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authorEugene Sandulenko2006-10-15 01:06:44 +0000
committerEugene Sandulenko2006-10-15 01:06:44 +0000
commit95749148cfe40c476e7bbf35075c962a660ced04 (patch)
treee92daeb72e2bb5f8645c34e37f171acf8dceee97
parent84874caf0647976fceb16bf59cfcac77f4055770 (diff)
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Add proper game detection to CinE engine.
svn-id: r24320
-rw-r--r--engines/cine/bg.cpp2
-rw-r--r--engines/cine/cine.cpp124
-rw-r--r--engines/cine/cine.h34
-rw-r--r--engines/cine/detection.cpp695
-rw-r--r--engines/cine/gfx.cpp2
-rw-r--r--engines/cine/main_loop.cpp2
-rw-r--r--engines/cine/module.mk1
-rw-r--r--engines/cine/part.cpp237
-rw-r--r--engines/cine/prc.cpp3
-rw-r--r--engines/cine/resource.cpp2
-rw-r--r--engines/cine/script.cpp12
-rw-r--r--engines/cine/sfx_player.cpp2
-rw-r--r--engines/cine/texte.cpp2
-rw-r--r--engines/cine/various.cpp33
-rw-r--r--engines/cine/various.h2
15 files changed, 996 insertions, 157 deletions
diff --git a/engines/cine/bg.cpp b/engines/cine/bg.cpp
index 397557d905..badb8bb888 100644
--- a/engines/cine/bg.cpp
+++ b/engines/cine/bg.cpp
@@ -44,7 +44,7 @@ byte loadCt(const char *ctName) {
byte *ptr = readBundleFile(findFileInBundle(ctName));
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
uint16 bpp = READ_BE_UINT16(ptr); ptr += 2;
if (bpp == 8) {
ptr += 3 * 256;
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 2868f50c73..58c957e77d 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -29,8 +29,6 @@
#include "common/config-manager.h"
#include "common/system.h"
-#include "base/plugins.h"
-
#include "graphics/cursorman.h"
#include "sound/mididrv.h"
@@ -50,96 +48,9 @@ SoundDriver *g_soundDriver;
SfxPlayer *g_sfxPlayer;
Common::SaveFileManager *g_saveFileMan;
-static void initialize();
-
-struct GameSettings {
- const char *gameid;
- const char *description;
- byte id;
- uint32 features;
- const char *detectname;
-};
-
-static const GameSettings cine_settings[] = {
- {"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
- {"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
- {NULL, NULL, 0, 0, NULL}
-};
-
-} // End of namespace Cine
-
-
-GameList Engine_CINE_gameIDList() {
- GameList games;
- const Cine::GameSettings *g = Cine::cine_settings;
-
- while (g->gameid) {
- games.push_back(*g);
- g++;
- }
-
- return games;
-}
-
-GameDescriptor Engine_CINE_findGameID(const char *gameid) {
- const Cine::GameSettings *g = Cine::cine_settings;
- while (g->gameid) {
- if (0 == scumm_stricmp(gameid, g->gameid))
- break;
- g++;
- }
- return *g;
-}
-
-DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
- const Cine::GameSettings *g;
-
- for (g = Cine::cine_settings; g->gameid; ++g) {
- // Iterate over all files in the given directory
- for (FSList::const_iterator file = fslist.begin();
- file != fslist.end(); ++file) {
- const char *fileName = file->name().c_str();
-
- if (0 == scumm_stricmp(g->detectname, fileName)) {
- // Match found, add to list of candidates, then abort inner loop.
