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| author | Filippos Karapetis | 2010-01-02 01:09:49 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2010-01-02 01:09:49 +0000 | 
| commit | 94fb4762e21572a909ebd4a8af4473953e56c02f (patch) | |
| tree | 4a566f0bd98b6a31c4df5f9f75b46545d2f11814 | |
| parent | c671c17258e2badd261ba0fdd63207a4b733b05a (diff) | |
| download | scummvm-rg350-94fb4762e21572a909ebd4a8af4473953e56c02f.tar.gz scummvm-rg350-94fb4762e21572a909ebd4a8af4473953e56c02f.tar.bz2 scummvm-rg350-94fb4762e21572a909ebd4a8af4473953e56c02f.zip | |
Changed wording from "handle" to "sound", as we're dealing with sound objects, not handles. Also, made the warnings thrown when a slot couldn't be found more verbose. Finally, changed the logic of when warnings should be thrown in cmdSetSoundLoop
svn-id: r46871
| -rw-r--r-- | engines/sci/sfx/soundcmd.cpp | 155 | ||||
| -rw-r--r-- | engines/sci/sfx/soundcmd.h | 36 | 
2 files changed, 98 insertions, 93 deletions
| diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp index 339fb97187..b3f9609b12 100644 --- a/engines/sci/sfx/soundcmd.cpp +++ b/engines/sci/sfx/soundcmd.cpp @@ -141,59 +141,59 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM  	switch (_soundVersion) {  	case SCI_VERSION_0_EARLY:  	case SCI_VERSION_0_LATE: -		SOUNDCOMMAND(cmdInitHandle); -		SOUNDCOMMAND(cmdPlayHandle); +		SOUNDCOMMAND(cmdInitSound); +		SOUNDCOMMAND(cmdPlaySound);  		SOUNDCOMMAND(cmdDummy); -		SOUNDCOMMAND(cmdDisposeHandle); +		SOUNDCOMMAND(cmdDisposeSound);  		SOUNDCOMMAND(cmdMuteSound); -		SOUNDCOMMAND(cmdStopHandle); -		SOUNDCOMMAND(cmdPauseHandle); -		SOUNDCOMMAND(cmdResumeHandle); -		SOUNDCOMMAND(cmdVolume); -		SOUNDCOMMAND(cmdUpdateHandle); -		SOUNDCOMMAND(cmdFadeHandle); +		SOUNDCOMMAND(cmdStopSound); +		SOUNDCOMMAND(cmdPauseSound); +		SOUNDCOMMAND(cmdResumeSound); +		SOUNDCOMMAND(cmdMasterVolume); +		SOUNDCOMMAND(cmdUpdateSound); +		SOUNDCOMMAND(cmdFadeSound);  		SOUNDCOMMAND(cmdGetPolyphony);  		SOUNDCOMMAND(cmdStopAllSounds);  		break;  	case SCI_VERSION_1_EARLY: -		SOUNDCOMMAND(cmdVolume); +		SOUNDCOMMAND(cmdMasterVolume);  		SOUNDCOMMAND(cmdMuteSound);  		SOUNDCOMMAND(cmdDummy);  		SOUNDCOMMAND(cmdGetPolyphony); -		SOUNDCOMMAND(cmdUpdateHandle); -		SOUNDCOMMAND(cmdInitHandle); -		SOUNDCOMMAND(cmdDisposeHandle); -		SOUNDCOMMAND(cmdPlayHandle); -		SOUNDCOMMAND(cmdStopHandle); -		SOUNDCOMMAND(cmdPauseHandle); -		SOUNDCOMMAND(cmdFadeHandle); +		SOUNDCOMMAND(cmdUpdateSound); +		SOUNDCOMMAND(cmdInitSound); +		SOUNDCOMMAND(cmdDisposeSound); +		SOUNDCOMMAND(cmdPlaySound); +		SOUNDCOMMAND(cmdStopSound); +		SOUNDCOMMAND(cmdPauseSound); +		SOUNDCOMMAND(cmdFadeSound);  		SOUNDCOMMAND(cmdUpdateCues);  		SOUNDCOMMAND(cmdSendMidi);  		SOUNDCOMMAND(cmdReverb); -		SOUNDCOMMAND(cmdSetHandleHold); +		SOUNDCOMMAND(cmdSetSoundHold);  		break;  	case SCI_VERSION_1_LATE: -		SOUNDCOMMAND(cmdVolume); +		SOUNDCOMMAND(cmdMasterVolume);  		SOUNDCOMMAND(cmdMuteSound);  		SOUNDCOMMAND(cmdDummy);  		SOUNDCOMMAND(cmdGetPolyphony);  		SOUNDCOMMAND(cmdGetAudioCapability);  		SOUNDCOMMAND(cmdSuspendSound); -		SOUNDCOMMAND(cmdInitHandle); -		SOUNDCOMMAND(cmdDisposeHandle); -		SOUNDCOMMAND(cmdPlayHandle); -		SOUNDCOMMAND(cmdStopHandle); -		SOUNDCOMMAND(cmdPauseHandle); -		SOUNDCOMMAND(cmdFadeHandle); -		SOUNDCOMMAND(cmdSetHandleHold); +		SOUNDCOMMAND(cmdInitSound); +		SOUNDCOMMAND(cmdDisposeSound); +		