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authorFilippos Karapetis2010-01-02 01:09:49 +0000
committerFilippos Karapetis2010-01-02 01:09:49 +0000
commit94fb4762e21572a909ebd4a8af4473953e56c02f (patch)
tree4a566f0bd98b6a31c4df5f9f75b46545d2f11814
parentc671c17258e2badd261ba0fdd63207a4b733b05a (diff)
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Changed wording from "handle" to "sound", as we're dealing with sound objects, not handles. Also, made the warnings thrown when a slot couldn't be found more verbose. Finally, changed the logic of when warnings should be thrown in cmdSetSoundLoop
svn-id: r46871
-rw-r--r--engines/sci/sfx/soundcmd.cpp155
-rw-r--r--engines/sci/sfx/soundcmd.h36
2 files changed, 98 insertions, 93 deletions
diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp
index 339fb97187..b3f9609b12 100644
--- a/engines/sci/sfx/soundcmd.cpp
+++ b/engines/sci/sfx/soundcmd.cpp
@@ -141,59 +141,59 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
switch (_soundVersion) {
case SCI_VERSION_0_EARLY:
case SCI_VERSION_0_LATE:
- SOUNDCOMMAND(cmdInitHandle);
- SOUNDCOMMAND(cmdPlayHandle);
+ SOUNDCOMMAND(cmdInitSound);
+ SOUNDCOMMAND(cmdPlaySound);
SOUNDCOMMAND(cmdDummy);
- SOUNDCOMMAND(cmdDisposeHandle);
+ SOUNDCOMMAND(cmdDisposeSound);
SOUNDCOMMAND(cmdMuteSound);
- SOUNDCOMMAND(cmdStopHandle);
- SOUNDCOMMAND(cmdPauseHandle);
- SOUNDCOMMAND(cmdResumeHandle);
- SOUNDCOMMAND(cmdVolume);
- SOUNDCOMMAND(cmdUpdateHandle);
- SOUNDCOMMAND(cmdFadeHandle);
+ SOUNDCOMMAND(cmdStopSound);
+ SOUNDCOMMAND(cmdPauseSound);
+ SOUNDCOMMAND(cmdResumeSound);
+ SOUNDCOMMAND(cmdMasterVolume);
+ SOUNDCOMMAND(cmdUpdateSound);
+ SOUNDCOMMAND(cmdFadeSound);
SOUNDCOMMAND(cmdGetPolyphony);
SOUNDCOMMAND(cmdStopAllSounds);
break;
case SCI_VERSION_1_EARLY:
- SOUNDCOMMAND(cmdVolume);
+ SOUNDCOMMAND(cmdMasterVolume);
SOUNDCOMMAND(cmdMuteSound);
SOUNDCOMMAND(cmdDummy);
SOUNDCOMMAND(cmdGetPolyphony);
- SOUNDCOMMAND(cmdUpdateHandle);
- SOUNDCOMMAND(cmdInitHandle);
- SOUNDCOMMAND(cmdDisposeHandle);
- SOUNDCOMMAND(cmdPlayHandle);
- SOUNDCOMMAND(cmdStopHandle);
- SOUNDCOMMAND(cmdPauseHandle);
- SOUNDCOMMAND(cmdFadeHandle);
+ SOUNDCOMMAND(cmdUpdateSound);
+ SOUNDCOMMAND(cmdInitSound);
+ SOUNDCOMMAND(cmdDisposeSound);
+ SOUNDCOMMAND(cmdPlaySound);
+ SOUNDCOMMAND(cmdStopSound);
+ SOUNDCOMMAND(cmdPauseSound);
+ SOUNDCOMMAND(cmdFadeSound);
SOUNDCOMMAND(cmdUpdateCues);
SOUNDCOMMAND(cmdSendMidi);
SOUNDCOMMAND(cmdReverb);
- SOUNDCOMMAND(cmdSetHandleHold);
+ SOUNDCOMMAND(cmdSetSoundHold);
break;
case SCI_VERSION_1_LATE:
- SOUNDCOMMAND(cmdVolume);
+ SOUNDCOMMAND(cmdMasterVolume);
SOUNDCOMMAND(cmdMuteSound);
SOUNDCOMMAND(cmdDummy);
SOUNDCOMMAND(cmdGetPolyphony);
SOUNDCOMMAND(cmdGetAudioCapability);
SOUNDCOMMAND(cmdSuspendSound);
- SOUNDCOMMAND(cmdInitHandle);
- SOUNDCOMMAND(cmdDisposeHandle);
- SOUNDCOMMAND(cmdPlayHandle);
- SOUNDCOMMAND(cmdStopHandle);
- SOUNDCOMMAND(cmdPauseHandle);
- SOUNDCOMMAND(cmdFadeHandle);
- SOUNDCOMMAND(cmdSetHandleHold);
+ SOUNDCOMMAND(cmdInitSound);
+ SOUNDCOMMAND(cmdDisposeSound);
+ SOUNDCOMMAND(cmdPlaySound);
+ SOUNDCOMMAND(cmdStopSound);
+ SOUNDCOMMAND(cmdPauseSound);
+ SOUNDCOMMAND(cmdFadeSound);
+ SOUNDCOMMAND(cmdSetSoundHold);
SOUNDCOMMAND(cmdDummy);
- SOUNDCOMMAND(cmdSetHandleVolume);
- SOUNDCOMMAND(cmdSetHandlePriority);
- SOUNDCOMMAND(cmdSetHandleLoop);
+ SOUNDCOMMAND(cmdSetSoundVolume);
+ SOUNDCOMMAND(cmdSetSoundPriority);
+ SOUNDCOMMAND(cmdSetSoundLoop);
SOUNDCOMMAND(cmdUpdateCues);
SOUNDCOMMAND(cmdSendMidi);
SOUNDCOMMAND(cmdReverb);
- SOUNDCOMMAND(cmdUpdateHandle);
+ SOUNDCOMMAND(cmdUpdateSound);
break;
default:
warning("Sound command parser: unknown sound version %d", _soundVersion);
@@ -211,10 +211,10 @@ reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {
_acc = acc;
_argv = argv;
- // cmdMuteSound and cmdVolume do not operate on an object, but need the number of
+ // cmdMuteSound and cmdMasterVolume do not operate on an object, but need the number of
// arguments passed. We load this in the value
if (!strcmp(_soundCommands[command]->desc, "cmdMuteSound") ||
