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author | Arnaud Boutonné | 2010-02-15 22:17:48 +0000 |
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committer | Arnaud Boutonné | 2010-02-15 22:17:48 +0000 |
commit | 9426e86ede8a191227fb4f18b2881a20cd3b0232 (patch) | |
tree | 05e4ba802622df36229d76c25dd38135142f3074 | |
parent | cf005b623838ae2ed0424296aa770bf9eed0098d (diff) | |
download | scummvm-rg350-9426e86ede8a191227fb4f18b2881a20cd3b0232.tar.gz scummvm-rg350-9426e86ede8a191227fb4f18b2881a20cd3b0232.tar.bz2 scummvm-rg350-9426e86ede8a191227fb4f18b2881a20cd3b0232.zip |
Playtoons - "Fascination" workaround for text is also required for Playtoons.
svn-id: r48067
-rw-r--r-- | engines/gob/resources.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp index b71ae37615..e36262f8d3 100644 --- a/engines/gob/resources.cpp +++ b/engines/gob/resources.cpp @@ -574,8 +574,9 @@ TextItem *Resources::getTextItem(uint16 id) const { return 0; if ((totItem.offset + totItem.size) > (_totTextTable->size)) { // HACK: Some Fascination versions (Amiga, Atari and first PC floppies) have a different header, which is a problem here. +// Playtoons also have the same problem (and workaround). // TODO: Handle that in a proper way - if ((_vm->getGameType() == kGameTypeFascination) & (_totTextTable->size < 0)) + if (((_vm->getGameType() == kGameTypeFascination) | (_vm->getGameType() == kGameTypePlaytoons)) & (_totTextTable->size < 0)) warning("totTextTable with negative size id:%d offset:%d in file %s : (size: %d)", id, totItem.offset, _totFile.c_str(), _totTextTable->size); else return 0; |