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author | Johannes Schickel | 2011-02-13 15:11:29 +0100 |
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committer | Johannes Schickel | 2011-02-14 17:08:32 +0100 |
commit | 9623ea05d6ff535cdee9098193ea32e04589d534 (patch) | |
tree | 6e30b7c180254790b54f24a368f75b6b5ee4efd4 | |
parent | 7b8b73f64ae035a4bc883bf97d7686a6db06aa70 (diff) | |
download | scummvm-rg350-9623ea05d6ff535cdee9098193ea32e04589d534.tar.gz scummvm-rg350-9623ea05d6ff535cdee9098193ea32e04589d534.tar.bz2 scummvm-rg350-9623ea05d6ff535cdee9098193ea32e04589d534.zip |
CINE: Adapt to setPalette RGBA->RGB change.
-rw-r--r-- | engines/cine/pal.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp index a074bd3f09..3c8ffc295b 100644 --- a/engines/cine/pal.cpp +++ b/engines/cine/pal.cpp @@ -185,16 +185,16 @@ const Graphics::PixelFormat &Palette::colorFormat() const { } void Palette::setGlobalOSystemPalette() const { - byte buf[256 * 4]; // Allocate space for the largest possible palette + byte buf[256 * 3]; // Allocate space for the largest possible palette // The color format used by OSystem's setPalette-function: - save(buf, sizeof(buf), Graphics::PixelFormat(4, 8, 8, 8, 0, 0, 8, 16, 0), CINE_LITTLE_ENDIAN); + save(buf, sizeof(buf), Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), CINE_LITTLE_ENDIAN); if (g_cine->getPlatform() == Common::kPlatformAmiga && colorCount() == 16) { // The Amiga version of Future Wars does use the upper 16 colors for a darkened // game palette to allow transparent dialog boxes. To support that in our code // we do calculate that palette over here and append it to the screen palette. - for (uint i = 0; i < 16 * 4; ++i) - buf[16 * 4 + i] = buf[i] >> 1; + for (uint i = 0; i < 16 * 3; ++i) + buf[16 * 3 + i] = buf[i] >> 1; g_system->getPaletteManager()->setPalette(buf, 0, colorCount() * 2); } else { |