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authorTorbjörn Andersson2003-06-17 14:52:23 +0000
committerTorbjörn Andersson2003-06-17 14:52:23 +0000
commit90b8e7615d357e7b8a47930f847b647fd38e28cb (patch)
tree6a41989a6f85c9d952987dd8b6515e763525b420
parent6e5471029df3b38f09103742d629297e1dbe2a45 (diff)
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Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532
-rw-r--r--scumm/gfx.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 65b7b4ebd2..c702452bd4 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -2526,12 +2526,12 @@ void Scumm::setupEGAPalette() {
setPalColor( 7, 168, 168, 168);
setPalColor( 8, 84, 84, 84);
setPalColor( 9, 84, 84, 252);
- setPalColor(10, 0, 252, 0);
- setPalColor(11, 0, 252, 252);
+ setPalColor(10, 84, 252, 84);
+ setPalColor(11, 84, 252, 252);
setPalColor(12, 252, 84, 84); // PC
// setPalColor(12, 252, 144, 144); // Amiga value gives nicer skin colour
- setPalColor(13, 252, 0, 252);
- setPalColor(14, 252, 252, 0);
+ setPalColor(13, 252, 84, 252);
+ setPalColor(14, 252, 252, 84);
setPalColor(15, 252, 252, 252);
}