- detectedGames.push_back(*g);
- break;
- }
- }
- }
- return detectedGames;
-}
-
-PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
- assert(syst);
- assert(engine);
-
- FSList fslist;
- FilesystemNode dir(ConfMan.get("path"));
- if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
- warning("CineEngine: invalid game path '%s'", dir.path().c_str());
- return kInvalidPathError;
- }
-
- // Invoke the detector
- Common::String gameid = ConfMan.get("gameid");
- DetectedGameList detectedGames = Engine_CINE_detectGames(fslist);
-
- for (uint i = 0; i < detectedGames.size(); i++) {
- if (detectedGames[i].gameid == gameid) {
- *engine = new Cine::CineEngine(syst);
- return kNoError;
- }
- }
-
- warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str());
- return kNoGameDataFoundError;
-}
+CineEngine *g_cine;
-REGISTER_PLUGIN(CINE, "CINE Engine", "TODO (C) TODO");
-
-namespace Cine {
+static void initialize();
CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");
@@ -152,29 +63,26 @@ CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- const Cine::GameSettings *g;
-
- const char *gameid = ConfMan.get("gameid").c_str();
- for (g = Cine::cine_settings; g->gameid; ++g)
- if (!scumm_stricmp(g->gameid, gameid)) {
- _gameId = g->id;
- break;
- }
-
- gameType = _gameId;
+ g_cine = this;
}
CineEngine::~CineEngine() {
}
int CineEngine::init() {
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
- if (gameType == GID_FW) {
+ if (g_cine->getGameType() == GType_FW) {
g_soundDriver = new AdlibSoundDriverINS(_mixer);
} else {
g_soundDriver = new AdlibSoundDriverADL(_mixer);
@@ -192,7 +100,7 @@ int CineEngine::go() {
mainLoop(1);
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW)
snd_clearBasesonEntries();
delete g_sfxPlayer;
@@ -201,8 +109,6 @@ int CineEngine::go() {
}
-int gameType;
-
static void initialize() {
uint16 i;
@@ -219,11 +125,11 @@ static void initialize() {
loadTextData("texte.dat", textDataPtr);
- switch (gameType) {
- case Cine::GID_FW:
+ switch (g_cine->getGameType()) {
+ case Cine::GType_FW:
snd_loadBasesonEntries("BASESON.SND");
break;
- case Cine::GID_OS:
+ case Cine::GType_OS:
// TODO
// load POLDAT.DAT
// load ERRMESS.DAT (default responses to actions)
@@ -240,7 +146,7 @@ static void initialize() {
}
// bypass protection
- if (gameType == GID_OS && !ConfMan.getBool("copy_protection")) {
+ if (g_cine->getGameType() == GType_OS && !ConfMan.getBool("copy_protection")) {
globalVars[255] = 1;
}
diff --git a/engines/cine/cine.h b/engines/cine/cine.h
index f0de296986..bddbfd86b7 100644
--- a/engines/cine/cine.h
+++ b/engines/cine/cine.h
@@ -28,6 +28,7 @@
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/util.h"
+#include "common/advancedDetector.h"
#include "engines/engine.h"
@@ -47,27 +48,46 @@
namespace Cine {
-enum CineGameId {
- GID_FW = 1,
- GID_OS
+enum CineGameType {
+ GType_FW = 1,
+ GType_OS
+};
+
+enum CineGameFeatures {
+ GF_CD = 1 << 0,
+ GF_DEMO = 1 << 1
+};
+
+struct CINEGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameType;
+ uint32 features;
};
class CineEngine : public Engine {
- int _gameId;
protected:
int init();
int go();
void shutdown();
+
+ bool initGame();
public:
CineEngine(OSystem *syst);
virtual ~CineEngine();
- int getGameId() {
- return _gameId;
- }
+
+ int getGameType() const { return _gameDescription->gameType; }
+ uint32 getFeatures() const { return _gameDescription->features; }
+ Common::Language getLanguage() const { return _gameDescription->desc.language; }
+ Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
+
+ const CINEGameDescription *_gameDescription;
};
+extern CineEngine *g_cine;
+
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
new file mode 100644
index 0000000000..6db133a488
--- /dev/null
+++ b/engines/cine/detection.cpp
@@ -0,0 +1,695 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * cinE Engine is (C) 2004-2005 by CinE Team
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/config-manager.h"
+#include "common/file.h"
+
+#include "cine/cine.h"
+
+namespace Cine {
+static DetectedGameList GAME_detectGames(const FSList &fslist);
+}
+
+using Common::File;
+
+static const PlainGameDescriptor cineGames[] = {
+ {"fw", "Future Wars"},
+ {"os", "Operation Stealth"},
+ {NULL, NULL}
+};
+
+GameList Engine_CINE_gameIDList() {
+ GameList games;
+ const PlainGameDescriptor *g = cineGames;
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+
+ return games;
+}
+
+GameDescriptor Engine_CINE_findGameID(const char *gameid) {
+ // First search the list of supported game IDs.