SOUNDCOMMAND(cmdPlaySound); +		SOUNDCOMMAND(cmdStopSound); +		SOUNDCOMMAND(cmdPauseSound); +		SOUNDCOMMAND(cmdFadeSound); +		SOUNDCOMMAND(cmdSetSoundHold);  		SOUNDCOMMAND(cmdDummy); -		SOUNDCOMMAND(cmdSetHandleVolume); -		SOUNDCOMMAND(cmdSetHandlePriority); -		SOUNDCOMMAND(cmdSetHandleLoop); +		SOUNDCOMMAND(cmdSetSoundVolume); +		SOUNDCOMMAND(cmdSetSoundPriority); +		SOUNDCOMMAND(cmdSetSoundLoop);  		SOUNDCOMMAND(cmdUpdateCues);  		SOUNDCOMMAND(cmdSendMidi);  		SOUNDCOMMAND(cmdReverb); -		SOUNDCOMMAND(cmdUpdateHandle); +		SOUNDCOMMAND(cmdUpdateSound);  		break;  	default:  		warning("Sound command parser: unknown sound version %d", _soundVersion); @@ -211,10 +211,10 @@ reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {  	_acc = acc;  	_argv = argv; -	// cmdMuteSound and cmdVolume do not operate on an object, but need the number of +	// cmdMuteSound and cmdMasterVolume do not operate on an object, but need the number of  	// arguments passed. We load this in the value  	if (!strcmp(_soundCommands[command]->desc, "cmdMuteSound") || -		!strcmp(_soundCommands[command]->desc, "cmdVolume")) { +		!strcmp(_soundCommands[command]->desc, "cmdMasterVolume")) {  		value = argc - 1;	// minus the command  	} @@ -242,7 +242,7 @@ reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {  	return _acc;  } -void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -285,7 +285,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {  	// Check if a track with the same sound object is already playing  	MusicEntry *oldSound = _music->getSlot(obj);  	if (oldSound) -		cmdDisposeHandle(obj, value); +		cmdDisposeSound(obj, value);  	// In SCI1.1 games, sound effects are started from here. If we can find  	// a relevant audio resource, play it, otherwise switch to synthesized @@ -315,7 +315,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {  	PUT_SEL32(_segMan, obj, handle, obj);  } -void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -389,20 +389,20 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) {  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdPlayHandle: Slot not found"); +		warning("cmdPlaySound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	}  	int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1;  	if (musicSlot->resnum != number) { // another sound loaded into struct -		cmdDisposeHandle(obj, value); -		cmdInitHandle(obj, value); +		cmdDisposeSound(obj, value); +		cmdInitSound(obj, value);  		// Find slot again :)  		musicSlot = _music->getSlot(obj);  	}  	int16 loop = GET_SEL32V(_segMan, obj, loop); -	debugC(2, kDebugLevelSound, "cmdPlayHandle: resource number %d, loop %d", number, loop); +	debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", number, loop);  	PUT_SEL32(_segMan, obj, handle, obj); @@ -434,7 +434,7 @@ void SoundCommandParser::cmdDummy(reg_t obj, int16 value) {  }  #ifdef USE_OLD_MUSIC_FUNCTIONS -void SoundCommandParser::changeHandleStatus(reg_t obj, int newStatus) { +void SoundCommandParser::changeSoundStatus(reg_t obj, int newStatus) {  	SongHandle handle = FROBNICATE_HANDLE(obj);  	if (obj.segment) {  		_state->sfx_song_set_status(handle, newStatus); @@ -444,13 +444,13 @@ void SoundCommandParser::changeHandleStatus(reg_t obj, int newStatus) {  }  #endif -void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdDisposeSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return;  #ifdef USE_OLD_MUSIC_FUNCTIONS  	SongHandle handle = FROBNICATE_HANDLE(obj); -	changeHandleStatus(obj, SOUND_STATUS_STOPPED); +	changeSoundStatus(obj, SOUND_STATUS_STOPPED);  	if (obj.segment) {  		_state->sfx_remove_song(handle); @@ -463,11 +463,11 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) {  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdDisposeHandle: Slot not found"); +		warning("cmdDisposeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} -	cmdStopHandle(obj, value); +	cmdStopSound(obj, value);  	_music->soundKill(musicSlot);  	if (_soundVersion >= SCI_VERSION_1_EARLY) @@ -477,19 +477,19 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdStopSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return;  #ifdef USE_OLD_MUSIC_FUNCTIONS -	changeHandleStatus(obj, SOUND_STATUS_STOPPED); +	changeSoundStatus(obj, SOUND_STATUS_STOPPED);  	if (_soundVersion >= SCI_VERSION_1_EARLY)  		PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdStopHandle: Slot not found"); +		warning("cmdStopSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} @@ -505,15 +505,15 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdPauseSound(reg_t obj, int16 value) {  #ifdef USE_OLD_MUSIC_FUNCTIONS  	if (!obj.segment)  		return;  	if (_soundVersion <= SCI_VERSION_0_LATE) -		changeHandleStatus(obj, SOUND_STATUS_SUSPENDED); +		changeSoundStatus(obj, SOUND_STATUS_SUSPENDED);  	else -		changeHandleStatus(obj, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING); +		changeSoundStatus(obj, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING);  #else  	Common::StackLock lock(_music->_mutex); @@ -530,7 +530,7 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {  	} else {  		musicSlot = _music->getSlot(obj);  		if (!musicSlot) { -			warning("cmdPauseHandle: Slot not found"); +			warning("cmdPauseSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  			return;  		}  	} @@ -556,18 +556,18 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdResumeSound(reg_t obj, int16 value) {  	// SCI0 only command  	if (!obj.segment)  		return;  #ifdef USE_OLD_MUSIC_FUNCTIONS -	changeHandleStatus(obj, SOUND_STATUS_PLAYING); +	changeSoundStatus(obj, SOUND_STATUS_PLAYING);  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdResumeHandle: Slot not found"); +		warning("cmdResumeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} @@ -584,21 +584,21 @@ void SoundCommandParser::cmdMuteSound(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdVolume(reg_t obj, int16 value) { +void SoundCommandParser::cmdMasterVolume(reg_t obj, int16 value) {  #ifdef USE_OLD_MUSIC_FUNCTIONS  	if (obj != SIGNAL_REG)   		_state->sfx_setVolume(obj.toSint16());  	_acc = make_reg(0, _state->sfx_getVolume());  #else -	debugC(2, kDebugLevelSound, "cmdVolume: %d", value); +	debugC(2, kDebugLevelSound, "cmdMasterVolume: %d", value);  	if (value > 0)  		_music->soundSetMasterVolume(obj.toSint16());  	_acc = make_reg(0, _music->soundGetMasterVolume());  #endif  } -void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdFadeSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -636,7 +636,7 @@ void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) {  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdFadeHandle: Slot not found"); +		warning("cmdFadeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} @@ -647,7 +647,7 @@ void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) {  	musicSlot->fadeTickerStep = _argv[3].toUint16() * 16667 / _music->soundGetTempo();  	musicSlot->fadeTicker = 0; -	debugC(2, kDebugLevelSound, "cmdFadeHandle: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep); +	debugC(2, kDebugLevelSound, "cmdFadeSound: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);  #endif  } @@ -659,7 +659,7 @@ void SoundCommandParser::cmdGetPolyphony(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) { +void SoundCommandParser::cmdUpdateSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -672,7 +672,7 @@ void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) {  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdUpdateHandle: Slot not found"); +		warning("cmdUpdateSound: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} @@ -765,7 +765,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {  	_music->_mutex.lock();  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdUpdateCues: Slot not found"); +		warning("cmdUpdateCues: Slot not found (%04x:%04x)", PRINT_REG(obj));  		_music->_mutex.unlock();  		return;  	} @@ -805,7 +805,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {  			}  			break;  		case SIGNAL_OFFSET: -			cmdStopHandle(obj, 0); +			cmdStopSound(obj, 0);  			break;  		default:  			// Sync the signal of the sound object @@ -819,7 +819,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {  	// Signal the game when a digital sound effect is done playing  	if (musicSlot->pStreamAud && musicSlot->status == kSoundStopped &&   		musicSlot->signal == SIGNAL_OFFSET) { -		cmdStopHandle(obj, 0); +		cmdStopSound(obj, 0);  	}  	musicSlot->signal = 0; @@ -849,14 +849,14 @@ void SoundCommandParser::cmdReverb(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdSetHandleHold(reg_t obj, int16 value) { +void SoundCommandParser::cmdSetSoundHold(reg_t obj, int16 value) {  #ifdef USE_OLD_MUSIC_FUNCTIONS  	SongHandle handle = FROBNICATE_HANDLE(obj);  	_state->sfx_song_set_hold(handle, value);  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdSetHandleHold: Slot not found"); +		warning("cmdSetSoundHold: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} @@ -888,18 +888,18 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) { +void SoundCommandParser::cmdSetSoundVolume(reg_t obj, int16 value) {  	if (!obj.segment)  		return;  #ifndef USE_OLD_MUSIC_FUNCTIONS  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdSetHandleVolume: Slot not found"); +		warning("cmdSetSoundVolume: Slot not found (%04x:%04x)", PRINT_REG(obj));  		return;  	} -	debugC(2, kDebugLevelSound, "cmdSetHandleVolume: %d", value); +	debugC(2, kDebugLevelSound, "cmdSetSoundVolume: %d", value);  	value = CLIP<int>(value, 0, MUSIC_VOLUME_MAX); @@ -911,7 +911,7 @@ void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) { +void SoundCommandParser::cmdSetSoundPriority(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -929,7 +929,7 @@ void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) {  #endif  } -void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) { +void SoundCommandParser::cmdSetSoundLoop(reg_t obj, int16 value) {  	if (!obj.segment)  		return; @@ -941,7 +941,16 @@ void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) {  #else  	MusicEntry *musicSlot = _music->getSlot(obj);  	if (!musicSlot) { -		warning("cmdSetHandleLoop: Slot