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authorEugene Sandulenko2018-08-01 10:54:45 +0200
committerEugene Sandulenko2018-08-01 10:54:45 +0200
commit926f2e3cab8c1f325b92186acdd23acb98dceb52 (patch)
tree323aa3a521ebd7c85843021fd6bc5eae638f3088
parentde886a8b5852248898ff86088dc867cf12a7e245 (diff)
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NEWS: Formatting fixes
-rw-r--r--NEWS10
1 files changed, 5 insertions, 5 deletions
diff --git a/NEWS b/NEWS
index 8edf68f7cc..95f67bcf18 100644
--- a/NEWS
+++ b/NEWS
@@ -53,14 +53,14 @@ For a more comprehensive changelog of the latest experimental code, see:
Tinsel:
- Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item
- - Script patch for hang in Discworld 1 GRA using items on Temple big hammer
+ - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
- In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
- will now be automatically dropped into the Luggage rather than being lost
+ will now be automatically dropped into the Luggage rather than being lost.
Titanic:
- - Fixed bug in entering floor numbers numerically that could crash the game
- - Fixed parser not getting properly reset across sentences in a conversation
- - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted
+ - Fixed bug in entering floor numbers numerically that could crash the game.
+ - Fixed parser not getting properly reset across sentences in a conversation.
+ - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
Tucker:
- Fixed multiple graphic issues in Bud Tucker in Double Trouble.