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authorMatthew Hoops2011-03-27 15:04:24 -0400
committerMatthew Hoops2011-03-27 15:04:24 -0400
commit95a41b20fcc6287f383b43b8d6b8b6db7b5360f6 (patch)
treecadcd0db7d2967dab870f7ea42be1606b5e67f60
parentdef47fd87472a456fe373f9639e541653d590502 (diff)
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README: Fix typos and cleanup
-rw-r--r--README8
1 files changed, 4 insertions, 4 deletions
diff --git a/README b/README
index d6482e0392..aeafadc141 100644
--- a/README
+++ b/README
@@ -137,7 +137,7 @@ Hint: If you want to add multiple games in one go, try pressing and
holding the shift key before clicking 'Add game' -- its label will
change to 'Mass Add' and if you press it, you are again asked to select
a directory, only this time ScummVM will search through all
-subdirectoriess for supported games.
+subdirectories for supported games.
2.0) Contact:
@@ -216,7 +216,7 @@ AGI Games by Sierra:
Space Quest II: Vohaul's Revenge [sq2]
Fanmade Games [agi-fanmade]
-AGOS Games by Adventuresoft / Horrorsoft:
+AGOS Games by Adventuresoft/Horrorsoft:
Elvira - Mistress of the Dark [elvira1]
Elvira II - The Jaws of Cerberus [elvira2]
Waxworks [waxworks]
@@ -528,7 +528,7 @@ playing the video itself. This remained a fallback until ScummVM 1.0.0,
but was never the only solution for any stable release.
In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superceeded by DXA
+between size and quality. In ScummVM 0.10.0 this was superseded by DXA
(originally added for AdventureSoft's "The Feeble Files"). This gave us
a way of providing the cutscenes in the exact same quality as the
originals, at the cost of being larger.
@@ -1663,7 +1663,7 @@ First, you need to start a daemon:
timidity -ir 7777
-Now you can start scummvm and try selection TiMidity music output. By
+Now you can start ScummVM and try selection TiMidity music output. By
default, it will connect to localhost:7777, but you can change host/port
via the "TIMIDITY_HOST" environment variable. You can also specify
a "device number" using the "SCUMMVM_MIDIPORT" environment variable.