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authorJames Brown2002-11-15 10:40:09 +0000
committerJames Brown2002-11-15 10:40:09 +0000
commit90cecaf718b28f164baae7c12160d1e4ff6ecd1c (patch)
treeecc3c5b8999f64176e28baa7a0bcd76ebcc66265
parentf2f9f48faf3c1417daa2c473011feca59be6fee6 (diff)
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More tempo updates, news update, bump version number
svn-id: r5557
-rw-r--r--NEWS9
-rw-r--r--README6
-rw-r--r--common/engine.h4
-rw-r--r--common/gameDetector.cpp2
4 files changed, 11 insertions, 10 deletions
diff --git a/NEWS b/NEWS
index b069730d99..f4650d426d 100644
--- a/NEWS
+++ b/NEWS
@@ -1,11 +1,12 @@
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-?.?.? (2002-10-22/CVS)
-- massive cleanup work for iMUSE. Sam and Max music is now playing correctly
+?.?.? (2002-11-15/CVS)
+- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
-- support for Monkey1 VGA Floppy
-- completed support for The Dig
+- music support for Simon the Sorcerer on any platform with real MIDI
+- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
+- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
diff --git a/README b/README
index 75f77aa979..6feb04d5c8 100644
--- a/README
+++ b/README
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2002-11-11
-Release version: 0.2.81 [CVS]
+Last updated: 2002-11-15
+Release version: 0.2.82 [CVS]
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -280,7 +280,7 @@ Command Line Options:
-o<num> - Set the master volume, 0-255. Default is '192'
-s<num> - Set the sfx volume, 0-255. Default is '192'
-m<num> - Set the music volume, 0-255. Default is '192'
- -t<num> - Set music tempo. Adlib default: 0x1F0000, Midi: 0x460000
+ -t<num> - Set music tempo. Adlib default: 0x1D9000, Midi: 0x4A0000
-e<mode> - Select sound engine. See below.
-g<mode> - Select graphics scaler. See below.
-f - Full-screen mode.
diff --git a/common/engine.h b/common/engine.h
index ec2c400912..504848b2a0 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -24,8 +24,8 @@
#include "scummsys.h"
#include "system.h"
-#define SCUMMVM_VERSION "0.2.81 CVS"
-#define SCUMMVM_CVS "2002-11-11+"
+#define SCUMMVM_VERSION "0.2.82 CVS"
+#define SCUMMVM_CVS "2002-11-15+"
class SoundMixer;
class GameDetector;
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 5e4a513eee..5f2514a670 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -61,7 +61,7 @@ static const char USAGE_STRING[] =
"\t-o<num> - set master volume to <num> (0-255)\n"
"\t-p<path> - look for game in <path>\n"
"\t-s<num> - set sfx volume to <num> (0-255)\n"
- "\t-t<num> - set music tempo (default- adlib: 0x1F0000, midi: 0x460000)\n"
+ "\t-t<num> - set music tempo (default- adlib: 0x1D9000, midi: 0x4A0000)\n"
"\t-v - show version info and exit\n"
#if defined(UNIX)
"\t-w[<file>] - write to config file [~/.scummvmrc]\n"