+ const PlainGameDescriptor *g = cineGames;
+ while (g->gameid) {
+ if (!scumm_stricmp(gameid, g->gameid))
+ return *g;
+ g++;
+ }
+
+ return *g;
+}
+
+DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
+ return Cine::GAME_detectGames(fslist);
+}
+
+PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
+ assert(syst);
+ assert(engine);
+
+ FSList fslist;
+ FilesystemNode dir(ConfMan.get("path"));
+ if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
+ warning("CineEngine: invalid game path '%s'", dir.path().c_str());
+ return kInvalidPathError;
+ }
+
+ // Invoke the detector
+ Common::String gameid = ConfMan.get("gameid");
+ DetectedGameList detectedGames = Engine_CINE_detectGames(fslist);
+
+ for (uint i = 0; i < detectedGames.size(); i++) {
+ if (detectedGames[i].gameid == gameid) {
+ *engine = new Cine::CineEngine(syst);
+ return kNoError;
+ }
+ }
+
+ warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str());
+ return kNoGameDataFoundError;
+}
+
+REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
+
+namespace Cine {
+
+#define FILE_MD5_BYTES 5000
+
+using Common::ADGameFileDescription;
+using Common::ADGameDescription;
+
+static const ADGameFileDescription FW_GameFiles[] = {
+ { "part01", 0, "61d003202d301c29dd399acfb1354310"},
+};
+
+static const ADGameFileDescription FWDE_GameFiles[] = {
+ { "part01", 0, "f5e98fcca3fb5e7afa284c81c39d8b14"},
+};
+
+static const ADGameFileDescription FWES_GameFiles[] = {
+ { "part01", 0, "570109f965c7f53984b98c83d86eb206"},
+};
+
+static const ADGameFileDescription FWFR_GameFiles[] = {
+ { "part01", 0, "5d1acb97abe9591f9008e00d07add95a"},
+};
+
+static const ADGameFileDescription FWAmiga_GameFiles[] = {
+ { "part01", 0, "57afd280b598b4180fda6689fbedc4b8"},
+};
+
+static const ADGameFileDescription FWAmigaDE_GameFiles[] = {
+ { "part01", 0, "3a87a913e0e33963a48a7f822ca0eb0e"},
+};
+
+static const ADGameFileDescription FWAmigaES_GameFiles[] = {
+ { "part01", 0, "5ad0007ccd5f7b3dd6b15ea7f281f9e1"},
+};
+
+static const ADGameFileDescription FWAmigaFR_GameFiles[] = {
+ { "part01", 0, "460f2da8793bc581a2d4b6fc19ccb5ae"},
+};
+
+static const ADGameFileDescription FWAmigaIT_GameFiles[] = {
+ { "part01", 0, "1c8e5207743172134409ac58860021af"},
+};
+
+static const ADGameFileDescription FWAmigaDemo_GameFiles[] = {
+ { "demo", 0, "0f50767cd964e302d3af0ba2528df8c4"},
+ { "demo.prc", 0, "d2ac3a743d288359c63644ea7071edae"},
+};
+
+static const ADGameFileDescription FWST_GameFiles[] = {
+ { "part01", 0, "36050db13af57e462ca1adc4df99de4e"},
+};
+
+static const ADGameFileDescription FWSTFR_GameFiles[] = {
+ { "part01", 0, "ef245573b7dab0d4825ceb98e37cef4d"},
+};
+
+static const ADGameFileDescription OS_GameFiles[] = {
+ { "procs00", 0, "d6752e7d25924cb866b61eb7cb0c8b56"},
+};
+
+static const ADGameFileDescription OSUS_GameFiles[] = {
+ { "procs1", 0, "d8c3a9d05a63e4cfa801826a7063a126"},
+};
+
+static const ADGameFileDescription OSUSAlt_GameFiles[] = {
+ { "procs00", 0, "862a75d76fb7fffec30e52be9ad1c474"},
+};
+
+static const ADGameFileDescription OSDE_GameFiles[] = {
+ { "procs1", 0, "39b91ae35d1297ce0a76a1a803ca1593"},
+};
+
+static const ADGameFileDescription OSES_GameFiles[] = {
+ { "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
+};
+
+static const ADGameFileDescription OSESCD_GameFiles[] = {
+ { "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
+ { "sds1", 0, "75443ba39cdc95667e07d7118e5c151c"},
+};
+
+static const ADGameFileDescription OSFR_GameFiles[] = {
+ { "procs00", 0, "f143567f08cfd1a9b1c9a41c89eadfef"},
+};
+
+static const ADGameFileDescription OSIT_GameFiles[] = {
+ { "procs1", 0, "da066e6b8dd93f2502c2a3755f08dc12"},
+};
+
+static const ADGameFileDescription OSAmiga_GameFiles[] = {
+ { "procs0", 0, "a9da5531ead0ebf9ad387fa588c0cbb0"},
+};
+
+static const ADGameFileDescription OSAmigaAlt_GameFiles[] = {
+ { "procs0", 0, "8a429ced2f4acff8a15ae125174042e8"},
+};
+
+static const ADGameFileDescription OSAmigaUS_GameFiles[] = {
+ { "procs0", 0, "d5f27e33fc29c879f36f15b86ccfa58c"},
+};
+
+static const ADGameFileDescription OSAmigaDE_GameFiles[] = {
+ { "procs0", 0, "8b7dce249821d3a62b314399c4334347"},
+};
+
+static const ADGameFileDescription OSAmigaES_GameFiles[] = {
+ { "procs0", 0, "35fc295ddd0af9da932d256ba799a4b0"},
+};
+
+static const ADGameFileDescription OSAmigaFR_GameFiles[] = {
+ { "procs0", 0, "d4ea4a97e01fa67ea066f9e785050ed2"},
+};
+
+static const ADGameFileDescription OSAmigaDemo_GameFiles[] = {
+ { "demo", 0, "8d3a750d1c840b1b1071e42f9e6f6aa2"},
+};
+
+static const ADGameFileDescription OSST_GameFiles[] = {
+ { "procs0", 0, "1501d5ae364b2814a33ed19347c3fcae"},
+};
+
+static const ADGameFileDescription OSSTFR_GameFiles[] = {
