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author | Travis Howell | 2005-10-21 23:31:23 +0000 |
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committer | Travis Howell | 2005-10-21 23:31:23 +0000 |
commit | 907c0835d06921fddb2146de29616e65f5e614e4 (patch) | |
tree | 78bdd59ea2f7a017f72783dc4bf46d3535dc44a2 | |
parent | b5e63f5bfb76a4002be5a7c081b0f3fc6d61a231 (diff) | |
download | scummvm-rg350-907c0835d06921fddb2146de29616e65f5e614e4.tar.gz scummvm-rg350-907c0835d06921fddb2146de29616e65f5e614e4.tar.bz2 scummvm-rg350-907c0835d06921fddb2146de29616e65f5e614e4.zip |
COMI delays use minutes too, so remove hack.
Confirmed with COMI disasm.
svn-id: r19226
-rw-r--r-- | scumm/script_v6.cpp | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 91181c36f0..a894242566 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -2293,9 +2293,6 @@ void ScummEngine_v6::o6_systemOps() { } void ScummEngine_v6::o6_delay() { - // FIXME - what exactly are we measuring here? In order for the other two - // delay functions to be right, it should be 1/60th of a second. But for - // CMI it would seem this should delay for 1/10th of a second... uint32 delay = (uint16)pop(); vm.slot[_currentScript].delay = delay; vm.slot[_currentScript].status = ssPaused; @@ -2304,21 +2301,13 @@ void ScummEngine_v6::o6_delay() { void ScummEngine_v6::o6_delaySeconds() { uint32 delay = (uint32)pop(); - if (_gameId != GID_CMI) - // FIXME - are we really measuring minutes here? - delay = delay * 60; - else - // FIXME - Is this the same in ComI? Seem to need a 1.5 minute - // multiplier for correct timing - see patch 664893 - delay = delay * 90; - + delay = delay * 60; vm.slot[_currentScript].delay = delay; vm.slot[_currentScript].status = ssPaused; o6_breakHere(); } void ScummEngine_v6::o6_delayMinutes() { - // FIXME - are we really measuring minutes here? uint32 delay = (uint16)pop() * 3600; vm.slot[_currentScript].delay = delay; vm.slot[_currentScript].status = ssPaused; |