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author | Max Horn | 2003-08-04 22:25:51 +0000 |
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committer | Max Horn | 2003-08-04 22:25:51 +0000 |
commit | 97c31509241dff1ddc1b99a2d25d5538ef59c695 (patch) | |
tree | 35a7640b385a18b7e9f0b4d5b06032c76228b852 | |
parent | d280258e09fccc1ac3c72569a28e4cb69afef488 (diff) | |
download | scummvm-rg350-97c31509241dff1ddc1b99a2d25d5538ef59c695.tar.gz scummvm-rg350-97c31509241dff1ddc1b99a2d25d5538ef59c695.tar.bz2 scummvm-rg350-97c31509241dff1ddc1b99a2d25d5538ef59c695.zip |
while this fixed a problem with sdl_gl on OS X, it causes annoying problems with fullscreen mode with the regular SDL backend on OS X -> disabling it (plus I couldn't reproduce this segfault with the GL backend anymore, too)
svn-id: r9468
-rw-r--r-- | backends/sdl/sdl-common.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 02932da927..de07498806 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -118,11 +118,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() { delete_mutex(_graphicsMutex); SDL_ShowCursor(SDL_ENABLE); -#ifdef MACOSX - // Work around segfault-on-exit with the OpenGL backend on Mac OS X. -#else SDL_Quit(); -#endif } void OSystem_SDL_Common::init_size(uint w, uint h) { @@ -945,11 +941,7 @@ void OSystem_SDL_Common::quit() { unload_gfx_mode(); SDL_ShowCursor(SDL_ENABLE); -#ifdef MACOSX - // Work around segfault-on-exit with the OpenGL backend on Mac OS X. -#else SDL_Quit(); -#endif exit(0); } |