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author | Max Horn | 2007-07-01 20:29:28 +0000 |
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committer | Max Horn | 2007-07-01 20:29:28 +0000 |
commit | 8fcece52ac068eb0b89513ffe8c9dc811016ce4a (patch) | |
tree | 7297b10fe71ece13c01a58e1abd8ee18956fdfe4 | |
parent | 9f6922ddd2801a7099084f1a70e7f09e70821b2f (diff) | |
download | scummvm-rg350-8fcece52ac068eb0b89513ffe8c9dc811016ce4a.tar.gz scummvm-rg350-8fcece52ac068eb0b89513ffe8c9dc811016ce4a.tar.bz2 scummvm-rg350-8fcece52ac068eb0b89513ffe8c9dc811016ce4a.zip |
Patch #1595026: engine init/shutdown OSystem methods
svn-id: r27838
-rw-r--r-- | base/main.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp index 85e711bce1..d8239db6e4 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -203,6 +203,9 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // the command line arugments here Common::enableSpecialDebugLevelList(edebuglevels); + // Inform backend that the engine is about to be run + system.engineInit(); + int result; // Init the engine (this might change the screen parameters) @@ -216,6 +219,9 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // TODO: Set an error flag, notify user about the problem } + // Inform backend that the engine finished + system.engineDone(); + // We clear all debug levels again even though the engine should do it Common::clearAllSpecialDebugLevels(); |