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authorMarisa-Chan2013-10-18 20:43:04 +0000
committerMarisa-Chan2013-10-18 20:43:04 +0000
commit96ac92aae3bd3cb195abcc73f4df16864c0e3738 (patch)
tree5406398ea69e754f60d50d870ab3faf9eff9cd80
parenta6f025c74f7aac95154d56dc23a7b62eca965dd4 (diff)
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ZVISION: Added type field for SideFX
-rw-r--r--engines/zvision/sidefx.h20
1 files changed, 14 insertions, 6 deletions
diff --git a/engines/zvision/sidefx.h b/engines/zvision/sidefx.h
index 7047982fda..35d25d4431 100644
--- a/engines/zvision/sidefx.h
+++ b/engines/zvision/sidefx.h
@@ -35,15 +35,21 @@ class ZVision;
class SideFX {
public:
- SideFX() : _engine(0), _key(0) {}
- SideFX(ZVision *engine, uint32 key) : _engine(engine), _key(key) {}
+
+ enum SideFXType{
+ SIDEFX_UNK = 0
+ };
+
+ SideFX() : _engine(0), _key(0), _type(SIDEFX_UNK) {}
+ SideFX(ZVision *engine, uint32 key, SideFXType type) : _engine(engine), _key(key), _type(type) {}
virtual ~SideFX() {}
uint32 getKey() { return _key; }
+ SideFXType getType() { return _type; }
virtual bool process(uint32 deltaTimeInMillis) { return false; }
/**
- * Serialize a Control for save game use. This should only be used if a Control needs
+ * Serialize a SideFX for save game use. This should only be used if a SideFX needs
* to save values that would be different from initialization. AKA a TimerNode needs to
* store the amount of time left on the timer. Any Controls overriding this *MUST* write
* their key as the first data outputted. The default implementation is NOP.
@@ -56,7 +62,7 @@ public:
virtual void serialize(Common::WriteStream *stream) {}
/**
* De-serialize data from a save game stream. This should only be implemented if the
- * Control also implements serialize(). The calling method assumes the size of the
+ * SideFX also implements serialize(). The calling method assumes the size of the
* data read from the stream exactly equals that written in serialize(). The default
* implementation is NOP.
*
@@ -67,18 +73,20 @@ public:
*/
virtual void deserialize(Common::SeekableReadStream *stream) {}
/**
- * If a Control overrides serialize() and deserialize(), this should return true
+ * If a SideFX overrides serialize() and deserialize(), this should return true
*
- * @return Does the Control need save game serialization?
+ * @return Does the SideFX need save game serialization?
*/
virtual inline bool needsSerialization() { return false; }
protected:
ZVision * _engine;
uint32 _key;
+ SideFXType _type;
// Static member functions
public:
+
};
// TODO: Implement InputControl