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author | RichieSams | 2013-09-21 00:08:36 -0500 |
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committer | RichieSams | 2013-09-21 00:08:36 -0500 |
commit | 8f7fa517d627ad81ca6a07b5a86b6de0774713a1 (patch) | |
tree | 2e945e6c653ce7d9f50bc8a117029982dc938b63 | |
parent | 51fc627c05e4fdbd240c75399a249ce8378e999a (diff) | |
download | scummvm-rg350-8f7fa517d627ad81ca6a07b5a86b6de0774713a1.tar.gz scummvm-rg350-8f7fa517d627ad81ca6a07b5a86b6de0774713a1.tar.bz2 scummvm-rg350-8f7fa517d627ad81ca6a07b5a86b6de0774713a1.zip |
ZVISION: Directly access _globalState instead of using setStateValue
setStateValue does a _referenceTable lookup and potentially adds Puzzles
to _puzzlesToCheck. We know that _referenceTable and _puzzlesToCheck
with be cleared during ScriptManager::changeLocation(), so using
setStateValues ends up just being wasteful.
-rw-r--r-- | engines/zvision/script_manager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index b968e51213..75f88ddd8a 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -399,7 +399,8 @@ void ScriptManager::deserializeStateTable(Common::SeekableReadStream *stream) { for (uint32 i = 0; i < numberOfPairs; i++) { uint32 key = stream->readUint32LE(); uint32 value = stream->readUint32LE(); - setStateValue(key, value); + // Directly access the state table so we don't trigger Puzzle checks + _globalState[key] = value; } } |