+ { "procs0", 0, "2148d25de3219dd4a36580ca735d0afa"},
+};
+
+
+static const CINEGameDescription gameDescriptions[] = {
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FW_GameFiles),
+ FW_GameFiles,
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWDE_GameFiles),
+ FWDE_GameFiles,
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWES_GameFiles),
+ FWES_GameFiles,
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWFR_GameFiles),
+ FWFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWAmiga_GameFiles),
+ FWAmiga_GameFiles,
+ Common::EN_ANY,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWAmigaDE_GameFiles),
+ FWAmigaDE_GameFiles,
+ Common::DE_DEU,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWAmigaES_GameFiles),
+ FWAmigaES_GameFiles,
+ Common::ES_ESP,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWAmigaFR_GameFiles),
+ FWAmigaFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWAmigaIT_GameFiles),
+ FWAmigaIT_GameFiles,
+ Common::IT_ITA,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "Demo",
+ ARRAYSIZE(FWAmigaDemo_GameFiles),
+ FWAmigaDemo_GameFiles,
+ Common::EN_ANY,
+ Common::kPlatformAmiga,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWST_GameFiles),
+ FWST_GameFiles,
+ Common::EN_ANY,
+ Common::kPlatformAtariST,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "fw",
+ "",
+ ARRAYSIZE(FWSTFR_GameFiles),
+ FWSTFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformAtariST,
+ },
+ GType_FW,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "CD",
+ ARRAYSIZE(OS_GameFiles),
+ OS_GameFiles,
+ Common::EN_GRB,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSUS_GameFiles),
+ OSUS_GameFiles,
+ Common::EN_USA,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "CD",
+ ARRAYSIZE(OSUSAlt_GameFiles),
+ OSUSAlt_GameFiles,
+ Common::EN_USA,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ GF_CD,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSDE_GameFiles),
+ OSDE_GameFiles,
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSES_GameFiles),
+ OSES_GameFiles,
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "CD",
+ ARRAYSIZE(OSESCD_GameFiles),
+ OSESCD_GameFiles,
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ GF_CD,
+ },
+
+ {
+ {
+ "os",
+ "CD",
+ ARRAYSIZE(OSFR_GameFiles),
+ OSFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSIT_GameFiles),
+ OSIT_GameFiles,
+ Common::IT_ITA,
+ Common::kPlatformPC,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSAmiga_GameFiles),
+ OSAmiga_GameFiles,
+ Common::EN_GRB,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "alt",
+ ARRAYSIZE(OSAmigaAlt_GameFiles),
+ OSAmigaAlt_GameFiles,
+ Common::EN_GRB,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSAmigaUS_GameFiles),
+ OSAmigaUS_GameFiles,
+ Common::EN_USA,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSAmigaDE_GameFiles),
+ OSAmigaDE_GameFiles,
+ Common::DE_DEU,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSAmigaES_GameFiles),
+ OSAmigaES_GameFiles,
+ Common::ES_ESP,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSAmigaFR_GameFiles),
+ OSAmigaFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "Demo",
+ ARRAYSIZE(OSAmigaDemo_GameFiles),
+ OSAmigaDemo_GameFiles,
+ Common::EN_GRB,
+ Common::kPlatformAmiga,
+ },
+ GType_OS,
+ GF_DEMO,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSST_GameFiles),
+ OSST_GameFiles,
+ Common::EN_GRB,
+ Common::kPlatformAtariST,
+ },
+ GType_OS,
+ 0,
+ },
+
+ {
+ {
+ "os",
+ "",
+ ARRAYSIZE(OSSTFR_GameFiles),
+ OSSTFR_GameFiles,
+ Common::FR_FRA,
+ Common::kPlatformAtariST,
+ },
+ GType_OS,
+ 0,
+ },
+
+};
+
+DetectedGame toDetectedGame(const ADGameDescription &g) {
+ const char *title = 0;
+
+ const PlainGameDescriptor *sg = cineGames;
+ while (sg->gameid) {
+ if (!scumm_stricmp(g.name, sg->gameid))
+ title = sg->description;
+ sg++;
+ }
+
+ DetectedGame dg(g.name, title, g.language, g.platform);
+ dg.updateDesc(g.extra);
+ return dg;
+}
+
+bool CineEngine::initGame() {
+ int gameNumber = -1;
+
+ DetectedGameList detectedGames;
+ Common::AdvancedDetector AdvDetector;
+ Common::ADList matches;
+ Common::ADGameDescList descList;
+
+ Common::Language language = Common::UNK_LANG;
+ Common::Platform platform = Common::kPlatformUnknown;
+
+ if (ConfMan.hasKey("language"))
+ language = Common::parseLanguage(ConfMan.get("language"));
+ if (ConfMan.hasKey("platform"))
+ platform = Common::parsePlatform(ConfMan.get("platform"));
+
+ Common::String gameid = ConfMan.get("gameid");
+
+ // At this point, Engine_Cine_create() has already verified that the
+ // desired game is in the specified directory. But we've already
+ // forgotten which particular version it was, so we have to do it all
+ // over again...
