diff options
author | Paul Gilbert | 2013-09-23 23:12:09 -0400 |
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committer | Paul Gilbert | 2013-09-23 23:12:09 -0400 |
commit | 8fe2fe8a15a6f3db61f7dbe101ef5edd64b51d46 (patch) | |
tree | f4bfe9a3debc15326838d03019bfda00e953ef64 | |
parent | f5fa2edd220fca94d6b45e5cbc922cbdd5ec22f5 (diff) | |
download | scummvm-rg350-8fe2fe8a15a6f3db61f7dbe101ef5edd64b51d46.tar.gz scummvm-rg350-8fe2fe8a15a6f3db61f7dbe101ef5edd64b51d46.tar.bz2 scummvm-rg350-8fe2fe8a15a6f3db61f7dbe101ef5edd64b51d46.zip |
TSAGE: Renaming for R2R floating city walkways
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 432 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 62 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 44 |
4 files changed, 276 insertions, 264 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e2e47ebeb1..8f1905eeac 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -462,7 +462,7 @@ void Scene1000::dispatch() { _animationPlayer.remove(); if (_sceneMode == 52) - _endHandler = this; + _animationPlayer._endAction = this; } else { _animationPlayer.dispatch(); } diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 17d0110023..4ae95d625b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -1041,6 +1041,7 @@ void Scene3230::signal() { * Scene 3240 - Cutscene : Teal monolog * *--------------------------------------------------------------------------*/ + void Scene3240::postInit(SceneObjectList *OwnerList) { loadScene(3240); R2_GLOBALS._uiElements._active = false; @@ -1656,8 +1657,9 @@ void Scene3275::signal() { void Scene3350::postInit(SceneObjectList *OwnerList) { loadScene(3350); - R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._sound2.play(310); _rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1); @@ -1714,9 +1716,10 @@ void Scene3350::signal() { } /*-------------------------------------------------------------------------- - * Scene 3375 - + * Scene 3375 - Outer Walkway * *--------------------------------------------------------------------------*/ + Scene3375::Scene3375() { _field1488 = _field1492 = 0; for (int i = 0; i < 4; ++i) @@ -1736,9 +1739,9 @@ void Scene3375::subFC696(int sceneMode) { switch (sceneMode) { case 3379: R2_GLOBALS._player.setPosition(Common::Point(0, 155)); - _actor1.setPosition(Common::Point(-20, 163)); - _actor2.setPosition(Common::Point(-5, 150)); - _actor3.setPosition(Common::Point(-20, 152)); + _companion1.setPosition(Common::Point(-20, 163)); + _companion2.setPosition(Common::Point(-5, 150)); + _webbster.setPosition(Common::Point(-20, 152)); break; case 3380: ++R2_GLOBALS._v56A9E; @@ -1751,12 +1754,12 @@ void Scene3375::subFC696(int sceneMode) { R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.setPosition(Common::Point(148, 230)); - _actor1.setPosition(Common::Point(191, 274)); - _actor1._effect = 1; - _actor2.setPosition(Common::Point(124, 255)); - _actor2._effect = 1; - _actor3.setPosition(Common::Point(155, 245)); - _actor3._effect = 1; + _companion1.setPosition(Common::Point(191, 274)); + _companion1._effect = 1; + _companion2.setPosition(Common::Point(124, 255)); + _companion2._effect = 1; + _webbster.setPosition(Common::Point(155, 245)); + _webbster._effect = 1; break; case 3381: --R2_GLOBALS._v56A9E; @@ -1769,19 +1772,19 @@ void Scene3375::subFC696(int sceneMode) { R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(201, 131)); - _actor1.setPosition(Common::Point(231, 127)); - _actor1._effect = 1; - _actor2.setPosition(Common::Point(231, 127)); - _actor2._effect = 1; - _actor3.setPosition(Common::Point(231, 127)); - _actor3._effect = 1; + _companion1.setPosition(Common::Point(231, 127)); + _companion1._effect = 1; + _companion2.setPosition(Common::Point(231, 127)); + _companion2._effect = 1; + _webbster.setPosition(Common::Point(231, 127)); + _webbster._effect = 1; break; default: R2_GLOBALS._player.setPosition(Common::Point(192, 155)); - _actor1.setPosition(Common::Point(138, 134)); - _actor2.setPosition(Common::Point(110, 139)); - _actor3.setPosition(Common::Point(125, 142)); + _companion1.setPosition(Common::Point(138, 134)); + _companion2.setPosition(Common::Point(110, 139)); + _webbster.setPosition(Common::Point(125, 142)); break; } @@ -1789,7 +1792,7 @@ void Scene3375::subFC696(int sceneMode) { R2_GLOBALS._sceneItems.remove(&_actor4); for (int i = 0; i <= 