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author | Strangerke | 2013-10-02 21:56:01 +0200 |
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committer | Strangerke | 2013-10-02 21:56:01 +0200 |
commit | 9093b2c258c9f39a594265fa856af1a62a2a283a (patch) | |
tree | 15c9b8f04e252d7755f9a7882f54b606db7bcfb5 | |
parent | 8652224e58ba462763e80efe7f93d484380dd64e (diff) | |
download | scummvm-rg350-9093b2c258c9f39a594265fa856af1a62a2a283a.tar.gz scummvm-rg350-9093b2c258c9f39a594265fa856af1a62a2a283a.tar.bz2 scummvm-rg350-9093b2c258c9f39a594265fa856af1a62a2a283a.zip |
AVALANCHE: Use Doxygen comments in Dialogs, set private some members
-rw-r--r-- | engines/avalanche/dialogs.cpp | 78 | ||||
-rw-r--r-- | engines/avalanche/dialogs.h | 49 |
2 files changed, 86 insertions, 41 deletions
diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp index f3b2688600..fd2e47b34d 100644 --- a/engines/avalanche/dialogs.cpp +++ b/engines/avalanche/dialogs.cpp @@ -48,7 +48,11 @@ void Dialogs::init() { resetScrollDriver(); } -void Dialogs::setReadyLight(byte state) { // Sets "Ready" light to whatever +/** + * Determine the color of the ready light and draw it + * @remarks Originally called 'state' + */ +void Dialogs::setReadyLight(byte state) { if (_vm->_ledStatus == state) return; // Already like that! @@ -63,7 +67,7 @@ void Dialogs::setReadyLight(byte state) { // Sets "Ready" light to whatever color = kColorGreen; break; // Hit a key } - warning("STUB: Scrolls::state()"); + warning("STUB: Dialogs::setReadyLight()"); CursorMan.showMouse(false); _vm->_graphics->drawReadyLight(color); @@ -104,6 +108,10 @@ void Dialogs::say(int16 x, int16 y, Common::String z) { } } +/** + * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters. + * @remarks Originally called 'normscroll' + */ void Dialogs::scrollModeNormal() { // Original code is: // egg : array[1..8] of char = ^P^L^U^G^H+'***'; @@ -124,11 +132,10 @@ void Dialogs::scrollModeNormal() { _vm->_graphics->refreshScreen(); _vm->getEvent(event); - if (_vm->shouldQuit() || - (event.type == Common::EVENT_LBUTTONUP) || - ((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE) - || (event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH) - || (event.kbd.keycode == Common::KEYCODE_PLUS)))) + if ((event.type == Common::EVENT_LBUTTONUP) || + ((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || + (event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH) || + (event.kbd.keycode == Common::KEYCODE_PLUS)))) break; } @@ -176,6 +183,11 @@ void Dialogs::scrollModeNormal() { warning("STUB: Scrolls::scrollModeNormal()"); } +/** + * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters. + * The "asking" scroll. Used indirectly in diplayQuestion(). + * @remarks Originally called 'dialogue' + */ void Dialogs::scrollModeDialogue() { _vm->_graphics->loadMouse(kCurHand); @@ -232,6 +244,11 @@ bool Dialogs::theyMatch(TuneType &played) { return mistakes < 5; } +/** + * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters. + * Part of the harp mini-game. + * @remarks Originally called 'music_Scroll' + */ void Dialogs::scrollModeMusic() { setReadyLight(3); _vm->_seeScroll = true; @@ -347,16 +364,29 @@ void Dialogs::resetScrollDriver() { _vm->_interrogation = 0; // Always reset after a scroll comes up. } -void Dialogs::ringBell() { // Pussy's in the well. Who put her in? Little... +/** + * Rings the bell x times + * @remarks Originally called 'dingdongbell' + */ +void Dialogs::ringBell() { for (int i = 0; i < _scrollBells; i++) - _vm->errorLed(); // Ring the bell "x" times. + _vm->errorLed(); // Ring the bell "_scrollBells" times. } +/** + * This moves the mouse pointer off the scroll so that you can read it. + * @remarks Originally called 'dodgem' + */ void Dialogs::dodgem() { _dodgeCoord = _vm->getMousePos(); g_system->warpMouse(_dodgeCoord.x, _underScroll); // Move the pointer off the scroll. } +/** + * This is the opposite of Dodgem. + * It moves the mouse pointer back, IF you haven't moved it in the meantime. + * @remarks Originally called 'undodgem' + */ void Dialogs::unDodgem() { Common::Point actCoord = _vm->getMousePos(); if ((actCoord.x == _dodgeCoord.x) && (actCoord.y == _underScroll)) @@ -512,6 +542,10 @@ void Dialogs::reset() { } } +/** + * Natural state of bubbles + * @remarks Originally called 'natural' + */ void Dialogs::setBubbleStateNatural() { _vm->_talkX = 320; _vm->_talkY = 200; @@ -540,11 +574,18 @@ Common::String Dialogs::displayMoney() { return result; } +/** + * Strip trailing character in a string + * @remarks Originally called 'strip' + */ void Dialogs::stripTrailingSpaces(Common::String &str) { - while (str[str.size() - 1] == ' ') + while (str.lastChar() == ' ') str.deleteLastChar(); } +/** + * Does the word wrapping. + */ void Dialogs::solidify(byte n) { if (!