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authoruruk2013-09-08 00:02:20 +0200
committeruruk2013-09-08 00:02:20 +0200
commit93013b5c76a0417b5f314f5da1a238b7357bb43f (patch)
tree12c829991baf0b06d99bb67579cc778bde619af9
parente5d014d29d9be2dbe2905b5a11aeffed1516622e (diff)
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AVALANCHE: Do renaming in Sequence.
-rw-r--r--engines/avalanche/acci2.cpp8
-rw-r--r--engines/avalanche/animation.cpp44
-rw-r--r--engines/avalanche/avalanche.cpp2
-rw-r--r--engines/avalanche/lucerna2.cpp60
-rw-r--r--engines/avalanche/sequence2.cpp52
-rw-r--r--engines/avalanche/sequence2.h29
-rw-r--r--engines/avalanche/timeout2.cpp16
7 files changed, 99 insertions, 112 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp
index cf4e20fa55..4938aaa0c2 100644
--- a/engines/avalanche/acci2.cpp
+++ b/engines/avalanche/acci2.cpp
@@ -1255,10 +1255,10 @@ void Acci::playHarp() {
void Acci::winSequence() {
_vm->_visa->dixi('q', 78);
- _vm->_sequence->first_show(7);
- _vm->_sequence->then_show(8);
- _vm->_sequence->then_show(9);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(7);
+ _vm->_sequence->thenShow(8);
+ _vm->_sequence->thenShow(9);
+ _vm->_sequence->startToClose();
_vm->_timeout->set_up_timer(30, _vm->_timeout->procwinning, _vm->_timeout->reason_winning);
}
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index a4b129b736..c71ecd6b22 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -1012,53 +1012,53 @@ void Animation::openDoor(byte whither, byte ped, byte magicnum) {
case r__outsideyours:
case r__outsidenottspub:
case r__outsideducks:
- _vm->_sequence->first_show(1);
- _vm->_sequence->then_show(2);
- _vm->_sequence->then_show(3);
+ _vm->_sequence->firstShow(1);
+ _vm->_sequence->thenShow(2);
+ _vm->_sequence->thenShow(3);
break;
case r__insidecardiffcastle:
- _vm->_sequence->first_show(1);
- _vm->_sequence->then_show(5);
+ _vm->_sequence->firstShow(1);
+ _vm->_sequence->thenShow(5);
break;
case r__avvysgarden:
case r__entrancehall:
case r__insideabbey:
case r__yourhall:
- _vm->_sequence->first_show(1);
- _vm->_sequence->then_show(2);
+ _vm->_sequence->firstShow(1);
+ _vm->_sequence->thenShow(2);
break;
case r__musicroom:
case r__outsideargentpub:
- _vm->_sequence->first_show(5);
- _vm->_sequence->then_show(6);
+ _vm->_sequence->firstShow(5);
+ _vm->_sequence->thenShow(6);
break;
case r__lusties:
switch (magicnum) {
case 14:
if (_vm->_gyro->_dna._avvysInTheCupboard) {
hideInCupboard();
- _vm->_sequence->first_show(8);
- _vm->_sequence->then_show(7);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(8);
+ _vm->_sequence->thenShow(7);
+ _vm->_sequence->startToClose();
return;
} else {
apped(1, 6);
tr[0]._facingDir = kDirRight; // added by TT 12/3/1995
- _vm->_sequence->first_show(8);
- _vm->_sequence->then_show(9);
+ _vm->_sequence->firstShow(8);
+ _vm->_sequence->thenShow(9);
}
break;
case 12:
- _vm->_sequence->first_show(4);
- _vm->_sequence->then_show(5);
- _vm->_sequence->then_show(6);
+ _vm->_sequence->firstShow(4);
+ _vm->_sequence->thenShow(5);
+ _vm->_sequence->thenShow(6);
break;
}
break;
}
- _vm->_sequence->then_flip(whither, ped);
- _vm->_sequence->start_to_open();
+ _vm->_sequence->thenFlip(whither, ped);
+ _vm->_sequence->startToOpen();
}
void Animation::newspeed() {
@@ -1463,9 +1463,9 @@ void Animation::hideInCupboard() {
apped(1, 3); // Walk out of the cupboard.
_vm->_scrolls->displayText("You leave the cupboard. Nice to be out of there!");
_vm->_gyro->_dna._avvysInTheCupboard = false;
- _vm->_sequence->first_show(8);
- _vm->_sequence->then_show(7);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(8);
+ _vm->_sequence->thenShow(7);
+ _vm->_sequence->startToClose();
}
} else {
// Not hiding in the cupboard
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 7462268714..3439165224 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -341,7 +341,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
}
//blockwrite(f, seq, sizeof(seq)); // Sequencer information.
