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author | Max Horn | 2005-04-16 12:41:56 +0000 |
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committer | Max Horn | 2005-04-16 12:41:56 +0000 |
commit | 90217a59af11bab4ff3b8bf510a0d5274ba28053 (patch) | |
tree | c30950e4fc9f4bcf50d6ac30b4026ef0bc1a4794 | |
parent | ff7c1086af432ff5125c109b7ecebe5ddb1ebd40 (diff) | |
download | scummvm-rg350-90217a59af11bab4ff3b8bf510a0d5274ba28053.tar.gz scummvm-rg350-90217a59af11bab4ff3b8bf510a0d5274ba28053.tar.bz2 scummvm-rg350-90217a59af11bab4ff3b8bf510a0d5274ba28053.zip |
Improved auto-detection if MD5 is not known / MD5 support is disabled
svn-id: r17622
-rw-r--r-- | scumm/scumm.cpp | 123 |
1 files changed, 121 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index ae228cf873..5a71bd5818 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2402,6 +2402,125 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { const char *name = file->displayName().c_str(); if (0 == scumm_stricmp(detectName, name)) { + if (g->version <= 4) { + // We take a look at the file now, to narrow + // down the list of possible candidates a bit further. + // E.g. it's trivial to distinguish V1 from V3 games. + File tmp; + byte buf[6]; + printf("Candidate game '%s', version %d, trying to open '%s'\n", g->name, g->version, file->path().c_str()); + if (!tmp.open(file->path().c_str())) + break; + tmp.read(buf, 6); + Common::hexdump(buf, 6); + + if (buf[0] == 0xCE && buf[1] == 0xF5) { + // Looks like V1. However, we currently do not distinguish between V1 and V2 + // in the scumm_settings list. + if (g->version != 1 && g->version != 2) + break; + + // Candidates: maniac clasic, zak classic + + // TODO: Maybe we can use the filesize to distinguish these two? + // English V1 Zak: 1896 bytes + // English V1 MM: 1972 bytes + // It would be interesting if those sizes are the same for other language + // variants of these games, or for demos? + } else if (buf[0] == 0xFF && buf[1] == 0xFE) { + // GF_OLD_BUNDLE: could be V2 or old V3. + if (!(g->features & GF_OLD_BUNDLE) || (g->version != 2 && g->version != 3)) + break; + // Candidates: maniac enhanced, zak enhanced, indy3ega, loom + /* + TODO: MIght be possible to distinguish those by the script count. + Specifically, my versions of these games have this in their headers: + + Loom (en; de; en demo; en MAC): + _numGlobalObjects 1000 + _numRooms 100 + _numCostumes 200 + _numScripts 200 + _numSounds 80 + + Indy3EGA (en PC; en Mac; en demo): + _numGlobalObjects 1000 + _numRooms 99 + _numCostumes 129 + _numScripts 139 + _numSounds 84 + + MM (en; de): + _numGlobalObjects 780 + _numRooms 61 + _numCostumes 40 + _numScripts 179 + _numSounds 120 + + Zak (de; en demo): + _numGlobalObjects 780 + _numRooms 61 + _numCostumes 40 + _numScripts 155 + _numSounds 120 + + So, they all have a different number of scripts. + */ + } else if (buf[4] == '0' && buf[5] == 'R') { + // newer V3 game + if (g->version != 3 || (g->features & GF_OLD_BUNDLE)) + break; + // Candidates: indy3, indy3Towns, zakTowns, loomTowns + /* + Considering that we know about *all* TOWNS versions, + and know their MD5s, we could simply rely on this and + if we find something which has an unknown MD5, assume + that it is an (so far unknown) version of Indy3. + + We can combin this with a look at the resource headers: + + Indy3: + _numGlobalObjects 1000 + _numRooms 99 + _numCostumes 129 + _numScripts 139 + _numSounds 84 + + Indy3Towns, ZakTowns, ZakLoom demo: + _numGlobalObjects 1000 + _numRooms 99 + _numCostumes 199 + _numScripts 199 + _numSounds 199 + + Assuming that all the town variants look like the latter, we can + do the chceck like this: + if (numScripts == 139) + assume Indy3 + else if (numScripts == 199) + assume towns game + else + unknown, do not accept it + */ + } else if (buf[4] == 'R' && buf[5] == 'N') { + // V4 game + if (g->version != 4) + break; + // Candidates: monkeyEGA, pass, monkeyVGA, loomcd + /* + For all of them, we have: + _numGlobalObjects 1000 + _numRooms 99 + _numCostumes 199 + _numScripts 199 + _numSounds 199 + */ + } else { + // This is not a V1-V4 game + break; + } + } + // Match found, add to list of candidates, then abort inner loop. if (substLastIndex > 0 && // HE Mac versions. (substResFileNameTable[substLastIndex].genMethod == kGenMac || @@ -2422,7 +2541,7 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { substLastIndex = generateSubstResFileName_(tempName, detectName, sizeof(detectName), substLastIndex+1); } } - + // Now, we check the MD5 sums of the 'candidate' files. If we have an exact match, // only return that. bool exactMatch = false; @@ -2459,7 +2578,7 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { } } } - + return detectedGames; } |