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authorTorbjörn Andersson2003-09-03 17:00:33 +0000
committerTorbjörn Andersson2003-09-03 17:00:33 +0000
commit94df02c799c5ef59ecd9c829b43a5d41f9fb3e2e (patch)
tree847a50ebb196ac589c5c67a3ceef96ac8e5d47a5
parenta0f69481504f32e2ccb32d7581aeb1274da4b321 (diff)
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Implement the ACTOR_PAN opcode. The only place I know of where it's used is
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988
-rw-r--r--scumm/actor.cpp1
-rw-r--r--scumm/actor.h1
-rw-r--r--scumm/script_v8.cpp15
-rw-r--r--scumm/sound.cpp10
4 files changed, 21 insertions, 6 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 18214afdf8..a8da519408 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -101,6 +101,7 @@ void Actor::initActor(int mode) {
ignoreTurns = false;
talkFrequency = 256;
+ talkPan = 64;
if (_vm->_version <= 2) {
initFrame = 2;
diff --git a/scumm/actor.h b/scumm/actor.h
index a4d8f0466a..47a3f54666 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -90,6 +90,7 @@ public:
byte room;
byte talkColor;
int talkFrequency;
+ byte talkPan;
byte scalex, scaley;
byte charset;
byte moving;
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index f019e9e343..2819d862b6 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1070,9 +1070,18 @@ void Scumm_v8::o8_actorOps() {
a->talkFrequency = pop();
break;
case 0x89: // SO_ACTOR_PAN
- // TODO - implement this!
- i = pop();
- warning("o8_actorOps: setActorPan(%d) not implemented", i);
+ // FIXME: This should be stored in savegames.
+ // 0 = left, 64 = middle, 127 = right.
+ a->talkPan = pop();
+
+ // If the actor is talking at the moment, adjust the panning
+ // on the current talk channel handle. (If the handle is 0,
+ // setChannelPan() won't do anything.)
+
+ if (_actorToPrintStrFor == a->number)
+ _mixer->setChannelPan(_sound->_talkChannelHandle,
+ (a->talkPan != 64) ? 2 * a->talkPan - 127 : 0);
+
break;
default:
error("o8_actorOps: default case 0x%x", subOp);
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 29191fb82b..f603e9706f 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -1290,7 +1290,7 @@ void Sound::playBundleSound(char *sound, PlayingSoundHandle *handle) {
if (!result)
return;
- int32 rate = 22050, channels, output_size = 0;
+ int32 rate = 22050, pan = 0, channels, output_size = 0;
int32 tag, size = -1, bits = 0;
if (_scumm->_gameId == GID_CMI) {
@@ -1356,6 +1356,10 @@ void Sound::playBundleSound(char *sound, PlayingSoundHandle *handle) {
if (_scumm->_actorToPrintStrFor != 0xFF && _scumm->_actorToPrintStrFor != 0) {
Actor *a = _scumm->derefActor(_scumm->_actorToPrintStrFor, "playBundleSound");
rate = (rate * a->talkFrequency) / 256;
+
+ // Adjust to fit the mixer's notion of panning.
+ if (pan != 64)
+ pan = 2 * a->talkPan - 127;
}
// Stop any sound currently playing on the given handle
@@ -1363,12 +1367,12 @@ void Sound::playBundleSound(char *sound, PlayingSoundHandle *handle) {
_scumm->_mixer->stopHandle(*handle);
if (bits == 8) {
- _scumm->_mixer->playRaw(handle, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE, 127, 0);
+ _scumm->_mixer->playRaw(handle, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE, 127, pan);
} else if (bits == 16) {
// FIXME: For some weird reasons, sometimes we get an odd size, even though
// the data is supposed to be in 16 bit format... that makes no sense...
size &= ~1;
- _scumm->_mixer->playRaw(handle, final, size, rate, SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE, 127, 0);
+ _scumm->_mixer->playRaw(handle, final, size, rate, SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE, 127, pan);
} else {
warning("Sound::playBundleSound() to do more options to playRaw...");
}