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author | Paul Gilbert | 2016-02-05 20:39:42 -0500 |
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committer | Paul Gilbert | 2016-02-05 20:39:42 -0500 |
commit | 93c28c7970e9273b102e9efd8589806f1e849603 (patch) | |
tree | 3f1dfe7f911b7809babf66145f654d42cb266877 | |
parent | 456e5956e09406dc618ab49518dd83dec0e59641 (diff) | |
download | scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.tar.gz scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.tar.bz2 scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.zip |
TITANIC: Initial engine skeleton
-rw-r--r-- | engines/titanic/configure.engine | 3 | ||||
-rw-r--r-- | engines/titanic/detection.cpp | 129 | ||||
-rw-r--r-- | engines/titanic/detection_tables.h | 41 | ||||
-rw-r--r-- | engines/titanic/module.mk | 13 | ||||
-rw-r--r-- | engines/titanic/titanic.cpp | 58 | ||||
-rw-r--r-- | engines/titanic/titanic.h | 86 |
6 files changed, 330 insertions, 0 deletions
diff --git a/engines/titanic/configure.engine b/engines/titanic/configure.engine new file mode 100644 index 0000000000..781b783cf5 --- /dev/null +++ b/engines/titanic/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine titanic "Starship Titanic" no diff --git a/engines/titanic/detection.cpp b/engines/titanic/detection.cpp new file mode 100644 index 0000000000..70fe25d532 --- /dev/null +++ b/engines/titanic/detection.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/titanic.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Titanic { + +struct TitanicGameDescription { + ADGameDescription desc; +}; + +uint32 TitanicEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +bool TitanicEngine::isDemo() const { + return (bool)(_gameDescription->desc.flags & ADGF_DEMO); +} + +Common::Language TitanicEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +} // End of namespace Titanic + +static const PlainGameDescriptor TitanicGames[] = { + {"titanic", "Starship Titanic"}, + {0, 0} +}; + +#include "titanic/detection_tables.h" + +class TitanicMetaEngine : public AdvancedMetaEngine { +public: + TitanicMetaEngine() : AdvancedMetaEngine(Titanic::gameDescriptions, sizeof(Titanic::TitanicGameDescription), TitanicGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Titanic Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Titanic Engine (c)"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool TitanicMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Titanic::TitanicEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool TitanicMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Titanic::TitanicGameDescription *gd = (const Titanic::TitanicGameDescription *)desc; + *engine = new Titanic::TitanicEngine(syst, gd); + + return gd != 0; +} + +SaveStateList TitanicMetaEngine::listSaves(const char *target) const { + SaveStateList saveList; + return saveList; +} + +int TitanicMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void TitanicMetaEngine::removeSaveState(const char *target, int slot) const { +} + +SaveStateDescriptor TitanicMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(TITANIC) + REGISTER_PLUGIN_DYNAMIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); +#else + REGISTER_PLUGIN_STATIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); +#endif diff --git a/engines/titanic/detection_tables.h b/engines/titanic/detection_tables.h new file mode 100644 index 0000000000..dab7bd5462 --- /dev/null +++ b/engines/titanic/detection_tables.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Titanic { + +static const TitanicGameDescription gameDescriptions[] = { + { + { + "titanic", + 0, + AD_ENTRY1s("a.st", "b283436d90974fdc81accc95dbd8e61c", 15405985), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + }, + + { AD_TABLE_END_MARKER } +}; + +} // End of namespace Titanic diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk new file mode 100644 index 0000000000..bb359414ab --- /dev/null +++ b/engines/titanic/module.mk @@ -0,0 +1,13 @@ +MODULE := engines/titanic + +MODULE_OBJS := \ + detection.o \ + titanic.o + +# This module can be built as a plugin +ifeq ($(ENABLE_TITANIC), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp new file mode 100644 index 0000000000..88e9fbca5b --- /dev/null +++ b/engines/titanic/titanic.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" +#include "titanic/titanic.h" + +namespace Titanic { + +TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc) + : _gameDescription(gameDesc), Engine(syst) { +} + +TitanicEngine::~TitanicEngine() { +} + +void TitanicEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); + + initGraphics(320, 200, false); + +} + +Common::Error TitanicEngine::run() { + initialize(); + + return Common::kNoError; +} + +} // End of namespace Titanic diff --git a/engines/titanic/titanic.h b/engines/titanic/titanic.h new file mode 100644 index 0000000000..a49bb2d70c --- /dev/null +++ b/engines/titanic/titanic.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TITANIC_H +#define TITANIC_TITANIC_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/serializer.h" +#include "engines/advancedDetector.h" +#include "engines/engine.h" + +/** + * This is the namespace of the Titanic engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Starship Titanic + */ +namespace Titanic { + +enum TitanicDebugChannels { + kDebugCore = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2, + kDebugSound = 1 << 3 +}; + +#define TITANIC_SAVEGAME_VERSION 1 + +struct TitanicGameDescription; + +struct TitanicSavegameHeader { + uint8 _version; + Common::String _saveName; + Graphics::Surface *_thumbnail; + int _year, _month, _day; + int _hour, _minute; + int _totalFrames; +}; + +class TitanicEngine : public Engine { +private: + /** + * Handles basic initialization + */ + void initialize(); +protected: + const TitanicGameDescription *_gameDescription; + int _loadSaveSlot; + + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc); + virtual ~TitanicEngine(); + + uint32 getFeatures() const; + bool isDemo() const; + Common::Language getLanguage() const; +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TITANIC_H */ |