+
+ for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
+ descList.push_back((ADGameDescription *)&gameDescriptions[i]);
+
+ AdvDetector.registerGameDescriptions(descList);
+ AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
+
+ matches = AdvDetector.detectGame(NULL, language, platform);
+
+ for (uint i = 0; i < matches.size(); i++) {
+ if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) {
+ gameNumber = matches[i];
+ break;
+ }
+ }
+
+ //delete &matches;
+
+ if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) {
+ error("CineEngine::loadGame wrong gameNumber");
+ }
+
+ debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str());
+
+ _gameDescription = &gameDescriptions[gameNumber];
+
+ return true;
+}
+
+DetectedGameList GAME_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
+ Common::AdvancedDetector AdvDetector;
+ Common::ADList matches;
+ Common::ADGameDescList descList;
+
+ for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
+ descList.push_back((ADGameDescription *)&gameDescriptions[i]);
+
+ AdvDetector.registerGameDescriptions(descList);
+ AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
+
+ matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
+
+ for (uint i = 0; i < matches.size(); i++)
+ detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc));
+
+ //delete &matches;
+ return detectedGames;
+}
+
+} // End of namespace Cine
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index cc8f9ffe07..e44019244d 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -335,7 +335,7 @@ void drawSpriteRaw(byte *spritePtr, byte *maskPtr, int16 width, int16 height,
destPtr += i * 320;
for (j = 0; j < width * 8; j++) {
- if (((gameType == Cine::GID_FW && (!maskPtr || !(*maskPtr))) || (gameType == Cine::GID_OS)) && (x + j >= 0
+ if (((g_cine->getGameType() == Cine::GType_FW && (!maskPtr || !(*maskPtr))) || (g_cine->getGameType() == Cine::GType_OS)) && (x + j >= 0
&& x + j < 320 && i + y >= 0 && i + y < 200)) {
*(destPtr++) = *(spritePtr++);
} else {
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 99807b5002..d35bfaa766 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -304,7 +304,7 @@ void mainLoop(int bootScriptIdx) {
unloadAllMasks();
freePrcLinkedList();
releaseObjectScripts();
- // if (gameType == Cine::GID_OS) {
+ // if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
// }
closeEngine7();
diff --git a/engines/cine/module.mk b/engines/cine/module.mk
index 24e7b55e55..10f2ddbaa0 100644
--- a/engines/cine/module.mk
+++ b/engines/cine/module.mk
@@ -5,6 +5,7 @@ MODULE_OBJS = \
bg.o \
bg_list.o \
cine.o \
+ detection.o \
font.o \
gfx.o \
main_loop.o \
diff --git a/engines/cine/part.cpp b/engines/cine/part.cpp
index 5346a380a9..cc43b9c70d 100644
--- a/engines/cine/part.cpp
+++ b/engines/cine/part.cpp
@@ -68,7 +68,7 @@ void loadPart(const char *partName) {
partFileHandle.readUint32BE(); // unused
}
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformPC)
loadPal(partName);
}
@@ -97,7 +97,7 @@ void freePartRange(byte startIdx, byte numIdx) {
void closePart(void) {
}
-static const char *bundleNames[] = {
+static const char *bundleNamesDOSEN[] = {
"EGOUBASE",
"LABYBASE",
"PROCEGOU",
@@ -133,8 +133,6 @@ static const char *bundleNames[] = {
"RSC15",
"RSC16",
"RSC17",
-// english version
-#if 1
"SONS1",
"SONS2",
"SONS3",
@@ -144,34 +142,247 @@ static const char *bundleNames[] = {
"SONS7",
"SONS8",
"SONS9",
-#else
- "SONS31", // french version
+ NULL
+};
+
+static const char *bundleNamesDOSUS[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCEGOU",
+ "PROCLABY",
+ "PROCS00",
+ "PROCS01",
+ "PROCS02",
+ "PROCS03",
+ "PROCS04",
+ "PROCS06",
+ "PROCS07",
+ "PROCS08",
+ "PROCS12",
+ "PROCS13",
+ "PROCS15",
+ "PROCS16",
+ "RSC00",
+ "RSC02",
+ "RSC03",
+ "RSC04",
