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author | Eugene Sandulenko | 2010-09-15 12:51:25 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:55:44 +0000 |
commit | 951549a29884bee204aa3b9d67d7c868cb3bcce8 (patch) | |
tree | 351d5f14cdba09291a71580b9a3bab9aaed899a8 | |
parent | 573dafefbb95924d11d6d869b2236a17c4b56bfd (diff) | |
download | scummvm-rg350-951549a29884bee204aa3b9d67d7c868cb3bcce8.tar.gz scummvm-rg350-951549a29884bee204aa3b9d67d7c868cb3bcce8.tar.bz2 scummvm-rg350-951549a29884bee204aa3b9d67d7c868cb3bcce8.zip |
SWORD25: Fix hangup
svn-id: r53365
-rw-r--r-- | engines/sword25/sfx/soundengine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index cd83085e44..78d543f59c 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -82,7 +82,7 @@ bool SoundEngine::PlaySound(const Common::String &FileName, SOUND_TYPES Type, fl } uint SoundEngine::PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer) { - return 0; + return true; } void SoundEngine::SetSoundVolume(uint Handle, float Volume) { |