not found"); +		// Apparently, it's perfectly normal for a game to call cmdSetSoundLoop +		// before actually initializing the sound and adding it to the playlist +		// with cmdInitSound. Usually, it doesn't matter if the game doesn't +		// request to loop the sound, so in this case, don't throw any warning, +		// otherwise do, because the sound won't be looped +		if (value == -1) { +			warning("cmdSetSoundLoop: Slot not found (%04x:%04x) and the song was requested to be looped", PRINT_REG(obj)); +		} else { +			// Doesn't really matter +		}  		return;  	}  	if (value == -1) { @@ -1003,7 +1012,7 @@ void SoundCommandParser::reconstructPlayList(int savegame_version) {  		(*i)->soundRes = new SoundResource((*i)->resnum, _resMan, _soundVersion);  		_music->soundInitSnd(*i);  		if ((*i)->status == kSoundPlaying) -			cmdPlayHandle((*i)->soundObj, 0); +			cmdPlaySound((*i)->soundObj, 0);  	}  	_music->resetDriver(); diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h index 04f1abc77e..62a09647ed 100644 --- a/engines/sci/sfx/soundcmd.h +++ b/engines/sci/sfx/soundcmd.h @@ -77,45 +77,41 @@ private:  	SegManager *_segMan;  #ifdef USE_OLD_MUSIC_FUNCTIONS  	SfxState *_state; +	int _midiCmd, _controller, _param;  #else  	SciMusic *_music;  #endif  	AudioPlayer *_audio;  	SciVersion _soundVersion; -	reg_t *_argv;	// for cmdFadeHandle +	reg_t *_argv;	// for cmdFadeSound  	uint32 _midiCommand;	// for cmdSendMidi  	reg_t _acc; -	int _midiCmd, _controller, _param; -	void cmdInitHandle(reg_t obj, int16 value); -	void cmdPlayHandle(reg_t obj, int16 value); +	void cmdInitSound(reg_t obj, int16 value); +	void cmdPlaySound(reg_t obj, int16 value);  	void cmdDummy(reg_t obj, int16 value);  	void cmdMuteSound(reg_t obj, int16 value); -	void cmdPauseHandle(reg_t obj, int16 value); -	void cmdResumeHandle(reg_t obj, int16 value); -	void cmdStopHandle(reg_t obj, int16 value); -	void cmdDisposeHandle(reg_t obj, int16 value); -	void cmdVolume(reg_t obj, int16 value); -	void cmdFadeHandle(reg_t obj, int16 value); +	void cmdPauseSound(reg_t obj, int16 value); +	void cmdResumeSound(reg_t obj, int16 value); +	void cmdStopSound(reg_t obj, int16 value); +	void cmdDisposeSound(reg_t obj, int16 value); +	void cmdMasterVolume(reg_t obj, int16 value); +	void cmdFadeSound(reg_t obj, int16 value);  	void cmdGetPolyphony(reg_t obj, int16 value);  	void cmdStopAllSounds(reg_t obj, int16 value); - -	void initHandle(reg_t obj, bool isSci1); - -	void cmdUpdateHandle(reg_t obj, int16 value); +	void cmdUpdateSound(reg_t obj, int16 value);  	void cmdUpdateCues(reg_t obj, int16 value);  	void cmdSendMidi(reg_t obj, int16 value);  	void cmdReverb(reg_t obj, int16 value); -	void cmdSetHandleHold(reg_t obj, int16 value); +	void cmdSetSoundHold(reg_t obj, int16 value);  	void cmdGetAudioCapability(reg_t obj, int16 value); -	void cmdSetHandleVolume(reg_t obj, int16 value); -	void cmdSetHandlePriority(reg_t obj, int16 value); -	void cmdSetHandleLoop(reg_t obj, int16 value); +	void cmdSetSoundVolume(reg_t obj, int16 value); +	void cmdSetSoundPriority(reg_t obj, int16 value); +	void cmdSetSoundLoop(reg_t obj, int16 value);  	void cmdSuspendSound(reg_t obj, int16 value); -	void cmdUpdateVolumePriority(reg_t obj, int16 value);  #ifdef USE_OLD_MUSIC_FUNCTIONS -	void changeHandleStatus(reg_t obj, int newStatus); +	void changeSoundStatus(reg_t obj, int newStatus);  #endif  }; | 