_scroll[n].contains(' ')) return; // No spaces. @@ -558,6 +599,9 @@ void Dialogs::solidify(byte n) { stripTrailingSpaces(_scroll[n]); } +/** + * @remarks Originally called 'calldriver' + */ void Dialogs::callDialogDriver() { // bool was_virtual; // Was the mouse cursor virtual on entry to this proc? warning("STUB: Scrolls::calldrivers()"); @@ -737,6 +781,10 @@ void Dialogs::callDialogDriver() { } } +/** + * Display text by calling the dialog driver + * @remarks Originally called 'display' + */ void Dialogs::displayText(Common::String text) { // TODO: REPLACE BUFFER WITH A STRING!!!!!!!!!! _bufSize = text.size(); memcpy(_buffer, text.c_str(), _bufSize); @@ -784,6 +832,10 @@ void Dialogs::loadFont() { file.close(); } +/** + * Practically this one is a mini-game which called when you play the harp in the monastery. + * @remarks Originally called 'musical_scroll' + */ void Dialogs::displayMusicalScroll() { Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c", kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer); @@ -796,8 +848,6 @@ void Dialogs::displayMusicalScroll() { reset(); } -// From Visa: - void Dialogs::unSkrimble() { for (uint16 i = 0; i < _bufSize; i++) _buffer[i] = (~(_buffer[i] - (i + 1))) % 256; @@ -1035,6 +1085,10 @@ void Dialogs::talkTo(byte whom) { } } +/** + * This makes Avalot say the response. + * @remarks Originally called 'sayit' + */ void Dialogs::sayIt(Common::String str) { Common::String x = str; x.setChar(toupper(x[0]), 0); diff --git a/engines/avalanche/dialogs.h b/engines/avalanche/dialogs.h index 94ffaf9401..d8c205ac90 100644 --- a/engines/avalanche/dialogs.h +++ b/engines/avalanche/dialogs.h @@ -41,28 +41,21 @@ typedef void (Dialogs::*DialogFunctionType)(); class Dialogs { public: - bool _aboutBox; // Is this the about box? + bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented FontType _fonts[2]; Dialogs(AvalancheEngine *vm); void init(); - void setReadyLight(byte state); // Sets "Ready" light to whatever. - void drawScroll(DialogFunctionType modeFunc); - void drawBubble(DialogFunctionType modeFunc); void reset(); - void callDialogDriver(); + void setReadyLight(byte state); void displayText(Common::String text); bool displayQuestion(Common::String question); - void setBubbleStateNatural(); // Natural state of bubbles - Common::String displayMoney(); - void displayMusicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery. - - // From Visa: + void setBubbleStateNatural(); + void displayMusicalScroll(); void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false); void talkTo(byte whom); - - void sayIt(Common::String str); // This makes Avalot say the response. + void sayIt(Common::String str); private: AvalancheEngine *_vm; @@ -72,46 +65,44 @@ private: kFontStyleItalic }; - static const int16 kHalfIconWidth = 19; // Half the width of an icon. + static const int16 kHalfIconWidth = 19; - int16 _shadowBoxX, _shadowBoxY; - byte _currentFont; // Current font Common::String _scroll[15]; Common::Point _dodgeCoord; - byte _param; // For using arguments code - byte _useIcon; byte _maxLineNum; bool _scReturn; + bool _noError; + byte _currentFont; + byte _param; // For using arguments code + byte _useIcon; byte _scrollBells; // no. of times to ring the bell byte _buffer[2000]; uint16 _bufSize; int16 _underScroll; // Y-coord of just under the scroll text. + int16 _shadowBoxX, _shadowBoxY; - // These 3 "Mode" functions are always passed as ScrollsFunctionType parameters. + void callDialogDriver(); + void drawBubble(DialogFunctionType modeFunc); + void drawScroll(DialogFunctionType modeFunc); void scrollModeNormal(); - // The "asking" scroll. Used indirectly in diplayQuestion(). void scrollModeDialogue(); - // Part of the harp mini-game. void scrollModeMusic(); // These 2 are used only in musicalScroll(). void store(byte what, TuneType &played); bool theyMatch(TuneType &played); + void stripTrailingSpaces(Common::String &str); + void solidify(byte n); + void dodgem(); + void unDodgem(); - void stripTrailingSpaces(Common::String &str); // Original: strip. - void solidify(byte n); // Does the word wrapping. - - void dodgem(); // This moves the mouse pointer off the scroll so that you can read it. - void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime. - + Common::String displayMoney(); void easterEgg(); void say(int16 x, int16 y, Common::String text); void resetScrollDriver(); - void ringBell(); // Original: dingdongbell + void ringBell(); void loadFont(); - // From Visa: - bool _noError; void unSkrimble(); void doTheBubble(); void speak(byte who, byte subject); |