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author | Arnaud Boutonné | 2009-06-16 12:25:53 +0000 |
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committer | Arnaud Boutonné | 2009-06-16 12:25:53 +0000 |
commit | 975a0d65677a45559b1f5d4262772c0696f405b6 (patch) | |
tree | e2609ac44fc116b89bd211446f1f62d1ad973dfa | |
parent | 2668ea46944a40a1c84993464b1922c10c5b75ba (diff) | |
download | scummvm-rg350-975a0d65677a45559b1f5d4262772c0696f405b6.tar.gz scummvm-rg350-975a0d65677a45559b1f5d4262772c0696f405b6.tar.bz2 scummvm-rg350-975a0d65677a45559b1f5d4262772c0696f405b6.zip |
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
svn-id: r41584
-rw-r--r-- | engines/gob/sound/adlib.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp index 8ae553ba6d..709025c6d5 100644 --- a/engines/gob/sound/adlib.cpp +++ b/engines/gob/sound/adlib.cpp @@ -400,14 +400,15 @@ void AdLib::pollMusic() { } do { instr = *_playPos; +// printf("instr 0x%X\n", instr); switch(instr) { case 0xF8: - _wait = 0xF8; + _wait = *(_playPos++); break; case 0xFC: _ended = true; _samplesTillPoll = 0; - break; + return; case 0xF0: _playPos++; ctrlByte1 = *(_playPos++); @@ -450,11 +451,13 @@ void AdLib::pollMusic() { setVoiceTbr(channel, timbre, false); break; case 0xE0: - printf("Pitch bend not yet implemented\n"); + warning("Pitch bend not yet implemented\n"); note = *(_playPos)++; note += (unsigned)(*(_playPos++)) << 7; - + + setKey(channel, note, _notOn[channel], true); + break; case 0xB0: _playPos += 2; @@ -475,12 +478,12 @@ void AdLib::pollMusic() { } //switch instr } while (_wait == 0); - if (_wait == 0x78) { + if (_wait == 0xF8) { _wait = 0xF0; if (*_playPos != 0xF8) _wait += *(_playPos++); } - _playPos++; +// _playPos++; _samplesTillPoll = _wait * (_rate / 1000); } else { // First tempo, we'll ignore it... |