+ "RSC05",
+ "RSC06",
+ "RSC07",
+ "RSC08",
+ "RSC09",
+ "RSC10",
+ "RSC11",
+ "RSC12",
+ "RSC13",
+ "RSC14",
+ "RSC15",
+ "RSC16",
+ "RSC17",
+ "SONS31",
+ "SONS32",
+ "SONS33",
+ "SONS34",
+ NULL
+};
+
+static const char *bundleNamesDOSFR[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCEGOU",
+ "PROCLABY",
+ "PROCS00",
+ "PROCS01",
+ "PROCS02",
+ "PROCS03",
+ "PROCS04",
+ "PROCS06",
+ "PROCS07",
+ "PROCS08",
+ "PROCS10",
+ "PROCS12",
+ "PROCS13",
+ "PROCS15",
+ "PROCS16",
+ "RSC00",
+ "RSC01",
+ "RSC02",
+ "RSC03",
+ "RSC04",
+ "RSC05",
+ "RSC06",
+ "RSC07",
+ "RSC08",
+ "RSC09",
+ "RSC10",
+ "RSC11",
+ "RSC12",
+ "RSC13",
+ "RSC14",
+ "RSC15",
+ "RSC16",
+ "RSC17",
+ "SONS31",
"SONS32",
"SONS33",
- "SONS34"
-#endif
+ "SONS34",
+ NULL
+};
+
+static const char *bundleNamesDOSES[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCS1",
+ "PROCS2",
+ "PROCS3",
+ "PROCS4",
+ "PROCS5",
+ "PROCS6",
+ "SD01A",
+ "SD01B",
+ "SD01C",
+ "SD01D",
+ "SD021",
+ "SD022",
+ "SD03",
+ "SDSONS",
+ "SDSONS2",
+ "SDSONS3",
+ "SINTRO2",
+ NULL
+};
+
+static const char *bundleNamesDOSInt[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCS1",
+ "PROCS2",
+ "PROCS3",
+ "PROCS4",
+ "PROCS5",
+ "PROCS6",
+ "SD01A",
+ "SD01B",
+ "SD01C",
+ "SD01D",
+ "SD021",
+ "SD022",
+ "SD03",
+ "SDS1",
+ "SDS2",
+ "SDS3",
+ "SDS4",
+ "SDS5",
+ "SDS6",
+ "SINTRO2",
+ NULL
+};
+
+static const char *bundleNamesAmiga[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCS0",
+ "PROCS1",
+ "PROCS2",
+ "SAMPLES",
+ "SAMPLES2",
+ "SAMPLES3",
+ "SD01A",
+ "SD01B",
+ "SD01C",
+ "SD01D",
+ "SD02",
+ "SD03",
+ "SDSONS",
+ "SDSONS2",
+ "SDSONS3",
+ "SINTRO2",
+ NULL
+};
+
+static const char *bundleNamesAmigaDemo[] = {
+ "DEMO_OS",
+ "SDSONS",
+ NULL
+};
+
+static const char *bundleNamesAtari[] = {
+ "EGOUBASE",
+ "LABYBASE",
+ "PROCS0",
+ "PROCS1",
+ "PROCS2",
+ "SAMPLES",
+ "SD01A",
+ "SD01B",
+ "SD01C",
+ "SD01D",
+ "SD02",
+ "SD03",
+ "SDSONS",
+ "SDSONS2",
+ "SDSONS3",
+ "SINTRO2",
+ NULL
};
int16 findFileInBundle(const char *fileName) {
uint16 i;
- if (gameType == Cine::GID_OS) {
- uint16 j;
-
+ if (g_cine->getGameType() == Cine::GType_OS) {
for (i = 0; i < numElementInPart; i++) {
if (!strcmp(fileName, partBuffer[i].partName)) {
return i;
}
}
- for (j = 0; j < 39; j++) {
- loadPart(bundleNames[j]);
+ const char **bPtr;
+
+ if (g_cine->getPlatform() == Common::kPlatformPC) {
+ switch (g_cine->getLanguage()) {
+ case Common::EN_GRB:
+ bPtr = bundleNamesDOSEN;
+ break;
+ case Common::EN_USA:
+ if (g_cine->getFeatures() & GF_CD)
+ bPtr = bundleNamesDOSUS;
+ else
+ bPtr = bundleNamesDOSInt;
+ break;
+ case Common::DE_DEU:
+ case Common::IT_ITA:
+ bPtr = bundleNamesDOSInt;
+ break;
+ case Common::ES_ESP:
+ if (g_cine->getFeatures() & GF_CD)
+ bPtr = bundleNamesDOSInt;
+ else
+ bPtr = bundleNamesDOSES;
+ break;
+ case Common::FR_FRA:
+ bPtr = bundleNamesDOSFR;
+ break;
+ default:
+ break;
+ }
+ } else if (g_cine->getPlatform() == Common::kPlatformAmiga) {
+ if (g_cine->getFeatures() & GF_DEMO)
+ bPtr = bundleNamesAmigaDemo;
+ else
+ bPtr = bundleNamesAmiga;
+ } else if (g_cine->getPlatform() == Common::kPlatformAtariST) {
+ bPtr = bundleNamesAtari;
+ }
+
+ while (**bPtr) {
+ loadPart(*bPtr);
for (i = 0; i < numElementInPart; i++) {
if (!strcmp(fileName, partBuffer[i].partName)) {
return i;
}
}
+ bPtr++;
}
} else {
for (i = 0; i < numElementInPart; i++) {
diff --git a/engines/cine/prc.cpp b/engines/cine/prc.cpp
index 631df16713..42f251707e 100644
--- a/engines/cine/prc.cpp
+++ b/engines/cine/prc.cpp
@@ -77,7 +77,8 @@ void loadPrc(const char *pPrcName) {
}
checkDataDisk(-1);
- if ((gameType == Cine::GID_FW) && (!strcmp(pPrcName, BOOT_PRC_NAME))) {
+ if ((g_cine->getGameType() == Cine::GType_FW) &&
