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authorNipun Garg2019-07-09 12:57:44 +0530
committerEugene Sandulenko2019-09-03 17:17:15 +0200
commit963043f3b27e11dbe5524673bfd5e0e720ecf0ff (patch)
tree4b1d6fc16c14be60c0dea6b2b27c8ba599fdd8eb
parentac9f2d634bc8c84fcb2b698a0361cb503c0a8bb9 (diff)
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HDB: Shift Save/Load functions to saveload.cpp
-rw-r--r--engines/hdb/hdb.cpp109
-rw-r--r--engines/hdb/hdb.h4
-rw-r--r--engines/hdb/module.mk1
-rw-r--r--engines/hdb/saveload.cpp132
4 files changed, 137 insertions, 109 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index cebcb11289..376c3a7352 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -244,7 +244,7 @@ bool HDBGame::startMap(const char *name) {
//
if (!scumm_strnicmp(name, "map", 3) && scumm_stricmp(name, "map30")) {
_menu->fillSavegameSlots();
- saveSlot(0); // we ignore the slot parameter in everything else since we just keep saving...
+ saveGameState(0); // we ignore the slot parameter in everything else since we just keep saving...
}
return true;
}
@@ -426,111 +426,6 @@ void HDBGame::setTargetXY(int x, int y) {
}
}
-bool HDBGame::saveSlot(int slot) {
-
- // If no map is loaded, don't try to save
- if (!g_hdb->_map->isLoaded())
- return false;
-
- Common::OutSaveFile *out;
-
- Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
- if (!(out = _saveFileMan->openForSaving(saveFileName)))
- error("Unable to open save file");
-
- warning("STUB: Save MetaData");
- Graphics::saveThumbnail(*out);
-
- // Actual Save Data
- saveGame(out);
- _lua->save(out, _targetName.c_str(), slot);
-
- out->finalize();
- if (out->err())
- warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str());
-
- delete out;
-
- return true;
-}
-
-bool HDBGame::loadSlot(int slot) {
- Common::InSaveFile *in;
-
- Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
- if (!(in = _saveFileMan->openForLoading(saveFileName))) {
- warning("missing savegame file %s", saveFileName.c_str());
- if (g_hdb->_map->isLoaded())
- g_hdb->setGameState(GAME_PLAY);
- return false;
- }
-
- warning("STUB: Load MetaData");
- Graphics::skipThumbnail(*in);
-
- // Actual Save Data
- loadGame(in);
-
- delete in;
-
- return true;
-}
-
-void HDBGame::saveGame(Common::OutSaveFile *out) {
-
- // Save Map Name
- out->write(_inMapName, 32);
-
- // Save Map Object Data
- _map->save(out);
-
- // Save Window Object Data
- _window->save(out);
-
- // Save Gfx Object Data
- _gfx->save(out);
-
- // Save Sound Object Data
- _sound->save(out);
-
- // Save Game Object Data
- save(out);
-
- // Save AI Object Data
-
- _ai->save(out);
-}
-
-void HDBGame::loadGame(Common::InSaveFile *in) {
- // Load Map Name
- in->read(_inMapName, 32);
-
- g_hdb->_sound->stopMusic();
- _timeSeconds = 0;
- _timePlayed = 0;
-
- // Load Map Object Data
- _map->loadSaveFile(in);
-
- // Load Window Object Data
- _window->loadSaveFile(in);
-
- // Load Gfx Object Data
- _gfx->loadSaveFile(in);
-
- // Load Sound Object Data
- _sound->loadSaveFile(in);
-
- // Load Game Object Data
- loadSaveFile(in);
-
- // Load AI Object Data
-
- _ai->loadSaveFile(in);
-
- _gfx->turnOffFade();
-}
-
// PLAYER is trying to use this entity
void HDBGame::useEntity(AIEntity *e) {