12; i++) R2_GLOBALS._sceneItems.remove(&_itemArray[i]); - R2_GLOBALS._sceneItems.remove(&_item1); + R2_GLOBALS._sceneItems.remove(&_background); _actor4.show(); _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); @@ -1797,7 +1800,7 @@ void Scene3375::subFC696(int sceneMode) { for (int i = 0; i <= 12; i++) _itemArray[i].setDetails(3375, 3, -1, -1); - _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); } else { _actor4.hide(); R2_GLOBALS._sceneItems.remove(&_actor4); @@ -1806,10 +1809,10 @@ void Scene3375::subFC696(int sceneMode) { if (_sceneMode == 0) signal(); else - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } -bool Scene3375::Actor1::startAction(CursorType action, Event &event) { +bool Scene3375::Companion2::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -1824,7 +1827,7 @@ bool Scene3375::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor2::startAction(CursorType action, Event &event) { +bool Scene3375::Companion1::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -1839,7 +1842,7 @@ bool Scene3375::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor3::startAction(CursorType action, Event &event) { +bool Scene3375::Webbster::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -1872,12 +1875,13 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3375; - scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_actor4, NULL); return true; } -void Scene3375::Exit1::changeScene() { +void Scene3375::LeftExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -1891,17 +1895,17 @@ void Scene3375::Exit1::changeScene() { R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } - if (scene->_actor1._position.y != 163) { + if (scene->_companion1._position.y != 163) { R2_GLOBALS._player.setStrip(-1); - scene->_actor1.setStrip2(-1); - scene->_actor2.setStrip2(-1); - scene->_actor3.setStrip2(-1); - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->_companion1.setStrip2(-1); + scene->_companion2.setStrip2(-1); + scene->_webbster.setStrip2(-1); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } else { R2_GLOBALS._player.setStrip2(2); - scene->_actor1.setStrip2(2); - scene->_actor2.setStrip2(2); - scene->_actor3.setStrip2(2); + scene->_companion1.setStrip2(2); + scene->_companion2.setStrip2(2); + scene->_webbster.setStrip2(2); R2_GLOBALS._sound2.play(314); Common::Point pt(50, 150); @@ -1910,7 +1914,7 @@ void Scene3375::Exit1::changeScene() { } } -void Scene3375::Exit2::changeScene() { +void Scene3375::DownExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -1929,10 +1933,10 @@ void Scene3375::Exit2::changeScene() { R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } -void Scene3375::Exit3::changeScene() { +void Scene3375::RightExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -1951,7 +1955,7 @@ void Scene3375::Exit3::changeScene() { R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } void Scene3375::postInit(SceneObjectList *OwnerList) { @@ -1974,7 +1978,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3375; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375; - R2_GLOBALS._player._characterScene[3] = 3375; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3375; setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); @@ -2010,16 +2014,16 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); + _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; + _companion1.changeZoom(-1); + _companion1._effect = 1; int tmpStrip, tmpVisage; if (R2_GLOBALS._sceneManager._previousScene == 3385) @@ -2032,13 +2036,13 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else tmpVisage = 20; - _actor1.setup(tmpVisage, tmpStrip, 1); - _actor1.animate(ANIM_MODE_1, NULL); + _companion1.setup(tmpVisage, tmpStrip, 1); + _companion1.animate(ANIM_MODE_1, NULL); - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else @@ -2049,25 +2053,25 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else tmpVisage = 30; - _actor2.setup(tmpVisage, tmpStrip, 1); - _actor2.animate(ANIM_MODE_1, NULL); + _companion2.setup(tmpVisage, tmpStrip, 1); + _companion2.animate(ANIM_MODE_1, NULL); - _actor3.postInit(); - _actor3._moveRate = 7; - _actor3._moveDiff = Common::Point(5, 3); - _actor3.changeZoom(-1); - _actor3._effect = 1; + _webbster.postInit(); + _webbster._moveRate = 7; + _webbster._moveDiff = Common::Point(5, 3); + _webbster.changeZoom(-1); + _webbster._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 4; - _actor3.setup(40, tmpStrip, 1); - _actor3.animate(ANIM_MODE_1, NULL); + _webbster.setup(40, tmpStrip, 1); + _webbster.