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authorMartin Kiewitz2016-01-30 16:23:23 +0100
committerMartin Kiewitz2016-01-30 16:23:23 +0100
commit9257597160bf70b6c7e323d27f3f8b6a47daa182 (patch)
treef88669cd088fa791dc2067361a0c4953772b32cd
parent741b868e70f48e73ba71078cc486ed20bf23a73f (diff)
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SHERLOCK: SS: make inventory hotkeys multilingual
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp24
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp66
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.h17
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp5
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp35
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.h1
6 files changed, 87 insertions, 61 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index d2bbf4fdf3..7d0faf32ed 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -33,10 +33,10 @@ static const char *const fixedTextEN[] = {
"Up",
"Down",
// SH1: Inventory buttons
- "Exit",
- "Look",
- "Use",
- "Give",
+ "EExit",
+ "LLook",
+ "UUse",
+ "GGive",
// SH1: Journal text
"Watson's Journal",
"Page %d",
@@ -178,10 +178,10 @@ static const char *const fixedTextDE[] = {
"Hoch",
"Runter",
// SH1: Inventory buttons
- "Zur\201ck",
- "Schau",
- "Benutze",
- "Gib",
+ "ZZur\201ck",
+ "SSchau",
+ "BBenutze",
+ "GGib",
// SH1: Journal text
"Watsons Tagebuch",
"Seite %d",
@@ -322,10 +322,10 @@ static const char *const fixedTextES[] = {
"Subir",
"Bajar",
// SH1: Inventory buttons
- "Salir", // original interpreter: "Exit"
- "Mirar",
- "Usar",
- "Dar",
+ "SSalir", // original interpreter: "Exit"
+ "MMirar",
+ "UUsar",
+ "DDar",
// SH1: Journal text
"Diario de Watson",
"Pagina %d",
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index 6cce32fe53..ec1ab3cde4 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -32,13 +32,39 @@ namespace Scalpel {
ScalpelInventory::ScalpelInventory(SherlockEngine *vm) : Inventory(vm) {
_invShapes.resize(6);
+
+ _fixedTextExit = FIXED(Inventory_Exit);
+ _fixedTextLook = FIXED(Inventory_Look);
+ _fixedTextUse = FIXED(Inventory_Use);
+ _fixedTextGive = FIXED(Inventory_Give);
+
+ _hotkeyExit = toupper(_fixedTextExit[0]);
+ _hotkeyLook = toupper(_fixedTextLook[0]);
+ _hotkeyUse = toupper(_fixedTextUse[0]);
+ _hotkeyGive = toupper(_fixedTextGive[0]);
+
+ _hotkeysIndexed[0] = _hotkeyExit;
+ _hotkeysIndexed[1] = _hotkeyLook;
+ _hotkeysIndexed[2] = _hotkeyUse;
+ _hotkeysIndexed[3] = _hotkeyGive;
+ _hotkeysIndexed[4] = '-';
+ _hotkeysIndexed[5] = '+';
+ _hotkeysIndexed[6] = ',';
+ _hotkeysIndexed[7] = '.';
}
ScalpelInventory::~ScalpelInventory() {
}
+int ScalpelInventory::identifyUserButton(int key) {
+ for (uint16 hotkeyNr = 0; hotkeyNr < sizeof(_hotkeysIndexed); hotkeyNr++) {
+ if (key == _hotkeysIndexed[hotkeyNr])
+ return hotkeyNr;
+ }
+ return -1;
+}
+
void ScalpelInventory::drawInventory(InvNewMode mode) {
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
UserInterface &ui = *_vm->_ui;
InvNewMode tempMode = mode;
@@ -61,19 +87,14 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
INV_BACKGROUND);
// Draw the buttons
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
- Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
- Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
- Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
-
screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], fixedText_Exit);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], _fixedTextExit, true);
screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], fixedText_Look);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], _fixedTextLook, true);
screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], fixedText_Use);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], _fixedTextUse, true);
screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], fixedText_Give);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], _fixedTextGive, true);
screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2] + 8, "^^"); // 2 arrows pointing to the left
screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
@@ -88,7 +109,8 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
_invMode = (InvMode)((int)mode);
if (mode != PLAIN_INVENTORY) {
- ui._oldKey = INVENTORY_COMMANDS[(int)mode];
+ assert(mode < sizeof(_hotkeysIndexed));
+ ui._oldKey = _hotkeysIndexed[mode];
} else {
ui._oldKey = -1;
}
@@ -114,28 +136,22 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
}
void ScalpelInventory::invCommands(bool slamIt) {
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
UserInterface &ui = *_vm->_ui;
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
- Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
- Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
- Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
-
if (slamIt) {
screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, fixedText_Exit);
+ true, _fixedTextExit, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, fixedText_Look);
+ true, _fixedTextLook, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, fixedText_Use);
+ true, _fixedTextUse, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, fixedText_Give);
+ true, _fixedTextGive, true);
screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
"^^"); // 2 arrows pointing to the left
@@ -153,16 +169,16 @@ void ScalpelInventory::invCommands(bool slamIt) {
} else {
screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1),
_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Exit);
+ false, _fixedTextExit, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1),
_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Look);
+ false, _fixedTextLook, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1),
_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Use);
+ false, _fixedTextUse, true);
screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1),
_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Give);
+ false, _fixedTextGive, true);
screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
"^^"); // 2 arrows pointing to the left
diff --git a/engines/sherlock/scalpel/scalpel_inventory.h b/engines/sherlock/scalpel/scalpel_inventory.h
index afafb0b94a..49d055593a 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.h
+++ b/engines/sherlock/scalpel/scalpel_inventory.h
@@ -34,6 +34,18 @@ public:
ScalpelInventory(SherlockEngine *vm);
~ScalpelInventory();
+ Common::String _fixedTextExit;
+ Common::String _fixedTextLook;
+ Common::String _fixedTextUse;
+ Common::String _fixedTextGive;
+
+ byte _hotkeyExit;
+ byte _hotkeyLook;
+ byte _hotkeyUse;
+ byte _hotkeyGive;
+
+ byte _hotkeysIndexed[8];
+
/**
* Put the game into inventory mode and open the interface window.
*/
@@ -65,6 +77,11 @@ public:
* and then calls loadGraphics to load the associated graphics
*/
virtual void loadInv();
+
+ /**
+ * Identifies a button number according to the key, that the user pressed
+ */
+ int identifyUserButton(int key);
};
} // End of namespace Scalpel
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index 433d773e4f..18aa56fe38 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -62,12 +62,13 @@ void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt
// Hotkey needs to be highlighted
if (textContainsHotkey) {
Common::String prefixText = Common::String(str.c_str() + 1);
+ uint16 prefixTextLen = prefixText.size();
uint16 prefixTextPos = 0;
// Hotkey was passed additionally, we search for the hotkey inside the button text and
// remove it from there. We then draw the whole text as highlighted and afterward
// the processed text again as regular text (without the hotkey)
- while (prefixTextPos < prefixText.size()) {
+ while (prefixTextPos < prefixTextLen) {
if (prefixText[prefixTextPos] == hotkey) {
// Hotkey found, remove remaining text
while (prefixTextPos < prefixText.size()) {
@@ -78,7 +79,7 @@ void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt
prefixTextPos++;
}
- if (prefixTextPos < prefixText.size()) {
+ if (prefixTextPos < prefixTextLen) {
// only adjust in case hotkey character was actually found
prefixOffsetX = stringWidth(prefixText);
