aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Brown2004-07-11 04:41:48 +0000
committerJames Brown2004-07-11 04:41:48 +0000
commit9756a420a3629900783c63f1bc4778c08e2c969b (patch)
tree80124eac426f0a93ac6a4767ab669a5186a48eed
parent26f4df6aa35199522be4111da17e38f7a6ffbd61 (diff)
downloadscummvm-rg350-9756a420a3629900783c63f1bc4778c08e2c969b.tar.gz
scummvm-rg350-9756a420a3629900783c63f1bc4778c08e2c969b.tar.bz2
scummvm-rg350-9756a420a3629900783c63f1bc4778c08e2c969b.zip
Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :)
svn-id: r14188
-rw-r--r--graphics/animation.cpp10
-rw-r--r--sound/audiostream.cpp7
-rw-r--r--sound/audiostream.h2
-rw-r--r--sword1/animation.cpp7
-rw-r--r--sword1/resman.cpp44
-rw-r--r--sword1/sword1.cpp19
6 files changed, 74 insertions, 15 deletions
diff --git a/graphics/animation.cpp b/graphics/animation.cpp
index 0b5aba1e99..c5dcef267e 100644
--- a/graphics/animation.cpp
+++ b/graphics/animation.cpp
@@ -23,6 +23,7 @@
#include "graphics/animation.h"
#include "common/file.h"
#include "sound/audiostream.h"
+#include "common/config-manager.h"
namespace Graphics {
@@ -46,6 +47,8 @@ BaseAnimationState::~BaseAnimationState() {
bool BaseAnimationState::init(const char *name) {
+ const Common::String ePath = ConfMan.get("extrapath");
+
#ifdef USE_MPEG2
char tempFile[512];
@@ -62,7 +65,7 @@ bool BaseAnimationState::init(const char *name) {
File f;
- if (!f.open(tempFile)) {
+ if (!f.open(tempFile) && !f.open(tempFile, File::kFileReadMode, ePath.c_str())) {
warning("Cutscene: %s palette missing", tempFile);
return false;
}
@@ -111,7 +114,8 @@ bool BaseAnimationState::init(const char *name) {
// Open MPEG2 stream
mpgfile = new File();
sprintf(tempFile, "%s.mp2", name);
- if (!mpgfile->open(tempFile)) {
+ if (!mpgfile->open(tempFile) &&
+ !mpgfile->open(tempFile, File::kFileReadMode, ePath.c_str())) {
warning("Cutscene: Could not open %s", tempFile);
return false;
}
@@ -130,6 +134,8 @@ bool BaseAnimationState::init(const char *name) {
// Play audio
bgSoundStream = AudioStream::openStreamFile(name);
+ if (bgSoundStream == NULL)
+ bgSoundStream = AudioStream::openStreamFile(name, ePath.c_str());
if (bgSoundStream != NULL) {
_snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1, false);
diff --git a/sound/audiostream.cpp b/sound/audiostream.cpp
index ee86fd9c30..d61f572f34 100644
--- a/sound/audiostream.cpp
+++ b/sound/audiostream.cpp
@@ -67,7 +67,7 @@ static const StreamFileFormat STREAM_FILEFORMATS[] = {
{ NULL, NULL, NULL } // Terminator
};
-AudioStream* AudioStream::openStreamFile(const char* filename)
+AudioStream* AudioStream::openStreamFile(const char* filename, const char *path)
{
char buffer[1024];
const uint len = strlen(filename);
@@ -82,7 +82,10 @@ AudioStream* AudioStream::openStreamFile(const char* filename)
for (int i = 0; i < ARRAYSIZE(STREAM_FILEFORMATS)-1 && stream == NULL; ++i) {
strcpy(ext, STREAM_FILEFORMATS[i].fileExtension);
- fileHandle->open(buffer);
+ if (path != NULL)
+ fileHandle->open(buffer, File::kFileReadMode, path);
+ else
+ fileHandle->open(buffer);
if (fileHandle->isOpen())
stream = STREAM_FILEFORMATS[i].openStreamFile(fileHandle, fileHandle->size());
}
diff --git a/sound/audiostream.h b/sound/audiostream.h
index ac456233ba..bd39c04c2b 100644
--- a/sound/audiostream.h
+++ b/sound/audiostream.h
@@ -86,7 +86,7 @@ public:
* @return an Audiostream ready to use in case of success;
* NULL in case of an error (e.g. invalid/nonexisting file)
*/
- static AudioStream* openStreamFile(const char* filename);
+ static AudioStream* openStreamFile(const char* filename, const char* path=NULL);
};
class AppendableAudioStream : public AudioStream {
diff --git a/sword1/animation.cpp b/sword1/animation.cpp
index a0962f0237..6dee00941a 100644
--- a/sword1/animation.cpp
+++ b/sword1/animation.cpp
@@ -25,6 +25,8 @@
#include "sound/audiostream.h"
+#include "common/config-manager.h"
+#include "common/str.h"
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
@@ -63,8 +65,9 @@ MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
void MoviePlayer::play(const char *filename) {
#ifdef USE_MPEG2
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
+ bool initOK = anim->init(filename);
- if (anim->init(filename)) {
+ if (initOK) {
while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
_sys->updateScreen();
@@ -98,4 +101,4 @@ void MoviePlayer::play(const char *filename) {
#endif
}
-} // End of namespace Sword2
+} // End of namespace Sword1
diff --git a/sword1/resman.cpp b/sword1/resman.cpp
index 49123ddba3..2cd0205286 100644
--- a/sword1/resman.cpp
+++ b/sword1/resman.cpp
@@ -25,10 +25,24 @@
#include "resman.h"
#include "sworddefs.h"
#include "base/engine.h"
+#include "common/config-manager.h"
#include "common/util.h"
+#include "common/str.h"
#include "swordres.h"
+#include "gui/message.h"
+#include "gui/newgui.h"
+
namespace Sword1 {
+ void guiFatalError(char *msg) {
+ // Displays a dialog on-screen before terminating the engine.
