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authorPaul Gilbert2014-06-07 17:34:57 -0400
committerPaul Gilbert2014-06-07 17:34:57 -0400
commit977513581138916924558cf202076e0222e2688d (patch)
tree17a986b278a0488ca54fe3ec1b3037cbe94495cf
parent9c52f7399fb86b40608ad81f95dda7b7b5988a6b (diff)
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MADS: Fix incorrect frame usage for spinning inventory items
-rw-r--r--engines/mads/user_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index fed6f78602..1f8d5037bc 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -154,7 +154,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
bool flipped = slot._frameNumber < 0;
if (slot._segmentId == IMG_SPINNING_OBJECT) {
- MSprite *sprite = asset->getFrame(frameNumber);
+ MSprite *sprite = asset->getFrame(frameNumber - 1);
sprite->copyTo(&userInterface, slot._position,
sprite->getTransparencyIndex());
} else {