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author | D G Turner | 2012-02-24 06:15:17 +0000 |
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committer | D G Turner | 2012-02-24 15:04:16 +0000 |
commit | 966210b56dbe9a37ffde1fb0b46cc794ffed0562 (patch) | |
tree | fc7b2128e74bb24e5d19395ba942dad333483892 | |
parent | a397748aceab258ccfe36cb6719bdbbda1dee730 (diff) | |
download | scummvm-rg350-966210b56dbe9a37ffde1fb0b46cc794ffed0562.tar.gz scummvm-rg350-966210b56dbe9a37ffde1fb0b46cc794ffed0562.tar.bz2 scummvm-rg350-966210b56dbe9a37ffde1fb0b46cc794ffed0562.zip |
DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.
Currently, the usages associated with savegames have been omitted.
These will probably need a different prefix constant as it is likely
foreign variants still use "DREAMWEB.*" for savegames, while using
a different prefix for the datafiles. We may even migrate away from
this naming convention as this causes savegame collisions when multiple
language variants are present, which could cause issues.
The usages in the Room members of the constant g_roomData structure have
also been omitted, as the members are copied into the savegame format,
thus replacing these and fixing other accesses is not trivial.
-rw-r--r-- | engines/dreamweb/stubs.cpp | 2 | ||||
-rw-r--r-- | engines/dreamweb/vgagrafx.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index a542173e1d..8e63774317 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -2001,7 +2001,7 @@ void DreamWebEngine::readSetData() { useCharset1(); // FIXME: Why is this commented out? - //openFile("DREAMWEB.VOL"); + //openFile(getDatafilePrefix() + "VOL"); //uint8 *volumeTab = getSegment(data.word(kSoundbuffer)).ptr(16384, 0); //readFromFile(volumeTab, 2048-256); //closeFile(); diff --git a/engines/dreamweb/vgagrafx.cpp b/engines/dreamweb/vgagrafx.cpp index 61f3977710..be7d210999 100644 --- a/engines/dreamweb/vgagrafx.cpp +++ b/engines/dreamweb/vgagrafx.cpp @@ -409,7 +409,7 @@ bool DreamWebEngine::pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y) { void DreamWebEngine::loadPalFromIFF() { Common::File palFile; uint8* buf = new uint8[2000]; - palFile.open("DREAMWEB.PAL"); + palFile.open(getDatafilePrefix() + "PAL"); palFile.read(buf, 2000); palFile.close(); |