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authorWillem Jan Palenstijn2013-08-23 19:15:15 +0200
committerWillem Jan Palenstijn2013-08-23 19:15:15 +0200
commit97b5114129567e4ca53522f38eb29c1851593d2a (patch)
treef5b498fa95a1923791a818c8fd77e927027aede4
parentf0c2fa9d65167f03a0aa7879997762c4f3d4702a (diff)
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AGOS: Add two savegame-related FIXMEs
-rw-r--r--engines/agos/saveload.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index e2e0d80c92..8eb7f066b3 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -33,6 +33,9 @@
namespace AGOS {
+
+// FIXME: This code counts savegames, but callers in many cases assume
+// that the return value + 1 indicates an empty slot.
int AGOSEngine::countSaveGames() {
Common::InSaveFile *f = NULL;
Common::StringArray filenames;
@@ -57,6 +60,8 @@ int AGOSEngine::countSaveGames() {
marks[slotNum] = true; //mark this slot as valid
}
+ // FIXME: Why does this already try to actually open the savegames?
+ // Historical accident?
while (i < 256) {
if (marks[i] &&
(f = _saveFileMan->openForLoading(genSaveName(i)))) {