- sz.syncBytes(_sequence->seq, _sequence->seq_length);
+ sz.syncBytes(_sequence->_seq, _sequence->kSeqLength);
}
bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
diff --git a/engines/avalanche/lucerna2.cpp b/engines/avalanche/lucerna2.cpp
index 3464a7c9f4..30d88e5723 100644
--- a/engines/avalanche/lucerna2.cpp
+++ b/engines/avalanche/lucerna2.cpp
@@ -676,10 +676,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped != 0) {
_vm->_celer->drawBackgroundSprite(-1, -1, 6);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(6);
- _vm->_sequence->then_show(5);
- _vm->_sequence->then_show(7);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(6);
+ _vm->_sequence->thenShow(5);
+ _vm->_sequence->thenShow(7);
+ _vm->_sequence->startToClose();
}
break;
@@ -687,11 +687,11 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped == 2) {
_vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(3);
- _vm->_sequence->then_show(2);
- _vm->_sequence->then_show(1);
- _vm->_sequence->then_show(4);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(3);
+ _vm->_sequence->thenShow(2);
+ _vm->_sequence->thenShow(1);
+ _vm->_sequence->thenShow(4);
+ _vm->_sequence->startToClose();
}
break;
@@ -699,10 +699,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped == 2) {
_vm->_celer->drawBackgroundSprite(-1, -1, 6);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(6);
- _vm->_sequence->then_show(5);
- _vm->_sequence->then_show(7);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(6);
+ _vm->_sequence->thenShow(5);
+ _vm->_sequence->thenShow(7);
+ _vm->_sequence->startToClose();
}
break;
@@ -725,16 +725,16 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_animation->tr[1].init(10, false, _vm->_animation); // Define the dart.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(1);
+ _vm->_sequence->firstShow(1);
if (_vm->_gyro->_dna._arrowInTheDoor)
- _vm->_sequence->then_show(3);
+ _vm->_sequence->thenShow(3);
else
- _vm->_sequence->then_show(2);
+ _vm->_sequence->thenShow(2);
if (_vm->_gyro->_dna._takenPen)
_vm->_celer->drawBackgroundSprite(-1, -1, 4);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->startToClose();
} else {
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
if (_vm->_gyro->_dna._arrowInTheDoor)
@@ -749,10 +749,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped == 1) {
_vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(2);
- _vm->_sequence->then_show(1);
- _vm->_sequence->then_show(3);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(2);
+ _vm->_sequence->thenShow(1);
+ _vm->_sequence->thenShow(3);
+ _vm->_sequence->startToClose();
}
break;
@@ -770,10 +770,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(2);
- _vm->_sequence->then_show(1);
- _vm->_sequence->then_show(3);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(2);
+ _vm->_sequence->thenShow(1);
+ _vm->_sequence->thenShow(3);
+ _vm->_sequence->startToClose();
}
break;
@@ -808,11 +808,11 @@ void Lucerna::enterRoom(byte room, byte ped) {
// Shut the door
_vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_graphics->refreshBackground();
- _vm->_sequence->first_show(3);
- _vm->_sequence->first_show(2);
- _vm->_sequence->then_show(1);
- _vm->_sequence->then_show(4);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(3);
+ _vm->_sequence->firstShow(2);
+ _vm->_sequence->thenShow(1);
+ _vm->_sequence->thenShow(4);
+ _vm->_sequence->startToClose();
}
break;
diff --git a/engines/avalanche/sequence2.cpp b/engines/avalanche/sequence2.cpp
index f2d4241e8a..66a95195eb 100644
--- a/engines/avalanche/sequence2.cpp
+++ b/engines/avalanche/sequence2.cpp
@@ -43,70 +43,66 @@ Sequence::Sequence(AvalancheEngine *vm) {
_vm = vm;
}
-void Sequence::first_show(byte what) {
+void Sequence::firstShow(byte what) {
// First, we need to blank out the entire array.
- for (uint i = 0; i < sizeof(seq); i++)
- seq[i] = 0;
-
- // Then it's just the same as then_show.
- then_show(what);
+ for (uint i = 0; i < sizeof(_seq); i++)
+ _seq[i] = 0;
+ // Then it's just the same as thenShow.
+ thenShow(what);
}
-void Sequence::then_show(byte what) {
- for (int16 fv = 0; fv < seq_length; fv++) {
- if (seq[fv] == 0) {
- seq[fv] = what;
+void Sequence::thenShow(byte what) {
+ for (int16 i = 0; i < kSeqLength; i++) {
+ if (_seq[i] == 0) {
+ _seq[i] = what;
return;
}
}
}
-void Sequence::then_flip(byte where, byte ped) {
- then_show(now_flip);
+void Sequence::thenFlip(byte where, byte ped) {
+ thenShow(kNowFlip);
_vm->_gyro->_dna._flipToWhere = where;
_vm->_gyro->_dna._flipToPed = ped;
}
-void Sequence::start_to_close() {
+void Sequence::startToClose() {
_vm->_timeout->lose_timer(_vm->_timeout->reason_sequencer);
_vm->_timeout->set_up_timer(7, _vm->_timeout->procsequence, _vm->_timeout->reason_sequencer);
}
-void Sequence::start_to_open() {
+void Sequence::startToOpen() {
_vm->_gyro->_dna._userMovesAvvy = false; // They can't move.
