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authorJoost Peters2005-07-28 14:23:39 +0000
committerJoost Peters2005-07-28 14:23:39 +0000
commit9408ce9b3f433c26d26611a33d704ae6f3bad90a (patch)
tree8db25638f0bbf1f493da3dc8af2094ea7a28db54
parent502ae03b6a10b39032e2048c08bd15e749940f1f (diff)
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Some spelling and grammar improvements (I hope - I'm no linguist!)
svn-id: r18587
-rw-r--r--NEWS4
-rw-r--r--README16
-rw-r--r--doc/07_06.tex2
3 files changed, 12 insertions, 10 deletions
diff --git a/NEWS b/NEWS
index 6e6da65f17..ba8a90f4d2 100644
--- a/NEWS
+++ b/NEWS
@@ -3,9 +3,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
0.??
New Games:
- - Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
+ - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- - Added Gob engine (for Goblins series).
+ - Added Gob engine (for the Goblins series).
New Ports:
- Added PlayStation 2 port.
diff --git a/README b/README
index 65a27f873e..d0a5018e83 100644
--- a/README
+++ b/README
@@ -252,21 +252,23 @@ datafiles (SKY.DNR, SKY.DSK) or in your extrapath.
3.6) Inherit the Earth notes
---- -----------------------
-In order to run MacOS X wyrmkeep rerelease of the game you will need to copy
-over data from the CD to hard drive. If you're on PC then consult
+In order to run the MacOS X Wyrmkeep re-release of the game you will need to
+copy over data from the CD to your hard drive. If you're on a PC then consult:
http://www.scummvm.org/documentation.php?view=maccd-howto
-Although it talks about SCUMM games, it describes HFVExplorer utility. Note
-that you will need to put speech data "Inherit the Earth Voices" in same
-directory as game data which is stored in
+Although it primarily talks about SCUMM games, it mentions the "HFVExplorer"
+utility which you need to extract the files.
+Note that you have to put the speech data "Inherit the Earth Voices" in the
+same directory as the game data which is stored in:
Inherit the Earth.app/Contents/Resources
3.7) Gobliiins notes
---- ---------------
-CD version of Gobliiins contains one big audio track which needs to be ripped
-and copied into game directory. See section on Using compressed audiofiles.
+The CD version of Gobliiins contains one big audio track which you need to rip
+(See the section on using compressed audiofiles) and copy into the game
+directory.
3.8) Known Problems in ScummVM 0.8.0CVS
---- -----------------------------------
diff --git a/doc/07_06.tex b/doc/07_06.tex
index 95bb87a32f..31c95e00ca 100644
--- a/doc/07_06.tex
+++ b/doc/07_06.tex
@@ -22,7 +22,7 @@ sample rate.
When using the Adlib, FM Towns, PC Speaker or IBM PCjr music drivers, ScummVM
is responsible for generating the samples. Usually 22050 Hz will be plenty for
-these, but there is at least one piece of Adlib music in Beneath a Steeel Sky
+these, but there is at least one piece of Adlib music in Beneath a Steel Sky
that will sound a lot better at 44100 Hz.
Using frequencies in between is not recommended. For one thing, your sound card