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authorFilippos Karapetis2007-08-21 12:46:21 +0000
committerFilippos Karapetis2007-08-21 12:46:21 +0000
commit96e0eeb94d54374152603d5992595226e9e07e8c (patch)
tree64cff45dbf4d7ffce15b1c630c50727a0df68aa1
parent55896e7584f00a4e04653971d6c655dbde01bf51 (diff)
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Updated some comments
svn-id: r28685
-rw-r--r--engines/saga/animation.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index d37dee5a87..0d4005f157 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -218,17 +218,16 @@ void Anim::playCutaway(int cut, bool fade) {
}
void Anim::endCutaway(void) {
- // I believe this is called by scripts after running one cutaway. At
- // this time, nothing needs to be done here.
+ // This is called by scripts after a cutaway is finished. At this time,
+ // nothing needs to be done here.
debug(0, "endCutaway()");
}
void Anim::returnFromCutaway(void) {
- // I believe this is called by scripts after running a cutaway to
- // ensure that we return to the scene as if nothing had happened. It's
- // not called by the IHNM intro, presumably because there is no old
- // scene to return to.
+ // This is called by scripts after a cutaway is finished, to return back
+ // to the scene that the cutaway was called from. It's not called by the
+ // IHNM intro, as there is no old scene to return to.
debug(0, "returnFromCutaway()");
@@ -780,7 +779,7 @@ void Anim::fillFrameOffsets(AnimationData *anim) {
// For some strange reason, the animation header is in little
// endian format, but the actual RLE encoded frame data,
- // including the frame header, is in big endian format. */
+ // including the frame header, is in big endian format
do {
markByte = readS.readByte();
// debug(7, "_pos=%x currentFrame=%i markByte=%x", readS.pos(), currentFrame, markByte);