_vm->_animation->stopWalking(); // And they're not moving now.
- start_to_close(); // Apart from that, it's the same thing.
+ startToClose(); // Apart from that, it's the same thing.
}
-
-
-// This PROC is called by Timeout when it's time to do another frame.
-void Sequence::shove_left() {
- memcpy(seq, seq+1, seq_length - 1); // Shift everything to the left.
+void Sequence::shoveLeft() {
+ memcpy(_seq, _seq+1, kSeqLength - 1); // Shift everything to the left.
}
-void Sequence::call_sequencer() {
- switch (seq[0]) {
+void Sequence::callSequencer() {
+ switch (_seq[0]) {
case 0:
return; // No more routines.
break;
case 177: // Flip room.
_vm->_gyro->_dna._userMovesAvvy = true;
_vm->_animation->fliproom(_vm->_gyro->_dna._flipToWhere, _vm->_gyro->_dna._flipToPed);
- if (seq[0] == 177)
- shove_left();
+ if (_seq[0] == 177)
+ shoveLeft();
break;
}
- if ((seq[0] >= 1) && (seq[0] <= 176)) {
+ if ((_seq[0] >= 1) && (_seq[0] <= 176)) {
// Show a frame.
- _vm->_celer->drawBackgroundSprite(-1, -1, seq[0]);
- shove_left();
+ _vm->_celer->drawBackgroundSprite(-1, -1, _seq[0]);
+ shoveLeft();
}
- start_to_close(); // Make sure this PROC gets called again.
+ startToClose(); // Make sure this PROC gets called again.
}
} // End of namespace Avalanche.
diff --git a/engines/avalanche/sequence2.h b/engines/avalanche/sequence2.h
index 7fcb646fa5..07c90b455b 100644
--- a/engines/avalanche/sequence2.h
+++ b/engines/avalanche/sequence2.h
@@ -37,33 +37,24 @@ class AvalancheEngine;
class Sequence {
public:
- static const int16 now_flip = 177;
-
- static const int16 seq_length = 10;
-
-
-
- byte seq[seq_length];
+ static const int16 kNowFlip = 177;
+ static const int16 kSeqLength = 10;
+ byte _seq[kSeqLength];
Sequence(AvalancheEngine *vm);
- void first_show(byte what);
-
- void then_show(byte what);
-
- void then_flip(byte where, byte ped);
-
- void start_to_close();
-
- void start_to_open();
-
- void call_sequencer();
+ void firstShow(byte what);
+ void thenShow(byte what);
+ void thenFlip(byte where, byte ped);
+ void startToClose();
+ void startToOpen();
+ void callSequencer();
private:
AvalancheEngine *_vm;
- void shove_left();
+ void shoveLeft(); // This PROC is called by Timeout when it's time to do another frame.
};
} // End of namespace Avalanche.
diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp
index 842a7dca6e..bd136d54bf 100644
--- a/engines/avalanche/timeout2.cpp
+++ b/engines/avalanche/timeout2.cpp
@@ -143,7 +143,7 @@ void Timeout::one_tick() {
jump();
break;
case procsequence:
- _vm->_sequence->call_sequencer();
+ _vm->_sequence->callSequencer();
break;
case proccrapulus_splud_out:
crapulus_says_splud_out();
@@ -421,8 +421,8 @@ void Timeout::naughty_duke() { // This is when the Duke comes in and takes your
// Let's get the door opening.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
- _vm->_sequence->first_show(2);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(2);
+ _vm->_sequence->startToClose();
set_up_timer(50, procnaughty_duke2, reason_naughty_duke);
}
@@ -436,8 +436,8 @@ void Timeout::naughty_duke2() {
void Timeout::naughty_duke3() {
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
- _vm->_sequence->first_show(2);
- _vm->_sequence->start_to_close();
+ _vm->_sequence->firstShow(2);
+ _vm->_sequence->startToClose();
}
void Timeout::jump() {
@@ -665,9 +665,9 @@ void Timeout::give_lute_to_geida() { // Moved here from Acci.
_vm->_visa->dixi('Q', 86);
_vm->_lucerna->incScore(4);
_vm->_gyro->_dna._lustieIsAsleep = true;
- _vm->_sequence->first_show(5);
- _vm->_sequence->then_show(6); // He falls asleep...
- _vm->_sequence->start_to_close(); // Not really closing, but we're using the same procedure.
+ _vm->_sequence->firstShow(5);
+ _vm->_sequence->thenShow(6); // He falls asleep...
+ _vm->_sequence->startToClose(); // Not really closing, but we're using the same procedure.
}
} // End of namespace Avalanche.