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); - _actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); - _actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _companion2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _webbster.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); + _companion1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); _actor4.postInit(); _actor4.setup(3375, 1, 1); @@ -2075,17 +2079,17 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { _actor4.fixPriority(140); _actor4.hide(); - _exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); - _exit1.setDest(Common::Point(65, 155)); - _exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); - _exit2.setDest(Common::Point(158, 151)); - _exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); - _exit3.setDest(Common::Point(201, 131)); + _leftExit.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); + _leftExit.setDest(Common::Point(65, 155)); + _downExit.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); + _downExit.setDest(Common::Point(158, 151)); + _rightExit.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); + _rightExit.setDest(Common::Point(201, 131)); for (int i = 0; i <= 12; ++i) _itemArray[i].setDetails(i, 3375, 3, -1, -1); - _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) _sceneMode = 3379; @@ -2103,7 +2107,7 @@ void Scene3375::remove() { void Scene3375::signalCase3379() { switch (R2_GLOBALS._v56A9E) { case 0: - _exit1._enabled = true; + _leftExit._enabled = true; if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._walkRegions.disableRegion(1); else { @@ -2113,7 +2117,7 @@ void Scene3375::signalCase3379() { R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); case 2: - _exit1._enabled = false; + _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(5); @@ -2122,7 +2126,7 @@ void Scene3375::signalCase3379() { R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._walkRegions.disableRegion(9); default: - _exit1._enabled = false; + _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(5); @@ -2131,9 +2135,9 @@ void Scene3375::signalCase3379() { } R2_GLOBALS._sceneManager._previousScene = 3375; R2_GLOBALS._player._effect = 1; - _actor1._effect = 1; - _actor2._effect = 1; - _actor3._effect = 1; + _companion1._effect = 1; + _companion2._effect = 1; + _webbster._effect = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); } @@ -2150,27 +2154,27 @@ void Scene3375::signal() { case 3378: _sceneMode = _field1488; _field1488 = 0; - _actor1._effect = 6; - _actor1._shade = 4; - _actor2._effect = 6; - _actor2._shade = 4; - _actor3._effect = 6; - _actor3._shade = 4; + _companion1._effect = 6; + _companion1._shade = 4; + _companion2._effect = 6; + _companion2._shade = 4; + _webbster._effect = 6; + _webbster._shade = 4; subFC696(_sceneMode); break; case 3379: signalCase3379(); break; case 9999: - if (_actor1._position.y == 163) + if (_companion1._position.y == 163) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.enableControl(CURSOR_TALK); default: - _actor1.setPriority(130); - _actor2.setPriority(132); - _actor3.setPriority(134); + _companion1.setPriority(130); + _companion2.setPriority(132); + _webbster.setPriority(134); signalCase3379(); break; } @@ -2182,28 +2186,29 @@ void Scene3375::dispatch() { else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) R2_GLOBALS._player._effect = 1; - if ((_actor1._position.y >= 168) && (_actor1._effect == 1)) - _actor1._effect = 6; - else if ((_actor1._position.y < 168) && (_actor1._effect == 6)) - _actor1._effect = 1; + if ((_companion1._position.y >= 168) && (_companion1._effect == 1)) + _companion1._effect = 6; + else if ((_companion1._position.y < 168) && (_companion1._effect == 6)) + _companion1._effect = 1; - if ((_actor2._position.y >= 168) && (_actor2._effect == 1)) - _actor2._effect = 6; - else if ((_actor2._position.y < 168) && (_actor2._effect == 6)) - _actor2._effect = 1; + if ((_companion2._position.y >= 168) && (_companion2._effect == 1)) + _companion2._effect = 6; + else if ((_companion2._position.y < 168) && (_companion2._effect == 6)) + _companion2._effect = 1; - if ((_actor3._position.y >= 168) && (_actor3._effect == 1)) - _actor3._effect = 6; - else if ((_actor3._position.y < 168) && (_actor3._effect == 6)) - _actor3._effect = 1; + if ((_webbster._position.y >= 