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authorMarisa-Chan2013-10-25 14:52:40 +0700
committerMarisa-Chan2013-10-25 14:52:40 +0700
commit91cbb1ec790a604309c766ef38f6a2704922365b (patch)
tree4da861ad3bb9598646ea8444e8555feb58e946b7
parentc87ca1bc9c9023b2f85b5151e790f6ebe60ea2c2 (diff)
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ZVISION: Move setState to use queuePuzzle.
-rw-r--r--engines/zvision/script_manager.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp
index 515fd7a450..7531182e95 100644
--- a/engines/zvision/script_manager.cpp
+++ b/engines/zvision/script_manager.cpp
@@ -245,13 +245,12 @@ void ScriptManager::queuePuzzles(uint32 key) {
}
void ScriptManager::setStateValue(uint32 key, uint value) {
- _globalState[key] = value;
-
- if (_referenceTable.contains(key)) {
- for (Common::Array<Puzzle *>::iterator iter = _referenceTable[key].begin(); iter != _referenceTable[key].end(); ++iter) {
- _puzzlesToCheck.push((*iter));
- }
- }
+ if (value == 0)
+ _globalState.erase(key);
+ else
+ _globalState[key] = value;
+ debug("setStateValue %d %d\n", key , value);
+ queuePuzzles(key);
}
void ScriptManager::addToStateValue(uint32 key, uint valueToAdd) {