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author | Joseph-Eugene Winzer | 2017-06-20 11:21:18 +0200 |
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committer | Thierry Crozat | 2018-01-22 23:34:49 +0000 |
commit | 8f5e712df0bbfe54fd43179a3e9af60ae2d1da78 (patch) | |
tree | c428640c0d90b1fd86bb4daa5ef367195516b48a | |
parent | f036ebe3d551c1241166fce3ff8a57751a33ec1e (diff) | |
download | scummvm-rg350-8f5e712df0bbfe54fd43179a3e9af60ae2d1da78.tar.gz scummvm-rg350-8f5e712df0bbfe54fd43179a3e9af60ae2d1da78.tar.bz2 scummvm-rg350-8f5e712df0bbfe54fd43179a3e9af60ae2d1da78.zip |
SUPERNOVA: Adds further game logic stubs
Signed-off-by: Joseph-Eugene Winzer <m999@openmailbox.org>
-rw-r--r-- | engines/supernova/supernova.cpp | 36 | ||||
-rw-r--r-- | engines/supernova/supernova.h | 7 |
2 files changed, 42 insertions, 1 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index d644be25ba..52bc379582 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -633,7 +633,16 @@ bool GameManager::airless() { } void GameManager::processInput() { - // + // STUB +} + +void GameManager::turnoff() { + if (_state.powerOff) + return; + + _state.powerOff = true; + roomBrightness(); + } void GameManager::takeObject(Object &obj) { @@ -667,8 +676,33 @@ void GameManager::roomBrightness() { // STUB } +void GameManager::load_time() { + // STUB +} + +void GameManager::saveTime() { + // STUB +} + +void GameManager::saveGame(int) { + // STUB +} + +void GameManager::errorTemp() { + // STUB +} + +void GameManager::wait2(int) { + // STUB +} + +void GameManager::screenShake() { + // STUB +} + void GameManager::palette() { // STUB + // Adjust palette to brightness parameters and make it current } void GameManager::showMenu() { diff --git a/engines/supernova/supernova.h b/engines/supernova/supernova.h index 2667d53995..d46da280fb 100644 --- a/engines/supernova/supernova.h +++ b/engines/supernova/supernova.h @@ -160,6 +160,13 @@ public: void mouseInput2(); void mouseInput3(); void mouseWait(int); + void wait2(int); + void turnoff(); + void screenShake(); + void load_time(); + void saveTime(); + void saveGame(int); + void errorTemp(); void roomBrightness(); void palette(); void showMenu(); |