- !strcmp(_soundCommands[command]->desc, "cmdVolume")) {
+ !strcmp(_soundCommands[command]->desc, "cmdMasterVolume")) {
value = argc - 1; // minus the command
}
@@ -242,7 +242,7 @@ reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {
return _acc;
}
-void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -285,7 +285,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
// Check if a track with the same sound object is already playing
MusicEntry *oldSound = _music->getSlot(obj);
if (oldSound)
- cmdDisposeHandle(obj, value);
+ cmdDisposeSound(obj, value);
// In SCI1.1 games, sound effects are started from here. If we can find
// a relevant audio resource, play it, otherwise switch to synthesized
@@ -315,7 +315,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
PUT_SEL32(_segMan, obj, handle, obj);
}
-void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -389,20 +389,20 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) {
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdPlayHandle: Slot not found");
+ warning("cmdPlaySound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1;
if (musicSlot->resnum != number) { // another sound loaded into struct
- cmdDisposeHandle(obj, value);
- cmdInitHandle(obj, value);
+ cmdDisposeSound(obj, value);
+ cmdInitSound(obj, value);
// Find slot again :)
musicSlot = _music->getSlot(obj);
}
int16 loop = GET_SEL32V(_segMan, obj, loop);
- debugC(2, kDebugLevelSound, "cmdPlayHandle: resource number %d, loop %d", number, loop);
+ debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", number, loop);
PUT_SEL32(_segMan, obj, handle, obj);
@@ -434,7 +434,7 @@ void SoundCommandParser::cmdDummy(reg_t obj, int16 value) {
}
#ifdef USE_OLD_MUSIC_FUNCTIONS
-void SoundCommandParser::changeHandleStatus(reg_t obj, int newStatus) {
+void SoundCommandParser::changeSoundStatus(reg_t obj, int newStatus) {
SongHandle handle = FROBNICATE_HANDLE(obj);
if (obj.segment) {
_state->sfx_song_set_status(handle, newStatus);
@@ -444,13 +444,13 @@ void SoundCommandParser::changeHandleStatus(reg_t obj, int newStatus) {
}
#endif
-void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdDisposeSound(reg_t obj, int16 value) {
if (!obj.segment)
return;
#ifdef USE_OLD_MUSIC_FUNCTIONS
SongHandle handle = FROBNICATE_HANDLE(obj);
- changeHandleStatus(obj, SOUND_STATUS_STOPPED);
+ changeSoundStatus(obj, SOUND_STATUS_STOPPED);
if (obj.segment) {
_state->sfx_remove_song(handle);
@@ -463,11 +463,11 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) {
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdDisposeHandle: Slot not found");
+ warning("cmdDisposeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
- cmdStopHandle(obj, value);
+ cmdStopSound(obj, value);
_music->soundKill(musicSlot);
if (_soundVersion >= SCI_VERSION_1_EARLY)
@@ -477,19 +477,19 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdStopSound(reg_t obj, int16 value) {
if (!obj.segment)
return;
#ifdef USE_OLD_MUSIC_FUNCTIONS
- changeHandleStatus(obj, SOUND_STATUS_STOPPED);
+ changeSoundStatus(obj, SOUND_STATUS_STOPPED);
if (_soundVersion >= SCI_VERSION_1_EARLY)
PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdStopHandle: Slot not found");
+ warning("cmdStopSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
@@ -505,15 +505,15 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdPauseSound(reg_t obj, int16 value) {
#ifdef USE_OLD_MUSIC_FUNCTIONS
if (!obj.segment)
return;
if (_soundVersion <= SCI_VERSION_0_LATE)
- changeHandleStatus(obj, SOUND_STATUS_SUSPENDED);
+ changeSoundStatus(obj, SOUND_STATUS_SUSPENDED);
else
- changeHandleStatus(obj, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING);
+ changeSoundStatus(obj, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING);
#else
Common::StackLock lock(_music->_mutex);
@@ -530,7 +530,7 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {
} else {
musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdPauseHandle: Slot not found");
