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author | Eugene Sandulenko | 2014-02-25 20:58:51 +0200 |
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committer | Eugene Sandulenko | 2014-02-25 20:59:41 +0200 |
commit | 91146e51f533b7258a315e754aabaff0b9af5d97 (patch) | |
tree | b5605889bee48bd1730f50c70c712f33f595b2f8 | |
parent | 0a6a76c478162f1f2067520792780f43d9f7f9e2 (diff) | |
download | scummvm-rg350-91146e51f533b7258a315e754aabaff0b9af5d97.tar.gz scummvm-rg350-91146e51f533b7258a315e754aabaff0b9af5d97.tar.bz2 scummvm-rg350-91146e51f533b7258a315e754aabaff0b9af5d97.zip |
FULLPIPE: Rename rest of vars on scene09. This completes the scene
-rw-r--r-- | engines/fullpipe/scenes.cpp | 7 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 9 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 160 |
3 files changed, 83 insertions, 93 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 707db405b1..8e4b5c9a34 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -165,12 +165,9 @@ Vars::Vars() { scene09_gulperIsPresent = true; scene09_dudeIsOnLadder = false; scene09_interactingHanger = -1; - scene09_var11 = -1; - scene09_var12 = -1000; + scene09_intHangerPhase = -1; + scene09_intHangerMaxPhase = -1000; scene09_numMovingHangers = 0; - scene09_var13 = 0; - scene09_var15 = 0; - scene09_var17 = 0; scene09_clickY = 0; scene09_hangerOffsets[0].x = 0; scene09_hangerOffsets[0].y = -15; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 0b8b93398a..10485f2a7b 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -357,15 +357,12 @@ public: bool scene09_gulperIsPresent; bool scene09_dudeIsOnLadder; int scene09_interactingHanger; - int scene09_var11; - int scene09_var12; + int scene09_intHangerPhase; + int scene09_intHangerMaxPhase; BallChain scene09_balls; Common::Array<Hanger *> scene09_hangers; - BallChain scene09_var07; + BallChain scene09_flyingBalls; int scene09_numMovingHangers; - int scene09_var13; - int scene09_var15; - int scene09_var17; int scene09_clickY; Common::Point scene09_hangerOffsets[4]; diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index a0c4c3f931..99cf0b20fd 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -66,11 +66,11 @@ void scene09_initScene(Scene *sc) { g_vars->scene09_gulperIsPresent = true; g_vars->scene09_dudeIsOnLadder = false; g_vars->scene09_interactingHanger = -1; - g_vars->scene09_var11 = -1; - g_vars->scene09_var12 = -1000; + g_vars->scene09_intHangerPhase = -1; + g_vars->scene09_intHangerMaxPhase = -1000; g_vars->scene09_balls.cPlexLen = 10; - g_vars->scene09_var07.cPlexLen = 10; + g_vars->scene09_flyingBalls.cPlexLen = 10; while (g_vars->scene09_balls.numBalls) { Ball *b = g_vars->scene09_balls.pHead->p0; @@ -85,10 +85,7 @@ void scene09_initScene(Scene *sc) { g_vars->scene09_balls.init(&b); } - g_vars->scene09_var13 = 3; - g_vars->scene09_hangers.clear(); - g_vars->scene09_var15 = 4; g_vars->scene09_numMovingHangers = 4; StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1); @@ -119,36 +116,36 @@ void scene09_initScene(Scene *sc) { g_vars->scene09_hangers.push_back(hng); } - while (g_vars->scene09_var07.numBalls) { - Ball *ohead = g_vars->scene09_var07.pHead; + while (g_vars->scene09_flyingBalls.numBalls) { + Ball *ohead = g_vars->scene09_flyingBalls.pHead; - g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0; + g_vars->scene09_flyingBalls.pHead = g_vars->scene09_flyingBalls.pHead->p0; - if (g_vars->scene09_var07.pHead) + if (g_vars->scene09_flyingBalls.pHead) ohead->p0->p1 = 0; else - g_vars->scene09_var07.field_8 = 0; + g_vars->scene09_flyingBalls.field_8 = 0; - ohead->p0 = g_vars->scene09_var07.pTail; + ohead->p0 = g_vars->scene09_flyingBalls.pTail; - g_vars->scene09_var07.pTail = ohead; + g_vars->scene09_flyingBalls.pTail = ohead; - g_vars->scene09_var07.numBalls--; + g_vars->scene09_flyingBalls.numBalls--; } - g_vars->scene09_var07.reset(); + g_vars->scene09_flyingBalls.reset(); - Ball *b9 = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0); + Ball *b9 = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0); b9->ani = sc->getStaticANIObject1ById(ANI_BALL9, -1); b9->ani->setAlpha(0xc8); - if (g_vars->scene09_var07.field_8) { - g_vars->scene09_var07.field_8->p0 = b9; - g_vars->scene09_var07.field_8 = b9; + if (g_vars->scene09_flyingBalls.field_8) { + g_vars->scene09_flyingBalls.field_8->p0 = b9; + g_vars->scene09_flyingBalls.field_8 = b9; } else { - g_vars->scene09_var07.pHead = b9; - g_vars->scene09_var07.field_8 = b9; + g_vars->scene09_flyingBalls.pHead = b9; + g_vars->scene09_flyingBalls.field_8 = b9; } for (int i = 0; i < 4; i++) { @@ -156,43 +153,43 @@ void scene09_initScene(Scene *sc) { newball->setAlpha(0xc8); - Ball *runPtr = g_vars->scene09_var07.pTail; - Ball *lastP = g_vars->scene09_var07.field_8; + Ball *runPtr = g_vars->scene09_flyingBalls.pTail; + Ball *lastP = g_vars->scene09_flyingBalls.field_8; - if (!g_vars->scene09_var07.pTail) { - g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball)); + if (!g_vars->scene09_flyingBalls.pTail) { + g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball)); - byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball); + byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball); - if (g_vars->scene09_var07.cPlexLen - 1 < 0) { - runPtr = g_vars->scene09_var07.pTail; + if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) { + runPtr = g_vars->scene09_flyingBalls.pTail; } else { - runPtr = g_vars->scene09_var07.pTail; + runPtr = g_vars->scene09_flyingBalls.pTail; - for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) { + for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) { ((Ball *)p1)->p1 = runPtr; runPtr = (Ball *)p1; p1 -= sizeof(Ball); } - g_vars->scene09_var07.pTail = runPtr; + g_vars->scene09_flyingBalls.pTail = runPtr; } } - g_vars->scene09_var07.pTail = runPtr->p0; + g_vars->scene09_flyingBalls.pTail = runPtr->p0; runPtr->p1 = lastP; runPtr->p0 = 0; runPtr->ani = newball; - g_vars->scene09_var07.numBalls++; + g_vars->scene09_flyingBalls.numBalls++; - if (g_vars->scene09_var07.field_8) - g_vars->scene09_var07.field_8->p0 = runPtr; + if (g_vars->scene09_flyingBalls.field_8) + g_vars->scene09_flyingBalls.field_8->p0 = runPtr; else - g_vars->scene09_var07.pHead = runPtr; + g_vars->scene09_flyingBalls.pHead = runPtr; - g_vars->scene09_var07.field_8 = runPtr; + g_vars->scene09_flyingBalls.field_8 = runPtr; sc->addStaticANIObject(newball, 1); } @@ -332,15 +329,15 @@ void sceneHandler09_eatBall() { } } - ball = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0); + ball = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0); ball->ani = g_vars->scene09_flyingBall; - if (g_vars->scene09_var07.field_8) - g_vars->scene09_var07.field_8->p0 = ball; + if (g_vars->scene09_flyingBalls.field_8) + g_vars->scene09_flyingBalls.field_8->p0 = ball; else - g_vars->scene09_var07.pHead = ball; + g_vars->scene09_flyingBalls.pHead = ball; - g_vars->scene09_var07.field_8 = ball; + g_vars->scene09_flyingBalls.field_8 = ball; g_vars->scene09_flyingBall = 0; g_vars->scene09_numSwallenBalls++; @@ -364,29 +361,29 @@ void sceneHandler09_eatBall() { } void sceneHandler09_showBall() { - if (g_vars->scene09_var07.numBalls) { - StaticANIObject *ani = g_vars->scene09_var07.pHead->ani; - Ball *ph = g_vars->scene09_var07.pHead; - g_vars->scene09_var07.pHead = ph->p0; + if (g_vars->scene09_flyingBalls.numBalls) { + StaticANIObject *ani = g_vars->scene09_flyingBalls.pHead->ani; + Ball *ph = g_vars->scene09_flyingBalls.pHead; + g_vars->scene09_flyingBalls.pHead = ph->p0; - if (g_vars->scene09_var07.pHead) + if (g_vars->scene09_flyingBalls.pHead) ph->p0->p1 = 0; else - g_vars->scene09_var07.field_8 = 0; + g_vars->scene09_flyingBalls.field_8 = 0; - ph->p0 = g_vars->scene09_var07.pTail; + ph->p0 = g_vars->scene09_flyingBalls.pTail; - g_vars->scene09_var07.pTail = ph; - g_vars->scene09_var07.numBalls--; + g_vars->scene09_flyingBalls.pTail = ph; + g_vars->scene09_flyingBalls.numBalls--; - if (!g_vars->scene09_var07.numBalls) { - g_vars->scene09_var07.numBalls = 0; - g_vars->scene09_var07.pTail = 0; - g_vars->scene09_var07.field_8 = 0; - g_vars->scene09_var07.pHead = 0; + if (!g_vars->scene09_flyingBalls.numBalls) { + g_vars->scene09_flyingBalls.numBalls = 0; + g_vars->scene09_flyingBalls.pTail = 0; + g_vars->scene09_flyingBalls.field_8 = 0; + g_vars->scene09_flyingBalls.pHead = 0; - free(g_vars->scene09_var07.cPlex); - g_vars->scene09_var07.cPlex = 0; + free(g_vars->scene09_flyingBalls.cPlex); + g_vars->scene09_flyingBalls.cPlex = 0; } Ball *ball = g_vars->scene09_balls.sub04(g_vars->scene09_balls.field_8, 0); @@ -494,43 +491,43 @@ void sceneHandler09_ballExplode(Ball *ball) { if (!mq->chain(ball->ani)) delete mq; - Ball *runPtr = g_vars->scene09_var07.pTail; - Ball *lastP = g_vars->scene09_var07.field_8; + Ball *runPtr = g_vars->scene09_flyingBalls.pTail; + Ball *lastP = g_vars->scene09_flyingBalls.field_8; - if (!g_vars->scene09_var07.pTail) { - g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball)); + if (!g_vars->scene09_flyingBalls.pTail) { + g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball)); - byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball); + byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball); - if (g_vars->scene09_var07.cPlexLen - 1 < 0) { - runPtr = g_vars->scene09_var07.pTail; + if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) { + runPtr = g_vars->scene09_flyingBalls.pTail; } else { - runPtr = g_vars->scene09_var07.pTail; + runPtr = g_vars->scene09_flyingBalls.pTail; - for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) { + for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) { ((Ball *)p1)->p1 = runPtr; runPtr = (Ball *)p1; p1 -= sizeof(Ball); } - g_vars->scene09_var07.pTail = runPtr; + g_vars->scene09_flyingBalls.pTail = runPtr; } } - g_vars->scene09_var07.pTail = runPtr->p0; + g_vars->scene09_flyingBalls.pTail = runPtr->p0; runPtr->p1 = lastP; runPtr->p0 = 0; runPtr->ani = ball->ani; - g_vars->scene09_var07.numBalls++; + g_vars->scene09_flyingBalls.numBalls++; - if (g_vars->scene09_var07.field_8) { - g_vars->scene09_var07.field_8->p0 = runPtr; - g_vars->scene09_var07.field_8 = runPtr; + if (g_vars->scene09_flyingBalls.field_8) { + g_vars->scene09_flyingBalls.field_8->p0 = runPtr; + g_vars->scene09_flyingBalls.field_8 = runPtr; } else { - g_vars->scene09_var07.pHead = runPtr; - g_vars->scene09_var07.field_8 = runPtr; + g_vars->scene09_flyingBalls.pHead = runPtr; + g_vars->scene09_flyingBalls.field_8 = runPtr; } } @@ -575,16 +572,16 @@ void sceneHandler09_hangerStartCycle() { if (ani->_movement) { ani->startAnim(MV_VSN_CYCLE2, 0, -1); g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; - g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_clickY) / 2; + g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase + (g_fp->_mouseScreenPos.y - g_vars->scene09_clickY) / 2; - if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_var12) { + if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_intHangerMaxPhase) { ExCommand *ex = new ExCommand(0, 35, SND_9_019, 0, 0, 0, 1, 0, 0, 0); ex->_field_14 = 1; ex->_excFlags |= 2; ex->postMessage(); - g_vars->scene09_var12 = -1000; + g_vars->scene09_intHangerMaxPhase = -1000; } } else { g_vars->scene09_interactingHanger = -1; @@ -662,8 +659,7 @@ int sceneHandler09(ExCommand *cmd) { if (g_vars->scene09_interactingHanger >= 0) sceneHandler09_hangerStartCycle(); - if (!g_vars->scene09_var17) - g_fp->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); @@ -704,8 +700,8 @@ int sceneHandler09(ExCommand *cmd) { } g_vars->scene09_interactingHanger = hng; - g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase; - g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase; + g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase; + g_vars->scene09_intHangerMaxPhase = g_vars->scene09_hangers[hng]->phase; g_vars->scene09_clickY = cmd->_y; |