMan->_movement) sceneHandler29_sub05(); - if (g_vars->scene29_var11) + if (g_vars->scene29_reachedFarRight) sceneHandler29_shootersEscape(); - else if (g_vars->scene29_var12) - sceneHandler29_sub07(); + else if (g_vars->scene29_rideBackEnabled) + sceneHandler29_manRideBack(); g_vars->scene29_var13++; - if (g_vars->scene29_var13 > g_vars->scene29_var14) + if (g_vars->scene29_var13 > g_vars->scene29_shootDistance) sceneHandler29_shoot(); sceneHandler29_animBearded(); |