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author | Eugene Sandulenko | 2013-03-30 14:01:43 +0200 |
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committer | Eugene Sandulenko | 2013-03-30 15:53:44 +0200 |
commit | 9479d1a9ee0b17302410af5a54f5942ff864ceec (patch) | |
tree | a7dce20d27917e668e1cdde272593757dc9d9d6c | |
parent | e848ed7bace4af925b399dca0b3ea3cf4b09a0a4 (diff) | |
download | scummvm-rg350-9479d1a9ee0b17302410af5a54f5942ff864ceec.tar.gz scummvm-rg350-9479d1a9ee0b17302410af5a54f5942ff864ceec.tar.bz2 scummvm-rg350-9479d1a9ee0b17302410af5a54f5942ff864ceec.zip |
SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old mine road"
There was a missing Sfx call.
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 913f761f31..f416601e2d 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -2343,6 +2343,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].kicking = false; break; case 92: + case 96: smlayer_setActorLayer(1, 2, 5); _actor[1].kicking = false; break; @@ -2353,6 +2354,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 18, 180); _actor[1].act[2].state = 94; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); + smlayer_startSfx(102); break; case 94: smlayer_setActorLayer(1, 2, 4); |