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author | Arnaud Boutonné | 2010-08-16 21:16:13 +0000 |
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committer | Arnaud Boutonné | 2010-08-16 21:16:13 +0000 |
commit | 97943cef457f57a12ed34aef5eb755f772e72b17 (patch) | |
tree | f51411a12a2195b5afdc705c455c51db32161eff | |
parent | 861e5205792673f74b382589a4bd1088abf30608 (diff) | |
download | scummvm-rg350-97943cef457f57a12ed34aef5eb755f772e72b17.tar.gz scummvm-rg350-97943cef457f57a12ed34aef5eb755f772e72b17.tar.bz2 scummvm-rg350-97943cef457f57a12ed34aef5eb755f772e72b17.zip |
Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
svn-id: r52132
-rw-r--r-- | engines/gob/mult_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 66488054e7..ab513d78bb 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -946,7 +946,7 @@ void Mult_v2::animate() { _vm->_draw->_destSpriteX = maxleft; _vm->_draw->_destSpriteY = maxtop; _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(DRAW_DRAWLETTER); + _vm->_draw->spriteOperation(DRAW_BLITSURF); } // Figure out the correct drawing order |