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author | Martin Kiewitz | 2010-01-27 21:33:51 +0000 |
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committer | Martin Kiewitz | 2010-01-27 21:33:51 +0000 |
commit | 90712388f88ea6279ddb9bad668335c4bbc2f60c (patch) | |
tree | 8be9593e9bb9d97a6be0a1a59033568a23953193 | |
parent | 76ff84a62fcbec28b58ab14a157ec9fc74dd05d6 (diff) | |
download | scummvm-rg350-90712388f88ea6279ddb9bad668335c4bbc2f60c.tar.gz scummvm-rg350-90712388f88ea6279ddb9bad668335c4bbc2f60c.tar.bz2 scummvm-rg350-90712388f88ea6279ddb9bad668335c4bbc2f60c.zip |
SCI: added workaround for laura bow 2 game menu (same issue as in pharkas)...sigh
svn-id: r47611
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 5c955568fb..214560145c 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -945,6 +945,13 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) { priority = 15; } + if (s->_gameId == "laurabow2") { + // WORKAROUND + // see the one above + if ((viewId == 995) && (priority == 0)) + priority = 15; + } + s->_gui->drawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, hiresMode, upscaledHiresHandle); return s->r_acc; |