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author | Robert Crossfield | 2012-01-30 23:33:48 +1100 |
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committer | Tobias Gunkel | 2012-02-11 08:29:57 +0100 |
commit | 92908bfc4b461dad5cf5811a0d3c167827ddf3b1 (patch) | |
tree | 7a9118bcf93137424964fafdcec255a42a1163c0 | |
parent | 2b657283d763b23a3263485924c43d5e86aefcc9 (diff) | |
download | scummvm-rg350-92908bfc4b461dad5cf5811a0d3c167827ddf3b1.tar.gz scummvm-rg350-92908bfc4b461dad5cf5811a0d3c167827ddf3b1.tar.bz2 scummvm-rg350-92908bfc4b461dad5cf5811a0d3c167827ddf3b1.zip |
SCUMM: Fix ActorStop, V0 needs to set the stop direction
-rw-r--r-- | engines/scumm/actor.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index c2390ab4b0..6f6c1d21db 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -235,6 +235,8 @@ void Actor::stopActorMoving() { _vm->stopScript(_walkScript); _moving = 0; + if( _vm->_game.version == 0 ) + ((ActorC64*)this)->setDirection( _facing ); } void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) { |