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authorEugene Sandulenko2009-05-13 21:02:03 +0000
committerEugene Sandulenko2009-05-13 21:02:03 +0000
commit923d26d9fb69fa5c8e8da7900147fa0f6fbb7a0c (patch)
treed0b00ea1df2437538b9ea47e4f039f88b7e8e8ec
parent68ea155b8841c9404745852415d3f67236ed203c (diff)
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Enable Audio options for a game when OPL driver is overridden.
svn-id: r40532
-rw-r--r--gui/launcher.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 60895a7327..b2841b2781 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -282,6 +282,7 @@ void EditGameDialog::open() {
e = ConfMan.hasKey("music_driver", _domain) ||
ConfMan.hasKey("output_rate", _domain) ||
+ ConfMan.hasKey("opl_driver", _domain) ||
ConfMan.hasKey("subtitles", _domain) ||
ConfMan.hasKey("talkspeed", _domain);
_globalAudioOverride->setState(e);