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author | Max Horn | 2008-07-15 17:13:06 +0000 |
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committer | Max Horn | 2008-07-15 17:13:06 +0000 |
commit | 943b4c2036002454b276e0190dfc2c8919fb0cbf (patch) | |
tree | 57d46d1d15397cf7cc409caa6595a44ae6017fc0 | |
parent | 551f6d71c3821fac0f9245ed667c8547e05d6778 (diff) | |
download | scummvm-rg350-943b4c2036002454b276e0190dfc2c8919fb0cbf.tar.gz scummvm-rg350-943b4c2036002454b276e0190dfc2c8919fb0cbf.tar.bz2 scummvm-rg350-943b4c2036002454b276e0190dfc2c8919fb0cbf.zip |
Implemented audio double buffering (for now OSX only)
svn-id: r33075
-rw-r--r-- | NEWS | 19 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 126 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 30 |
3 files changed, 160 insertions, 15 deletions
@@ -3,20 +3,23 @@ For a more comprehensive changelog for the latest experimental SVN code, see: 0.12.0 (????-??-??) New Games: - - Added support for The Legend of Kyrandia: Book Two: Hand of Fate - - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge - - Added support for Lost in Time - - Added support for The Bizarre Adventures of Woodruff and the Schnibble - - Added support for the PC version of Waxworks + - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. + - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. + - Added support for Lost in Time. + - Added support for The Bizarre Adventures of Woodruff and the Schnibble. + - Added support for the PC version of Waxworks. - Added support for the Macintosh version of I Have no Mouth, and I - must Scream - - Added support for Drascula: The Vampire Strikes Back + must Scream. + - Added support for Drascula: The Vampire Strikes Back. General: - Added CAMD MIDI driver for AmigaOS4. - Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). - - Plugged numerous memory leaks in all engines (part of GSoC'08 task) + - Plugged numerous memory leaks in all engines (part of GSoC'08 task), + - Added audio double buffering to the SDL backend, which fixes the + problems with the MT-32 emulator on Mac OS X (for now only enabled + on Mac OS X). AGOS: - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 290fe63663..cc5f2478e5 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -191,7 +191,7 @@ OSystem_SDL::OSystem_SDL() OSystem_SDL::~OSystem_SDL() { SDL_RemoveTimer(_timerID); - SDL_CloseAudio(); + closeMixer(); free(_dirtyChecksums); free(_currentPalette); @@ -199,7 +199,6 @@ OSystem_SDL::~OSystem_SDL() { free(_mouseData); delete _savefile; - delete _mixer; delete _timer; } @@ -306,7 +305,7 @@ void OSystem_SDL::quit() { SDL_ShowCursor(SDL_ENABLE); SDL_RemoveTimer(_timerID); - SDL_CloseAudio(); + closeMixer(); free(_dirtyChecksums); free(_currentPalette); @@ -314,7 +313,6 @@ void OSystem_SDL::quit() { free(_mouseData); delete _savefile; - delete _mixer; delete _timer; SDL_Quit(); @@ -389,14 +387,110 @@ void OSystem_SDL::deleteMutex(MutexRef mutex) { #pragma mark --- Audio --- #pragma mark - +#ifdef MIXER_DOUBLE_BUFFERING + +void OSystem_SDL::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + this_->mixerProducerThread(); + return 0; +} + + +void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void OSystem_SDL::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + assert(this_->_mixer); + + assert((int)this_->_soundBufSize == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + SDL_LockMutex(this_->_soundMutex); + + // Copy data from the current sound buffer + memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); + + // Unlock mutex and wake up the produced thread + SDL_UnlockMutex(this_->_soundMutex); + SDL_CondSignal(this_->_soundCond); +} + +#else + void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) { OSystem_SDL *this_ = (OSystem_SDL *)sys; assert(this_); + assert(this_->_mixer); - if (this_->_mixer) - this_->_mixer->mixCallback(samples, len); + this_->_mixer->mixCallback(samples, len); } +#endif + void OSystem_SDL::setupMixer() { SDL_AudioSpec desired; SDL_AudioSpec obtained; @@ -443,10 +537,30 @@ void OSystem_SDL::setupMixer() { // Tell the mixer that we are ready and start the sound processing _mixer->setOutputRate(_samplesPerSec); _mixer->setReady(true); + +#ifdef MIXER_DOUBLE_BUFFERING + initThreadedMixer(_mixer, obtained.samples * 4); +#endif + + // start the sound system SDL_PauseAudio(0); } } +void OSystem_SDL::closeMixer() { + if (_mixer) + _mixer->setReady(false); + delete _mixer; + _mixer = 0; + + SDL_CloseAudio(); + +#ifdef MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); +#endif + +} + Audio::Mixer *OSystem_SDL::getMixer() { assert(_mixer); return _mixer; diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 8a94a17b00..4ad588f5f5 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -51,6 +51,15 @@ namespace Common { #define USE_OSD 1 #endif +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + enum { GFX_NORMAL = 0, @@ -137,6 +146,8 @@ public: virtual void setupMixer(); static void mixCallback(void *s, byte *samples, int len); + virtual void closeMixer(); + virtual Audio::Mixer *getMixer(); // Poll CD status @@ -369,6 +380,23 @@ protected: */ MutexRef _graphicsMutex; +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); + void deinitThreadedMixer(); +#endif + Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; @@ -377,7 +405,7 @@ protected: Common::TimerManager *_timer; - +protected: void addDirtyRgnAuto(const byte *buf); void makeChecksums(const byte *buf); |