+ (!scumm_stricmp(pPrcName, BOOT_PRC_NAME) || !scumm_stricmp(pPrcName, "demo.prc"))) {
scriptPtr = readFile(pPrcName);
} else {
scriptPtr = readBundleFile(findFileInBundle(pPrcName));
diff --git a/engines/cine/resource.cpp b/engines/cine/resource.cpp
index 0601dceb52..fb5fcfb94e 100644
--- a/engines/cine/resource.cpp
+++ b/engines/cine/resource.cpp
@@ -94,7 +94,7 @@ byte *snd_loadBasesonEntry(const char *entryName) {
int entryNum;
byte *entryData = NULL;
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
entryNum = findFileInBundle((const char *)entryName);
if (entryNum != -1)
entryData = readBundleFile(entryNum);
diff --git a/engines/cine/script.cpp b/engines/cine/script.cpp
index f517f5b707..c26d1b165e 100644
--- a/engines/cine/script.cpp
+++ b/engines/cine/script.cpp
@@ -422,7 +422,7 @@ void setupOpcodes() {
o1_changeDataDisk
};
- if (gameType == Cine::GID_FW) {
+ if (g_cine->getGameType() == Cine::GType_FW) {
_opcodeTable = opcodeTableFW;
_numOpcodes = ARRAYSIZE(opcodeTableFW);
} else {
@@ -541,7 +541,7 @@ void addToBGList(int16 objIdx) {
part = objectTable[objIdx].part;
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
drawSpriteRaw2(animDataTable[objectTable[objIdx].frame].ptr1, objectTable[objIdx].part, width, height, page2Raw, x, y);
} else {
drawSpriteRaw(animDataTable[objectTable[objIdx].frame].ptr1, animDataTable[objectTable[objIdx].frame].ptr2, width, height, page2Raw, x, y);
@@ -1627,7 +1627,7 @@ void o1_compareGlobalVar() {
debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and %d", _currentLine, varIdx, value);
- if (varIdx == 255 && (gameType == Cine::GID_FW)) { // TODO: fix
+ if (varIdx == 255 && (g_cine->getGameType() == Cine::GType_FW)) { // TODO: fix
_currentScriptElement->compareResult = 1;
} else {
_currentScriptElement->compareResult = compareVars(globalVars[varIdx], value);
@@ -1717,6 +1717,12 @@ void o1_loadMusic() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadMusic(%s)", _currentLine, param);
+
+ if (g_cine->getPlatform() == Common::kPlatformAmiga) {
+ warning("STUB: o1_loadMusic");
+ return;
+ }
+
g_sfxPlayer->load(param);
}
diff --git a/engines/cine/sfx_player.cpp b/engines/cine/sfx_player.cpp
index dbe48155ad..59b9c61041 100644
--- a/engines/cine/sfx_player.cpp
+++ b/engines/cine/sfx_player.cpp
@@ -63,7 +63,7 @@ bool SfxPlayer::load(const char *song) {
}
/* like the original PC version, skip introduction song (file doesn't exist) */
- if (gameType == Cine::GID_OS && strncmp(song, "INTRO", 5) == 0) {
+ if (g_cine->getGameType() == Cine::GType_OS && strncmp(song, "INTRO", 5) == 0) {
return 0;
}
diff --git a/engines/cine/texte.cpp b/engines/cine/texte.cpp
index 53c923b4db..24be31d42c 100644
--- a/engines/cine/texte.cpp
+++ b/engines/cine/texte.cpp
@@ -57,7 +57,7 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
tempBuffer = pDestinationBuffer;
- if (gameType == Cine::GID_FW) {
+ if (g_cine->getGameType() == Cine::GType_FW) {
dataSize = dataSize / 0x4E;
loadRelatedPalette(pFileName);
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 7d265049c6..73602be214 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -421,7 +421,7 @@ int16 getObjectUnderCursor(uint16 x, uint16 y) {
if ((xdif >= 0) && ((treshold << 4) > xdif) && (ydif > 0) && (ydif < height)) {
if (animDataTable[frame].ptr1) {
- if (gameType == Cine::GID_OS)
+ if (g_cine->getGameType() == Cine::GType_OS)
return currentHead->objIdx;
if (currentHead->type == 0) { // use generated mask
@@ -449,7 +449,7 @@ static commandeType currentSaveName[10];
int16 loadSaveDirectory(void) {
Common::InSaveFile *fHandle;
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW)
fHandle = g_saveFileMan->openForLoading("FW.DIR");
else
fHandle = g_saveFileMan->openForLoading("OS.DIR");
@@ -601,7 +601,7 @@ int16 makeLoad(char *saveName) {
g_sfxPlayer->stop();
