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authorTravis Howell2003-12-26 07:59:55 +0000
committerTravis Howell2003-12-26 07:59:55 +0000
commit908fbe2ac563f41b039da0392baa60207331d64d (patch)
treec66bce88ac64c0eb30105a791d6363d7361b18b2
parent61be90c418934a988b1ee284312df92b80dcd656 (diff)
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Set _sfxMode in HE games.
svn-id: r11938
-rw-r--r--scumm/sound.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index f4f06f71b4..0590a2696f 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -499,6 +499,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
// 64 is just a guess
if (_scumm->_features & GF_HUMONGOUS) {
// SKIP TLKB (8) TALK (8) HSHD (24) and SDAT (8)
+ _sfxMode |= mode;
_sfxFile->seek(offset + 48, SEEK_SET);
sound = (byte *)malloc(b - 64);
_sfxFile->read(sound, b - 64);