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authorMax Horn2006-04-02 20:43:36 +0000
committerMax Horn2006-04-02 20:43:36 +0000
commit92ad99a88c7070005057fa0e1af5915b5746d33c (patch)
tree6634763ca3169660d585f15f424f1e4bb06dc506
parent5e4c6c76b16df3acfdd168b73de36f61a80249a5 (diff)
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Compute the value GameDetector::_gameid *immediately* after _targetName has been set (this ensures that both are always in sync)
svn-id: r21566
-rw-r--r--base/gameDetector.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 4ce65973de..57de0871e4 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -651,6 +651,11 @@ void GameDetector::processSettings(Common::StringMap &settings) {
void GameDetector::setTarget(const String &target) {
_targetName = target;
ConfMan.setActiveDomain(target);
+
+ if (ConfMan.hasKey("gameid"))
+ _gameid = ConfMan.get("gameid");
+ else
+ _gameid = _targetName;
}
bool GameDetector::detectMain() {
@@ -659,11 +664,6 @@ bool GameDetector::detectMain() {
return false;
}
- if (ConfMan.hasKey("gameid"))
- _gameid = ConfMan.get("gameid");
- else
- _gameid = _targetName;
-
printf("Looking for %s\n", _gameid.c_str());
GameDescriptor game = findGame(_gameid, &_plugin);