168) && (_webbster._effect == 1)) + _webbster._effect = 6; + else if ((_webbster._position.y < 168) && (_webbster._effect == 6)) + _webbster._effect = 1; Scene::dispatch(); } /*-------------------------------------------------------------------------- - * Scene 3385 - + * Scene 3385 - Corridor * *--------------------------------------------------------------------------*/ + Scene3385::Scene3385() { _field11B2 = 0; } @@ -2214,7 +2219,7 @@ void Scene3385::synchronize(Serializer &s) { s.syncAsSint16LE(_field11B2); } -bool Scene3385::Actor1::startAction(CursorType action, Event &event) { +bool Scene3385::Companion1::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2229,7 +2234,7 @@ bool Scene3385::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor2::startAction(CursorType action, Event &event) { +bool Scene3385::Companion2::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2244,7 +2249,7 @@ bool Scene3385::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor3::startAction(CursorType action, Event &event) { +bool Scene3385::Webbster::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2256,7 +2261,7 @@ bool Scene3385::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor4::startAction(CursorType action, Event &event) { +bool Scene3385::Door::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -2267,7 +2272,9 @@ bool Scene3385::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3386; - scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, + NULL); return true; } @@ -2279,7 +2286,9 @@ void Scene3385::Exit1::changeScene() { scene->_sceneMode = 3387; if (R2_GLOBALS._sceneManager._previousScene == 3375) - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, + &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, + &scene->_webbster, NULL); else scene->signal(); } @@ -2336,73 +2345,73 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); + _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; + _companion1.changeZoom(-1); + _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == 2) - _actor1.setup(10, _field11B2, 1); + _companion1.setup(10, _field11B2, 1); else - _actor1.setup(20, _field11B2, 1); - _actor1.animate(ANIM_MODE_1, NULL); - _actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; + _companion1.setup(20, _field11B2, 1); + _companion1.animate(ANIM_MODE_1, NULL); + _companion1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; if (R2_GLOBALS._player._characterIndex == 3) - _actor2.setup(10, _field11B2, 1); + _companion2.setup(10, _field11B2, 1); else - _actor2.setup(30, _field11B2, 1); - _actor2.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor3.postInit(); - _actor3._moveDiff = Common::Point(3, 2); - _actor3.changeZoom(-1); - _actor3._effect = 1; - _actor3.setup(40, _field11B2, 1); - _actor3.animate(ANIM_MODE_1, NULL); - _actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); + _companion2.setup(30, _field11B2, 1); + _companion2.animate(ANIM_MODE_1, NULL); + _companion2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _webbster.postInit(); + _webbster._moveDiff = Common::Point(3, 2); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setup(40, _field11B2, 1); + _webbster.animate(ANIM_MODE_1, NULL); + _webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); _exit1.setDest(Common::Point(158, 151)); - _actor4.postInit(); - _actor4.setPosition(Common::Point(160, 100)); - _actor4.fixPriority(90); - _actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); + _door.postInit(); + _door.setPosition(Common::Point(160, 100)); + _door.fixPriority(90); + _door.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3375) { R2_GLOBALS._player.setPosition(Common::Point(158, 102)); - _actor1.setPosition(Common::Point(164, 100)); - _actor1.fixPriority(98); - _actor2.setPosition(Common::Point(150, 100)); - _actor2.fixPriority(97); - _actor3.setPosition(Common::Point(158, 100)); - _actor3.fixPriority(96); + _companion1.setPosition(Common::Point(164, 100)); + _companion1.fixPriority(98); + _companion2.setPosition(Common::Point(150, 100)); + _companion2.fixPriority(97); + _webbster.setPosition(Common::Point(158, 100)); + _webbster.fixPriority(96); _sceneMode = 3384; - _actor4.setup(3385, 1, 6); - _actor4.animate(ANIM_MODE_6, this); - setAction(&_action1, &_actor4); + _door.setup(3385, 1, 6); + _door.animate(ANIM_MODE_6, this); + setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 