+ warning("cmdPauseSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
}
@@ -556,18 +556,18 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdResumeSound(reg_t obj, int16 value) {
// SCI0 only command
if (!obj.segment)
return;
#ifdef USE_OLD_MUSIC_FUNCTIONS
- changeHandleStatus(obj, SOUND_STATUS_PLAYING);
+ changeSoundStatus(obj, SOUND_STATUS_PLAYING);
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdResumeHandle: Slot not found");
+ warning("cmdResumeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
@@ -584,21 +584,21 @@ void SoundCommandParser::cmdMuteSound(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdVolume(reg_t obj, int16 value) {
+void SoundCommandParser::cmdMasterVolume(reg_t obj, int16 value) {
#ifdef USE_OLD_MUSIC_FUNCTIONS
if (obj != SIGNAL_REG)
_state->sfx_setVolume(obj.toSint16());
_acc = make_reg(0, _state->sfx_getVolume());
#else
- debugC(2, kDebugLevelSound, "cmdVolume: %d", value);
+ debugC(2, kDebugLevelSound, "cmdMasterVolume: %d", value);
if (value > 0)
_music->soundSetMasterVolume(obj.toSint16());
_acc = make_reg(0, _music->soundGetMasterVolume());
#endif
}
-void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdFadeSound(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -636,7 +636,7 @@ void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) {
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdFadeHandle: Slot not found");
+ warning("cmdFadeSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
@@ -647,7 +647,7 @@ void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) {
musicSlot->fadeTickerStep = _argv[3].toUint16() * 16667 / _music->soundGetTempo();
musicSlot->fadeTicker = 0;
- debugC(2, kDebugLevelSound, "cmdFadeHandle: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
+ debugC(2, kDebugLevelSound, "cmdFadeSound: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
#endif
}
@@ -659,7 +659,7 @@ void SoundCommandParser::cmdGetPolyphony(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) {
+void SoundCommandParser::cmdUpdateSound(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -672,7 +672,7 @@ void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) {
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdUpdateHandle: Slot not found");
+ warning("cmdUpdateSound: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
@@ -765,7 +765,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
_music->_mutex.lock();
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdUpdateCues: Slot not found");
+ warning("cmdUpdateCues: Slot not found (%04x:%04x)", PRINT_REG(obj));
_music->_mutex.unlock();
return;
}
@@ -805,7 +805,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
}
break;
case SIGNAL_OFFSET:
- cmdStopHandle(obj, 0);
+ cmdStopSound(obj, 0);
break;
default:
// Sync the signal of the sound object
@@ -819,7 +819,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
// Signal the game when a digital sound effect is done playing
if (musicSlot->pStreamAud && musicSlot->status == kSoundStopped &&
musicSlot->signal == SIGNAL_OFFSET) {
- cmdStopHandle(obj, 0);
+ cmdStopSound(obj, 0);
}
musicSlot->signal = 0;
@@ -849,14 +849,14 @@ void SoundCommandParser::cmdReverb(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdSetHandleHold(reg_t obj, int16 value) {
+void SoundCommandParser::cmdSetSoundHold(reg_t obj, int16 value) {
#ifdef USE_OLD_MUSIC_FUNCTIONS
SongHandle handle = FROBNICATE_HANDLE(obj);
_state->sfx_song_set_hold(handle, value);
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdSetHandleHold: Slot not found");
+ warning("cmdSetSoundHold: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
@@ -888,18 +888,18 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) {
+void SoundCommandParser::cmdSetSoundVolume(reg_t obj, int16 value) {
if (!obj.segment)
return;
#ifndef USE_OLD_MUSIC_FUNCTIONS
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdSetHandleVolume: Slot not found");
+ warning("cmdSetSoundVolume: Slot not found (%04x:%04x)", PRINT_REG(obj));
return;
}
- debugC(2, kDebugLevelSound, "cmdSetHandleVolume: %d", value);
