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authorStrangerke2013-11-22 21:56:13 +0100
committerStrangerke2013-11-22 21:56:13 +0100
commit95ee8cb9f51a2632e67ebcf3be5b663837badb97 (patch)
tree6f9006f7dc8d2a72abe407dff9d3cb50fe6da015
parent11c15bea004cac31ade82679c31958c63f22a5ce (diff)
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AVALANCHE: Janitorial - Fix Alignment in Nim
-rw-r--r--engines/avalanche/nim.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
index 087f1e830b..fba34f5b01 100644
--- a/engines/avalanche/nim.h
+++ b/engines/avalanche/nim.h
@@ -48,21 +48,21 @@ private:
bool clicked;
byte row;
byte number;
- bool squeak;
+ bool squeak;
int8 mNum, mRow;
void chalk(int x,int y, Common::String z);
void setup();
- void plotStone(byte x,byte y);
+ void plotStone(byte x,byte y);
void board();
void startMove();
- void showChanges();
- void blip();
+ void showChanges();
+ void blip();
void checkMouse();
- void less();
+ void less();
void takeSome();
- void endOfGame();
- void dogFood();
+ void endOfGame();
+ void dogFood();
bool find(byte x);
void findAp(byte start,byte stepsize);
};