230)); - _actor1.setPosition(Common::Point(191, 270)); - _actor2.setPosition(Common::Point(124, 255)); - _actor3.setPosition(Common::Point(155, 245)); - _actor4.setup(3385, 1, 1); + _companion1.setPosition(Common::Point(191, 270)); + _companion2.setPosition(Common::Point(124, 255)); + _webbster.setPosition(Common::Point(155, 245)); + _door.setup(3385, 1, 1); _sceneMode = 3385; - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } - _item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); R2_GLOBALS._v56A9E = 0; } @@ -2433,9 +2442,10 @@ void Scene3385::signal() { } /*-------------------------------------------------------------------------- - * Scene 3395 - + * Scene 3395 - Walkway * *--------------------------------------------------------------------------*/ + Scene3395::Scene3395() { _field142E = 0; } @@ -2446,7 +2456,7 @@ void Scene3395::synchronize(Serializer &s) { s.syncAsSint16LE(_field142E); } -bool Scene3395::Actor1::startAction(CursorType action, Event &event) { +bool Scene3395::Companion1::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2461,7 +2471,7 @@ bool Scene3395::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor2::startAction(CursorType action, Event &event) { +bool Scene3395::Companion2::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2476,7 +2486,7 @@ bool Scene3395::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor3::startAction(CursorType action, Event &event) { +bool Scene3395::Webbster::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2488,7 +2498,7 @@ bool Scene3395::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor4::startAction(CursorType action, Event &event) { +bool Scene3395::Door::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -2499,7 +2509,9 @@ bool Scene3395::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3396; - scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, + NULL); return true; } @@ -2556,77 +2568,77 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); + _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; + _companion1.changeZoom(-1); + _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == 2) - _actor1.setup(10, _field142E, 1); + _companion1.setup(10, _field142E, 1); else - _actor1.setup(20, _field142E, 1); - _actor1.animate(ANIM_MODE_1, NULL); - _actor1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; - if (R2_GLOBALS._player._characterIndex == 3) - _actor2.setup(10, _field142E, 1); + _companion1.setup(20, _field142E, 1); + _companion1.animate(ANIM_MODE_1, NULL); + _companion1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + _companion2.setup(10, _field142E, 1); else - _actor2.setup(30, _field142E, 1); - _actor2.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + _companion2.setup(30, _field142E, 1); + _companion2.animate(ANIM_MODE_1, NULL); + _companion2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _webbster.postInit(); + _webbster._moveDiff = Common::Point(3, 2); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setup(40, _field142E, 1); + _webbster.animate(ANIM_MODE_1, NULL); + _webbster.setDetails(3395, 18, -1, -1, 1, (SceneItem *) NULL); - _actor3.postInit(); - _actor3._moveDiff = Common::Point(3, 2); - _actor3.changeZoom(-1); - _actor3._effect = 1; - _actor3.setup(40, _field142E, 1); - _actor3.animate(ANIM_MODE_1, NULL); - _actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL); - - _actor4.postInit(); - _actor4.setPosition(Common::Point(159, 50)); - _actor4.fixPriority(40); - _actor4.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); + _door.postInit(); + _door.setPosition(Common::Point(159, 50)); + _door.fixPriority(40); + _door.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) { R2_GLOBALS._player.setPosition(Common::Point(158, 53)); - _actor1.setPosition(Common::Point(164, 51)); - _actor1.fixPriority(48); - _actor2.setPosition(Common::Point(150, 51)); - _actor2.fixPriority(47); - _actor3.setPosition(Common::Point(158, 51)); - _actor3.fixPriority(46); + _companion1.setPosition(Common::Point(164, 51)); + _companion1.fixPriority(48); + _companion2.setPosition(Common::Point(150, 51)); + _companion2.fixPriority(47); + _webbster.setPosition(Common::Point(158, 51)); + _webbster.fixPriority(46); _sceneMode = 3394; - _actor4.setup(3395, 1, 7); - _actor4.animate(ANIM_MODE_6, this); - setAction(&_action1, &_actor4); + _door.setup(3395, 1, 7); + _door.animate(ANIM_MODE_6, this); + setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 200)); - _actor1.setPosition(Common::Point(191, 255)); - _actor2.setPosition(Common::Point(124, 240)); - _actor3.setPosition(Common::Point(155, 242)); - _actor4.setup(3395, 1, 1); + _companion1.setPosition(Common::Point(191, 255)); + _companion2.setPosition(Common::Point(124, 240)); + _webbster.setPosition(Common::Point(155, 242)); + _door.setup(3395, 1, 1); R2_GLOBALS._walkRegions.disableRegion(1); _sceneMode = 3395; - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } for (int i = 0; i <= 12; i++) { - _itemArray[i].setDetails(i, 3995, 0, -1, -1); + _itemArray[i].setDetails(i, 3395, 0, -1, -1); } - _item1.