}
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 2ed49713b7..3a64178cea 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -66,7 +66,6 @@ const int INVENTORY_POINTS[8][3] = {
const char COMMANDS[13] = "LMTPOCIUGJFS";
const char COMMANDS_3DO[13] = "LMTPOCIUGSFF";
-const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
const int UI_OFFSET_3DO = 16; // (320 - 288) / 2
/*----------------------------------------------------------------*/
@@ -980,7 +979,6 @@ void ScalpelUserInterface::doEnvControl() {
void ScalpelUserInterface::doInvControl() {
Events &events = *_vm->_events;
- FixedText &fixedText = *_vm->_fixedText;
ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
Scene &scene = *_vm->_scene;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
@@ -1006,20 +1004,15 @@ void ScalpelUserInterface::doInvControl() {
if (events._pressed || events._released) {
events.clearKeyboard();
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
- Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
- Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
- Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
-
if (found != -1)
// If a slot highlighted, set its color
colors[found] = COMMAND_HIGHLIGHTED;
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, fixedText_Exit);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, inv._fixedTextExit);
if (found >= 0 && found <= 3) {
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, fixedText_Look);
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, fixedText_Use);
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, fixedText_Give);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, inv._fixedTextLook);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, inv._fixedTextUse);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, inv._fixedTextGive);
inv._invMode = (InvMode)found;
_selector = -1;
}
@@ -1053,19 +1046,19 @@ void ScalpelUserInterface::doInvControl() {
if (_key == Common::KEYCODE_ESCAPE)
// Escape will also 'E'xit out of inventory display
- _key = 'E';
+ _key = inv._hotkeyExit;
+
+ int buttonIndex = inv.identifyUserButton(_key);
- if (_key == 'E' || _key == 'L' || _key == 'U' || _key == 'G'
- || _key == '-' || _key == '+') {
+ if ((buttonIndex >= 0) && (buttonIndex <= 5)) {
InvMode temp = inv._invMode;
- const char *chP = strchr(INVENTORY_COMMANDS, _key);
- inv._invMode = !chP ? INVMODE_INVALID : (InvMode)(chP - INVENTORY_COMMANDS);
+ inv._invMode = (InvMode)buttonIndex;
inv.invCommands(true);
inv._invMode = temp;
_keyboardInput = true;
- if (_key == 'E')
+ if (_key == inv._hotkeyExit)
inv._invMode = INVMODE_EXIT;
_selector = -1;
} else {
@@ -1087,7 +1080,7 @@ void ScalpelUserInterface::doInvControl() {
}
if (events._released || _keyboardInput) {
- if ((found == 0 && events._released) || _key == 'E') {
+ if ((found == 0 && events._released) || _key == inv._hotkeyExit) {
inv.freeInv();
_infoFlag = true;
clearInfo();
@@ -1095,11 +1088,11 @@ void ScalpelUserInterface::doInvControl() {
_key = -1;
events.clearEvents();
events.setCursor(ARROW);
- } else if ((found == 1 && events._released) || (_key == 'L')) {
+ } else if ((found == 1 && events._released) || (_key == inv._hotkeyLook)) {
inv._invMode = INVMODE_LOOK;
- } else if ((found == 2 && events._released) || (_key == 'U')) {
+ } else if ((found == 2 && events._released) || (_key == inv._hotkeyUse)) {
inv._invMode = INVMODE_USE;
- } else if ((found == 3 && events._released) || (_key == 'G')) {
+ } else if ((found == 3 && events._released) || (_key == inv._hotkeyGive)) {
inv._invMode = INVMODE_GIVE;
} else if (((found == 4 && events._released) || _key == ',') && inv._invIndex) {
if (inv._invIndex >= 6)
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h
index 8c2f3f9e3b..c8ecefb3d9 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.h
+++ b/engines/sherlock/scalpel/scalpel_user_interface.h
@@ -38,7 +38,6 @@ extern const char COMMANDS_3DO[13];
extern const int MENU_POINTS[12][4];
extern const int INVENTORY_POINTS[8][3];
-extern const char INVENTORY_COMMANDS[9];
class Settings;