+ // TODO: We really need to setup a special palette for cases when
+ // the engine is erroring before setting one... otherwise invisible cursor :)
+
+ GUI::MessageDialog dialog(msg);
+ dialog.runModal();
+ error(msg);
+}
#define MAX_PATH_LEN 260
@@ -44,8 +58,19 @@ ResMan::~ResMan(void) {
void ResMan::loadCluDescript(const char *fileName) {
File resFile;
resFile.open(fileName);
- if (!resFile.isOpen())
- error("ResMan::loadCluDescript(): File %s not found!", fileName);
+ if (!resFile.isOpen()) {
+ // Uh-uh, file not found. Perhaps we're playing straight from CD2?
+ // Check the Extra Path.
+ const Common::String ePath = ConfMan.get("extrapath");
+ resFile.open(fileName, File::kFileReadMode, ePath.c_str());
+ }
+
+ if (!resFile.isOpen()) {
+ char msg[512];
+ sprintf(msg, "Couldn't open CLU description '%s'\n\nIf you are running from CD, please ensure you have read the ScummVM documentation regarding multi-cd games.", fileName);
+ guiFatalError(msg);
+ }
+
_prj.noClu = resFile.readUint32LE();
_prj.clu = new Clu*[_prj.noClu];
@@ -232,8 +257,19 @@ File *ResMan::openClusterFile(uint32 id) {
char fileName[15];
sprintf(fileName, "%s.CLU", _prj.clu[(id >> 24)-1]->label);
clusFile->open(fileName);
- if (!clusFile->isOpen())
- error("Can't open cluster file %s", fileName);
+ if (!clusFile->isOpen()) {
+ // Uh-uh, file not found. Perhaps we're playing straight from CD2,
+ // and its looking for something like SCRIPTS.CLU. Check the Extra Path.
+ const Common::String ePath = ConfMan.get("extrapath");
+ clusFile->open(fileName, File::kFileReadMode, ePath.c_str());
+ }
+
+ if (!clusFile->isOpen()) {
+ char msg[512];
+ sprintf(msg, "Couldn't open game cluster file '%s'\n\nIf you are running from CD, please ensure you have read the ScummVM documentation regarding multi-cd games.", fileName);
+ guiFatalError(msg);
+ }
+
return clusFile;
}
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index da41398659..b29ad6f09b 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -41,6 +41,9 @@
#include "music.h"
#include "control.h"
+#include "gui/message.h"
+#include "gui/newgui.h"
+
using namespace Sword1;
/* Broken Sword 1 */
@@ -1062,8 +1065,12 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
_systemVars.runningFromCd = false;
_systemVars.playSpeech = true;
return ;
- } else
- error("SPEECH2.CLU not found.\nPlease copy the SPEECH.CLU from CD2 and rename it to SPEECH2.CLU");
+ } else {
+ const char msg[] = "SPEECH2.CLU not found.\nPlease copy the SPEECH.CLU from CD2 and rename it to SPEECH2.CLU";
+ GUI::MessageDialog dialog(msg);
+ dialog.runModal();
+ error(msg);
+ }
} else { // speech1.clu & speech2.clu not present. are we running from cd?
if (test.open("cd1.id")) {
_systemVars.runningFromCd = true;
@@ -1073,8 +1080,12 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
_systemVars.runningFromCd = true;
_systemVars.currentCD = 2;
test.close();
- } else
- error("Unable to find files.\nPlease read the instructions again");
+ } else {
+ const char msg[] = "Unable to find the game files.\nPlease read the ScummVM documentation";
+ GUI::MessageDialog dialog(msg);
+ dialog.runModal();
+ error(msg);
+ }
}
}