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authorMartin Kiewitz2016-02-28 11:56:48 +0100
committerMartin Kiewitz2016-02-28 11:56:48 +0100
commit953c26cbf6601ce9191f1d45f2f0205e836efe29 (patch)
treeaba93d123a88efba594fa182f906179ea10bd663
parent7a169c90f676ead7de6aa2624ac257ff5e85c10e (diff)
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AGI: Disable font loading from HGC_GRAF.OVL (AGI3)
It seems Sierra basically put a low res font in there, so it's useless. We should rather directly use the PC BIOS font in those cases. The code could be useful at some point in case we add support for the AGI3 Hercules rendering, although I think it looks worse, because graphics are basically "compressed".
-rw-r--r--engines/agi/font.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index 5e6ba1e8ce..017167850e 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -1239,6 +1239,10 @@ void GfxFont::loadFontHercules() {
}
+ // It seems hgc_graf.ovl holds a low-res font. It makes no real sense to use it.
+ // This was only done to AGI3 games and those rendered differently (2 pixel lines -> 3 pixel lines instead of 4)
+ // User could copy hgc_font from another AGI game over to get the hires font working.
+#if 0
if (!_fontDataAllocated) {
if (fontFile.open("hgc_graf.ovl")) {
// hgc_graf.ovl file found, this is font data + code. non-interleaved font data, should be 3075 bytes
@@ -1273,6 +1277,7 @@ void GfxFont::loadFontHercules() {
fontFile.close();
}
}
+#endif
if (_fontDataAllocated) {
// font loaded
@@ -1283,7 +1288,7 @@ void GfxFont::loadFontHercules() {
} else {
// Continue, if no file was not found
- warning("Could not open/use file 'hgc_font' or 'hgc_graf.ovl' for Hercules hires font");
+ warning("Could not open/use file 'hgc_font' for Hercules hires font");
}
}