freeAnimDataTable();
unloadAllMasks();
- // if (gameType == Cine::GID_OS) {
+ // if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
// }
freePrcLinkedList();
@@ -1090,7 +1090,7 @@ void makeSystemMenu(void) {
if (selectedSave >= 0) {
char saveNameBuffer[256];
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW)
sprintf(saveNameBuffer, "FW.%1d", selectedSave);
else
sprintf(saveNameBuffer, "OS.%1d", selectedSave);
@@ -1132,7 +1132,7 @@ void makeSystemMenu(void) {
//makeTextEntryMenu("Veuillez entrer le Nom de la Sauvegarde .", &currentSaveName[selectedSave], 120);
sprintf(currentSaveName[selectedSave], "temporary save name");
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW)
sprintf(saveFileName, "FW.%1d", selectedSave);
else
sprintf(saveFileName, "OS.%1d", selectedSave);
@@ -1143,7 +1143,7 @@ void makeSystemMenu(void) {
Common::OutSaveFile *fHandle;
- if (gameType == Cine::GID_FW)
+ if (g_cine->getGameType() == Cine::GType_FW)
fHandle = g_saveFileMan->openForSaving("FW.DIR");
else
fHandle = g_saveFileMan->openForSaving("OS.DIR");
@@ -1285,7 +1285,7 @@ int16 buildObjectListCommand(void) {
int16 i;
int16 j;
- assert(gameType == Cine::GID_FW);
+ assert(g_cine->getGameType() == Cine::GType_FW);
for (i = 0; i < 20; i++) {
objectListCommand[i][0] = 0;
@@ -1308,7 +1308,7 @@ int16 buildObjectListCommand2(int16 param) {
int16 i;
int16 j;
- assert(gameType == Cine::GID_OS);
+ assert(g_cine->getGameType() == Cine::GType_OS);
for (i = 0; i < 20; i++) {
objectListCommand[i][0] = 0;
@@ -1383,7 +1383,7 @@ void makeCommandLine(void) {
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
- if (gameType == Cine::GID_FW) {
+ if (g_cine->getGameType() == Cine::GType_FW) {
si = selectSubObject(x, y + 8);
} else {
si = selectSubObject2(x, y + 8, -subObjectUseTable[playerCommand]);
@@ -1393,7 +1393,7 @@ void makeCommandLine(void) {
playerCommand = -1;
strcpy(commandBuffer, "");
} else {
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
if (si >= 8000) {
si -= 8000;
canUseOnObject = canUseOnItemTable[playerCommand];
@@ -1420,7 +1420,7 @@ void makeCommandLine(void) {
}
}
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object
int16 si;
@@ -1971,7 +1971,7 @@ void makeActionMenu(void) {
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70);
if (playerCommand >= 8000) {
@@ -2109,7 +2109,7 @@ uint16 executePlayerInput(void) {
} else {
if (mouseButton & 2) {
if (!(mouseButton & 1)) {
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70);
if (playerCommand >= 8000) {
@@ -2343,7 +2343,7 @@ void drawSprite(overlayHeadElement *currentOverlay, byte *spritePtr,
} else
#endif
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
drawSpriteRaw2(spritePtr, objectTable[currentOverlay->objIdx].part, width, height, page, x, y);
} else {
drawSpriteRaw(spritePtr, maskPtr, width, height, page, x, y);
@@ -2676,7 +2676,7 @@ void drawOverlays(void) {
y = objPtr->y;
if (objPtr->frame >= 0) {
- if (gameType == Cine::GID_OS) {
+ if (g_cine->getGameType() == Cine::GType_OS) {
uint16 partVar1;
uint16 partVar2;
AnimData *pPart;
@@ -3161,7 +3161,8 @@ void processSeqListElement(SeqListElement *element) {
param1 = ptr1[1];
param2 = ptr1[2];
- assert(element->varC == 255);
+ if (element->varC != 255)
+ warning("processSeqListElement: varC = %d", element->varC);
if (globalVars[VAR_MOUSE_X_POS] || globalVars[VAR_MOUSE_Y_POS]) {
computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, globalVars[VAR_MOUSE_X_POS], globalVars[VAR_MOUSE_Y_POS]);
diff --git a/engines/cine/various.h b/engines/cine/various.h
index b4fd60ade8..6b21d285a2 100644
--- a/engines/cine/various.h
+++ b/engines/cine/various.h
@@ -32,8 +32,6 @@
namespace Cine {
-extern int gameType;
-
typedef char commandeType[20];
void initLanguage(Common::Language lang);