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author | James Brown | 2002-10-28 09:03:02 +0000 |
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committer | James Brown | 2002-10-28 09:03:02 +0000 |
commit | 959a9acf1456f2b39a3b8a20779c71a2637754d2 (patch) | |
tree | d9bf3ded96371a8e958d17ce772a8b5b831aa067 | |
parent | 2e027179e030600a58ee84cd52780b201f817232 (diff) | |
download | scummvm-rg350-959a9acf1456f2b39a3b8a20779c71a2637754d2.tar.gz scummvm-rg350-959a9acf1456f2b39a3b8a20779c71a2637754d2.tar.bz2 scummvm-rg350-959a9acf1456f2b39a3b8a20779c71a2637754d2.zip |
Add support for aliased scummvm config entries.
Eg:
[germandott]
path=/games/german/dott
gameid=tentacle
description=the german version of DOTT
I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.
svn-id: r5341
-rw-r--r-- | README | 10 | ||||
-rw-r--r-- | common/config-file.cpp | 25 | ||||
-rw-r--r-- | common/config-file.h | 7 | ||||
-rw-r--r-- | common/gameDetector.cpp | 11 | ||||
-rw-r--r-- | common/gameDetector.h | 1 | ||||
-rw-r--r-- | gui/launcher.cpp | 16 | ||||
-rw-r--r-- | scumm/saveload.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.h | 3 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 3 |
9 files changed, 62 insertions, 16 deletions
@@ -123,11 +123,6 @@ the section on Reporting Bugs. way, we do not know where to buy or download a copy of this game. Petition LucasArts to re-release it :) - - The Dig: - - Walking around the Nexus room may leave trails of Boston - at the 'seam' of the circular room - All CD games: - If you are experiencing random crashes, and your game plays music from CD, you have encountered a Windows bug. @@ -492,6 +487,11 @@ An example config file is as follows: fullscreen=true savepath=C:\saves\ + [germandott] + gameid=tentacle + path=C:\german\tentacle\ + description=German version of DOTT + [tentacle] path=C:\tentacle\ nosubtitles=true diff --git a/common/config-file.cpp b/common/config-file.cpp index d772dff812..699c959eb0 100644 --- a/common/config-file.cpp +++ b/common/config-file.cpp @@ -238,3 +238,28 @@ void Config::set_writing(bool w) { willwrite = w; } + +const int Config::count_domains() { + int count = 0; + DomainMap::Iterator d, end(domains.end()); + for (d = domains.begin(); d != end; ++d) + count++; + + return 0; +} + +int Config::get_domains(char (*ptr)[100]) { + int index = 0; + DomainMap::Iterator d, end(domains.end()); + for (d = domains.begin(); d != end; ++d) { + //printf("Key %d is %s\n", index, d->_key.c_str()); + strcpy(ptr[index], d->_key.c_str()); + index++; + + if (index>99) + return 99; + } + + return index; +} + diff --git a/common/config-file.h b/common/config-file.h index 5372e9cefe..c581e0181d 100644 --- a/common/config-file.h +++ b/common/config-file.h @@ -30,6 +30,8 @@ class Config { public: typedef ScummVM::String String; + typedef ScummVM::StringMap StringMap; + typedef ScummVM::Map<String, StringMap> DomainMap; Config (const String & = String("config.cfg"), const String & = String("default")); const char *get(const String &key, const String &dom = String()) const; @@ -49,10 +51,9 @@ public: void merge_config(const Config &); void set_writing(bool); + const int count_domains(); + int Config::get_domains(char (*ptr)[100]); protected: - typedef ScummVM::StringMap StringMap; - typedef ScummVM::Map<String, StringMap> DomainMap; - DomainMap domains; String filename; String defaultDomain; diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 615220c863..ed129e4397 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -518,13 +518,18 @@ const VersionSettings version_settings[] = { bool GameDetector::detectGame() { const VersionSettings *gnl = version_settings; - + char *detectGame; _gameId = 0; _gameText.clear(); + + if (!(detectGame = (char*)g_config->get("gameid"))) + detectGame = (char*)_gameFileName.c_str(); + printf("Looking for %s\n", detectGame); + do { - if (!scumm_stricmp(_gameFileName.c_str(), gnl->filename)) { + if (!scumm_stricmp(detectGame, gnl->filename)) { _gameId = gnl->id; - + _gameRealName = gnl->filename; _features = gnl->features; _gameText = gnl->gamename; debug(1, "Detected game '%s', version %d.%d.%d", diff --git a/common/gameDetector.h b/common/gameDetector.h index 0e10f62484..9799e25b86 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -72,6 +72,7 @@ public: int _midi_driver; String _gameFileName; String _gameText; + String _gameRealName; uint32 _features; int _gfx_driver; diff --git a/gui/launcher.cpp b/gui/launcher.cpp index f0c3ad3b7d..80494f79e6 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -70,13 +70,25 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector) const VersionSettings *v = version_settings; ScummVM::StringList l; - // TODO - maybe only display those games for which settings are known // (i.e. a path to the game data was set and is accesible) ? + + + char domains[255][100]; + int count = g_config->get_domains(domains); + //printf("First domain is %s, out of %d\n", domains[0], count); while (v->filename && v->gamename) { if (g_config->has_domain(v->filename)) { - String name = v->gamename; + String name; + char *txtname; int pos = 0, size = l.size(); + + if ((txtname = (char*)g_config->get("description", v->filename))) { + name = txtname; + } else { + name = v->gamename; + } + while (pos < size && (name > l[pos])) pos++; l.insert_at(pos, name); diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 228bc09b07..eb3bb70eb6 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -181,7 +181,7 @@ void Scumm::makeSavegameName(char *out, int slot, bool compatible) const char *dir = getSavePath(); // snprintf should be used here, but it's not portable enough - sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c' : 's', slot); + sprintf(out, "%s%s.%c%.2d", dir, _game_name, compatible ? 'c' : 's', slot); } bool Scumm::getSavegameName(int slot, char *desc) diff --git a/scumm/scumm.h b/scumm/scumm.h index 46485e3918..9117c44d7a 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -571,7 +571,8 @@ public: File _fileHandle; char *_resFilePrefix, *_resFilePath; uint32 _fileOffset; - char *_exe_name; + char *_exe_name; // This is the name we use for opening resource files + char *_game_name; // This is the game the user calls it, so use for saving bool _dynamicRoomOffsets; byte _resourceMapper[128]; uint32 _allocatedSize; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index b215529764..78c430f205 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -80,7 +80,8 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _debugMode = detector->_debugMode; _bootParam = detector->_bootParam; - _exe_name = (char*)detector->_gameFileName.c_str(); + _exe_name = (char*)detector->_gameRealName.c_str(); + _game_name = (char*)detector->_gameFileName.c_str(); _gameId = detector->_gameId; _features = detector->_features; _soundCardType = detector->_soundCardType; |