warning("STUB: HDBGame::useEntity incomplete");
@@ -968,7 +863,7 @@ Common::Error HDBGame::run() {
_sound->playSound(SND_VORTEX_SAVE);
_ai->stopEntity(e);
_menu->fillSavegameSlots();
- saveSlot(_saveInfo.slot);
+ saveGameState(_saveInfo.slot);
_saveInfo.active = false;
}
}
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
index fce1138add..260ca4adcb 100644
--- a/engines/hdb/hdb.h
+++ b/engines/hdb/hdb.h
@@ -157,8 +157,8 @@ public:
_changeLevel = true;
}
- bool saveSlot(int slot);
- bool loadSlot(int slot);
+ Common::Error saveGameState(int slot);
+ Common::Error loadGameState(int slot);
void saveGame(Common::OutSaveFile *out);
void loadGame(Common::InSaveFile *in);
diff --git a/engines/hdb/module.mk b/engines/hdb/module.mk
index 7fa8431427..e3e56eb593 100644
--- a/engines/hdb/module.mk
+++ b/engines/hdb/module.mk
@@ -20,6 +20,7 @@ MODULE_OBJS := \
map.o \
menu.o \
sound.o \
+ saveload.o \
window.o
MODULE_DIRS += \
diff --git a/engines/hdb/saveload.cpp b/engines/hdb/saveload.cpp
new file mode 100644
index 0000000000..1ae78febfc
--- /dev/null
+++ b/engines/hdb/saveload.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+Common::Error HDBGame::saveGameState(int slot) {
+
+ // If no map is loaded, don't try to save
+ if (!g_hdb->_map->isLoaded())
+ return Common::kCreatingFileFailed;
+
+ Common::OutSaveFile *out;
+
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(out = _saveFileMan->openForSaving(saveFileName)))
+ error("Unable to open save file");
+
+ warning("STUB: Save MetaData");
+ Graphics::saveThumbnail(*out);
+
+ // Actual Save Data
+ saveGame(out);
+ _lua->save(out, _targetName.c_str(), slot);
+
+ out->finalize();
+ if (out->err())
+ warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str());
+
+ delete out;
+
+ return Common::kNoError;
+}
+
+Common::Error HDBGame::loadGameState(int slot) {
+ Common::InSaveFile *in;
+
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(in = _saveFileMan->openForLoading(saveFileName))) {
+ warning("missing savegame file %s", saveFileName.c_str());
+ if (g_hdb->_map->isLoaded())
+ g_hdb->setGameState(GAME_PLAY);
+ return Common::kReadingFailed;
+ }
+
+ warning("STUB: Load MetaData");
+ Graphics::skipThumbnail(*in);
+
+ // Actual Save Data
+ loadGame(in);
+
+ delete in;
+
+ return Common::kNoError;
+}
+
+void HDBGame::saveGame(Common::OutSaveFile *out) {
+
+ // Save Map Name
+ out->write(_inMapName, 32);
+
+ // Save Map Object Data
+ _map->save(out);
+
+ // Save Window Object Data
+ _window->save(out);
+
+ // Save Gfx Object Data
+ _gfx->save(out);
+
+ // Save Sound Object Data
+ _sound->save(out);
+
+ // Save Game Object Data
+ save(out);
+
+ // Save AI Object Data
+
+ _ai->save(out);
+}
+
+void HDBGame::loadGame(Common::InSaveFile *in) {
+ // Load Map Name
+ in->read(_inMapName, 32);
+
+ g_hdb->_sound->stopMusic();
+ _timeSeconds = 0;
+ _timePlayed = 0;
+
+ // Load Map Object Data
+ _map->loadSaveFile(in);
+
+ // Load Window Object Data
+ _window->loadSaveFile(in);
+
+ // Load Gfx Object Data
+ _gfx->loadSaveFile(in);
+
+ // Load Sound Object Data
+ _sound->loadSaveFile(in);
+
+ // Load Game Object Data
+ loadSaveFile(in);
+
+ // Load AI Object Data
+
+ _ai->loadSaveFile(in);
+
+ _gfx->turnOffFade();
+}
+
+} // End of Namespace \ No newline at end of file