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| author | Eugene Sandulenko | 2019-07-16 20:03:51 +0200 |
|---|---|---|
| committer | Eugene Sandulenko | 2019-09-03 17:17:21 +0200 |
| commit | 944dbab7d6dccab8f84cddf78c49846b66776343 (patch) | |
| tree | 6544d63220bc3a6cad71423e0977c3c7d87b4fdc | |
| parent | b5b2a113ff3daf3e64227c068c3e38dbdcf3dd7c (diff) | |
| download | scummvm-rg350-944dbab7d6dccab8f84cddf78c49846b66776343.tar.gz scummvm-rg350-944dbab7d6dccab8f84cddf78c49846b66776343.tar.bz2 scummvm-rg350-944dbab7d6dccab8f84cddf78c49846b66776343.zip | |
HDB: Fix warning
| -rw-r--r-- | engines/hdb/ai-player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp index 7dbb1e86be..ba887db4ef 100644 --- a/engines/hdb/ai-player.cpp +++ b/engines/hdb/ai-player.cpp @@ -521,6 +521,7 @@ void aiGemAttackAction(AIEntity *e) { case AI_DRAGON: g_hdb->_sound->playSound(SND_CLUB_HIT_FLESH); aiDragonWake(hit); + // fallthrough default: g_hdb->_ai->addAnimateTarget(e->x, e->y, 0, 3, ANIM_NORMAL, false, false, GEM_FLASH); g_hdb->_sound->playSound(SND_CLUB_HIT_FLESH); |