+ debugC(2, kDebugLevelSound, "cmdSetSoundVolume: %d", value);
value = CLIP<int>(value, 0, MUSIC_VOLUME_MAX);
@@ -911,7 +911,7 @@ void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) {
+void SoundCommandParser::cmdSetSoundPriority(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -929,7 +929,7 @@ void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) {
#endif
}
-void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) {
+void SoundCommandParser::cmdSetSoundLoop(reg_t obj, int16 value) {
if (!obj.segment)
return;
@@ -941,7 +941,16 @@ void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) {
#else
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("cmdSetHandleLoop: Slot not found");
+ // Apparently, it's perfectly normal for a game to call cmdSetSoundLoop
+ // before actually initializing the sound and adding it to the playlist
+ // with cmdInitSound. Usually, it doesn't matter if the game doesn't
+ // request to loop the sound, so in this case, don't throw any warning,
+ // otherwise do, because the sound won't be looped
+ if (value == -1) {
+ warning("cmdSetSoundLoop: Slot not found (%04x:%04x) and the song was requested to be looped", PRINT_REG(obj));
+ } else {
+ // Doesn't really matter
+ }
return;
}
if (value == -1) {
@@ -1003,7 +1012,7 @@ void SoundCommandParser::reconstructPlayList(int savegame_version) {
(*i)->soundRes = new SoundResource((*i)->resnum, _resMan, _soundVersion);
_music->soundInitSnd(*i);
if ((*i)->status == kSoundPlaying)
- cmdPlayHandle((*i)->soundObj, 0);
+ cmdPlaySound((*i)->soundObj, 0);
}
_music->resetDriver();
diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h
index 04f1abc77e..62a09647ed 100644
--- a/engines/sci/sfx/soundcmd.h
+++ b/engines/sci/sfx/soundcmd.h
@@ -77,45 +77,41 @@ private:
SegManager *_segMan;
#ifdef USE_OLD_MUSIC_FUNCTIONS
SfxState *_state;
+ int _midiCmd, _controller, _param;
#else
SciMusic *_music;
#endif
AudioPlayer *_audio;
SciVersion _soundVersion;
- reg_t *_argv; // for cmdFadeHandle
+ reg_t *_argv; // for cmdFadeSound
uint32 _midiCommand; // for cmdSendMidi
reg_t _acc;
- int _midiCmd, _controller, _param;
- void cmdInitHandle(reg_t obj, int16 value);
- void cmdPlayHandle(reg_t obj, int16 value);
+ void cmdInitSound(reg_t obj, int16 value);
+ void cmdPlaySound(reg_t obj, int16 value);
void cmdDummy(reg_t obj, int16 value);
void cmdMuteSound(reg_t obj, int16 value);
- void cmdPauseHandle(reg_t obj, int16 value);
- void cmdResumeHandle(reg_t obj, int16 value);
- void cmdStopHandle(reg_t obj, int16 value);
- void cmdDisposeHandle(reg_t obj, int16 value);
- void cmdVolume(reg_t obj, int16 value);
- void cmdFadeHandle(reg_t obj, int16 value);
+ void cmdPauseSound(reg_t obj, int16 value);
+ void cmdResumeSound(reg_t obj, int16 value);
+ void cmdStopSound(reg_t obj, int16 value);
+ void cmdDisposeSound(reg_t obj, int16 value);
+ void cmdMasterVolume(reg_t obj, int16 value);
+ void cmdFadeSound(reg_t obj, int16 value);
void cmdGetPolyphony(reg_t obj, int16 value);
void cmdStopAllSounds(reg_t obj, int16 value);
-
- void initHandle(reg_t obj, bool isSci1);
-
- void cmdUpdateHandle(reg_t obj, int16 value);
+ void cmdUpdateSound(reg_t obj, int16 value);
void cmdUpdateCues(reg_t obj, int16 value);
void cmdSendMidi(reg_t obj, int16 value);
void cmdReverb(reg_t obj, int16 value);
- void cmdSetHandleHold(reg_t obj, int16 value);
+ void cmdSetSoundHold(reg_t obj, int16 value);
void cmdGetAudioCapability(reg_t obj, int16 value);
- void cmdSetHandleVolume(reg_t obj, int16 value);
- void cmdSetHandlePriority(reg_t obj, int16 value);
- void cmdSetHandleLoop(reg_t obj, int16 value);
+ void cmdSetSoundVolume(reg_t obj, int16 value);
+ void cmdSetSoundPriority(reg_t obj, int16 value);
+ void cmdSetSoundLoop(reg_t obj, int16 value);
void cmdSuspendSound(reg_t obj, int16 value);
- void cmdUpdateVolumePriority(reg_t obj, int16 value);
#ifdef USE_OLD_MUSIC_FUNCTIONS
- void changeHandleStatus(reg_t obj, int newStatus);
+ void changeSoundStatus(reg_t obj, int newStatus);
#endif
};