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); } void Scene3395::remove() { diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 96176d3d19..c37afa155d 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -395,28 +395,28 @@ public: }; class Scene3375 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor4 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class LeftExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class DownExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class RightExit : public SceneExit { public: virtual void changeScene(); }; @@ -429,15 +429,15 @@ public: SpeakerSeeker3375 _seekerSpeaker; SpeakerMiranda3375 _mirandaSpeaker; SpeakerWebbster3375 _webbsterSpeaker; - NamedHotspot _item1; + NamedHotspot _background; NamedHotspot _itemArray[13]; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; Actor4 _actor4; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; + LeftExit _leftExit; + DownExit _downExit; + RightExit _rightExit; SequenceManager _sequenceManager; int _field1488; int _field148A[4]; @@ -452,16 +452,16 @@ public: }; class Scene3385 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -480,11 +480,11 @@ public: SpeakerSeeker3385 _seekerSpeaker; SpeakerMiranda3385 _mirandaSpeaker; SpeakerWebbster3385 _webbsterSpeaker; - NamedHotspot _item1; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; - Actor4 _actor4; + NamedHotspot _background; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; + Door _door; Exit1 _exit1; Action1 _action1; SequenceManager _sequenceManager; @@ -499,16 +499,16 @@ public: }; class Scene3395 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -522,12 +522,12 @@ public: SpeakerSeeker3395 _seekerSpeaker; SpeakerMiranda3395 _mirandaSpeaker; SpeakerWebbster3395 _webbsterSpeaker; - NamedHotspot _item1; + NamedHotspot _background; NamedHotspot _itemArray[13]; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; - Actor4 _actor4; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; + Door _door; Action1 _action1; SequenceManager _sequenceManager; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index 12feafc65b..fb10fdcac9 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -630,7 +630,7 @@ void SpeakerMiranda3375::proc15() { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -639,7 +639,7 @@ void SpeakerMiranda3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -680,7 +680,7 @@ void SpeakerMiranda3385::proc15() { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -729,7 +729,7 @@ void SpeakerMiranda3395::proc15() { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1503,9 +1503,9 @@ void SpeakerQuinn3375::proc15() { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1514,7 +1514,7 @@ void SpeakerQuinn3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -1554,9 +1554,9 @@ void SpeakerQuinn3385::proc15() { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1609,9 +1609,9 @@ void SpeakerQuinn3395::proc15() { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -2215,10 +2215,10 @@ void SpeakerSeeker3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2227,7 +2227,7 @@ void SpeakerSeeker3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -2264,10 +2264,10 @@ void SpeakerSeeker3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2313,10 +2313,10 @@ void SpeakerSeeker3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2918,7 +2918,7 @@ void SpeakerWebbster3375::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -2926,7 +2926,7 @@ void SpeakerWebbster3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -2962,7 +2962,7 @@ void SpeakerWebbster3385::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -3006,7 +3006,7 @@ void SpeakerWebbster3395::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); |