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author | James Brown | 2002-11-15 10:40:09 +0000 |
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committer | James Brown | 2002-11-15 10:40:09 +0000 |
commit | 90cecaf718b28f164baae7c12160d1e4ff6ecd1c (patch) | |
tree | ecc3c5b8999f64176e28baa7a0bcd76ebcc66265 | |
parent | f2f9f48faf3c1417daa2c473011feca59be6fee6 (diff) | |
download | scummvm-rg350-90cecaf718b28f164baae7c12160d1e4ff6ecd1c.tar.gz scummvm-rg350-90cecaf718b28f164baae7c12160d1e4ff6ecd1c.tar.bz2 scummvm-rg350-90cecaf718b28f164baae7c12160d1e4ff6ecd1c.zip |
More tempo updates, news update, bump version number
svn-id: r5557
-rw-r--r-- | NEWS | 9 | ||||
-rw-r--r-- | README | 6 | ||||
-rw-r--r-- | common/engine.h | 4 | ||||
-rw-r--r-- | common/gameDetector.cpp | 2 |
4 files changed, 11 insertions, 10 deletions
@@ -1,11 +1,12 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -?.?.? (2002-10-22/CVS) -- massive cleanup work for iMUSE. Sam and Max music is now playing correctly +?.?.? (2002-11-15/CVS) +- massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support -- support for Monkey1 VGA Floppy -- completed support for The Dig +- music support for Simon the Sorcerer on any platform with real MIDI +- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade +- completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly @@ -1,6 +1,6 @@ ScummVM README -Last updated: 2002-11-11 -Release version: 0.2.81 [CVS] +Last updated: 2002-11-15 +Release version: 0.2.82 [CVS] ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -280,7 +280,7 @@ Command Line Options: -o<num> - Set the master volume, 0-255. Default is '192' -s<num> - Set the sfx volume, 0-255. Default is '192' -m<num> - Set the music volume, 0-255. Default is '192' - -t<num> - Set music tempo. Adlib default: 0x1F0000, Midi: 0x460000 + -t<num> - Set music tempo. Adlib default: 0x1D9000, Midi: 0x4A0000 -e<mode> - Select sound engine. See below. -g<mode> - Select graphics scaler. See below. -f - Full-screen mode. diff --git a/common/engine.h b/common/engine.h index ec2c400912..504848b2a0 100644 --- a/common/engine.h +++ b/common/engine.h @@ -24,8 +24,8 @@ #include "scummsys.h" #include "system.h" -#define SCUMMVM_VERSION "0.2.81 CVS" -#define SCUMMVM_CVS "2002-11-11+" +#define SCUMMVM_VERSION "0.2.82 CVS" +#define SCUMMVM_CVS "2002-11-15+" class SoundMixer; class GameDetector; diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 5e4a513eee..5f2514a670 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -61,7 +61,7 @@ static const char USAGE_STRING[] = "\t-o<num> - set master volume to <num> (0-255)\n" "\t-p<path> - look for game in <path>\n" "\t-s<num> - set sfx volume to <num> (0-255)\n" - "\t-t<num> - set music tempo (default- adlib: 0x1F0000, midi: 0x460000)\n" + "\t-t<num> - set music tempo (default- adlib: 0x1D9000, midi: 0x4A0000)\n" "\t-v - show version info and exit\n" #if defined(UNIX) "\t-w[<file>] - write to config file [~/.scummvmrc]\n" |