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authorFilippos Karapetis2009-11-20 14:51:15 +0000
committerFilippos Karapetis2009-11-20 14:51:15 +0000
commit94c8f77faac80cf9f431ad530d9ec5c6e3672c2b (patch)
tree3d926713efc8dfd00927e22ef0e913dc89a96df6
parent7d3501397d71665f9ac195738b0aace3e4ce297f (diff)
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Added a game-specific workaround for setCursor detection in KQ5CD: the code for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views
svn-id: r46008
-rw-r--r--engines/sci/engine/state.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 816aaec774..d957dbe1e7 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -451,7 +451,7 @@ SciVersion EngineState::detectDoSoundType() {
SciVersion EngineState::detectSetCursorType() {
if (_setCursorType == SCI_VERSION_AUTODETECT) {
if (getSciVersion() <= SCI_VERSION_01) {
- // SCI0/SCI01 games always have non-colored cursors
+ // SCI0/SCI01 games never use cursor views
_setCursorType = SCI_VERSION_0_EARLY;
} else {
if (!autoDetectFeature(kDetectSetCursorType)) {
@@ -464,6 +464,12 @@ SciVersion EngineState::detectSetCursorType() {
}
}
+ if (_gameName == "kq5" && Common::File::exists("audio001.002")) {
+ // WORKAROUND for KQ5CD: The code of the setCursor selector has not been yet
+ // rewritten for cursor views, but the game does use cursor views
+ _setCursorType = SCI_VERSION_1_1;
+ }
+
debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType).c_str());
}