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author | Travis Howell | 2003-12-26 07:59:55 +0000 |
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committer | Travis Howell | 2003-12-26 07:59:55 +0000 |
commit | 908fbe2ac563f41b039da0392baa60207331d64d (patch) | |
tree | c66bce88ac64c0eb30105a791d6363d7361b18b2 | |
parent | 61be90c418934a988b1ee284312df92b80dcd656 (diff) | |
download | scummvm-rg350-908fbe2ac563f41b039da0392baa60207331d64d.tar.gz scummvm-rg350-908fbe2ac563f41b039da0392baa60207331d64d.tar.bz2 scummvm-rg350-908fbe2ac563f41b039da0392baa60207331d64d.zip |
Set _sfxMode in HE games.
svn-id: r11938
-rw-r--r-- | scumm/sound.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index f4f06f71b4..0590a2696f 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -499,6 +499,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle // 64 is just a guess if (_scumm->_features & GF_HUMONGOUS) { // SKIP TLKB (8) TALK (8) HSHD (24) and SDAT (8) + _sfxMode |= mode; _sfxFile->seek(offset + 48, SEEK_SET); sound = (byte *)malloc(b - 64); _sfxFile->read(sound, b - 64); |