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author | Torbjörn Andersson | 2004-06-11 06:38:45 +0000 |
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committer | Torbjörn Andersson | 2004-06-11 06:38:45 +0000 |
commit | 93d26c0bd159c21a18a05f1d384f26339878955b (patch) | |
tree | 9838297c5ebc468fd9be5b9aecf0c3d7681303b2 | |
parent | 13024364b73c1f34963287b3648b895729633192 (diff) | |
download | scummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.tar.gz scummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.tar.bz2 scummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.zip |
Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
yesterday.
svn-id: r13955
-rw-r--r-- | sword2/build_display.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 8a8ce847c7..758a60d3fc 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -191,6 +191,7 @@ void Sword2Engine::displayMsg(byte *text, int time) { _graphics->fadeDown(); _graphics->waitForFade(); + _graphics->clearScene(); _graphics->setPalette(0, 256, oldPal, RDPAL_FADE); _graphics->fadeUp(); } |