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authorThierry Crozat2018-06-29 23:15:27 +0100
committerThierry Crozat2018-06-29 23:15:27 +0100
commit92d83f5c967881a303754cf3ea2309d926305f14 (patch)
treee85dc7f9e5e1dbca9b8e7ba1139d0194ca0c3d9f
parentbc1a9b06d4a20dc7f0d99c234838ba82e0810fe1 (diff)
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SCI: Add LarryScale option to LSL7 demo
I am not actually sure there is any scaling involved in the demo, but it plays perfectly with this option enabled, and this makes it consistent with the full game options.
-rw-r--r--engines/sci/detection_tables.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index b908d5b964..96e05d3895 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -2730,9 +2730,10 @@ static const struct ADGameDescription SciGameDescriptions[] = {
#undef GUIO_LSL6HIRES
-#define GUIO_LSL7_DEMO GUIO3(GUIO_NOASPECT, \
+#define GUIO_LSL7_DEMO GUIO4(GUIO_NOASPECT, \
GUIO_NOMIDI, \
- GUIO_NOLAUNCHLOAD)
+ GUIO_NOLAUNCHLOAD, \
+ GAMEOPTION_LARRYSCALE)
#define GUIO_LSL7 GUIO6(GUIO_NOASPECT, \
GUIO_NOMIDI, \
GAMEOPTION_ENABLE_BLACK_LINED_VIDEO, \