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author | Eugene Sandulenko | 2018-08-01 10:54:45 +0200 |
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committer | Eugene Sandulenko | 2018-08-01 10:54:45 +0200 |
commit | 926f2e3cab8c1f325b92186acdd23acb98dceb52 (patch) | |
tree | 323aa3a521ebd7c85843021fd6bc5eae638f3088 | |
parent | de886a8b5852248898ff86088dc867cf12a7e245 (diff) | |
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NEWS: Formatting fixes
-rw-r--r-- | NEWS | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -53,14 +53,14 @@ For a more comprehensive changelog of the latest experimental code, see: Tinsel: - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item - - Script patch for hang in Discworld 1 GRA using items on Temple big hammer + - Script patch for hang in Discworld 1 GRA using items on Temple big hammer. - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory - will now be automatically dropped into the Luggage rather than being lost + will now be automatically dropped into the Luggage rather than being lost. Titanic: - - Fixed bug in entering floor numbers numerically that could crash the game - - Fixed parser not getting properly reset across sentences in a conversation - - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted + - Fixed bug in entering floor numbers numerically that could crash the game. + - Fixed parser not getting properly reset across sentences in a conversation. + - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. Tucker: - Fixed multiple graphic issues in Bud Tucker in Double Trouble. |