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author | Chris Apers | 2004-01-08 12:04:11 +0000 |
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committer | Chris Apers | 2004-01-08 12:04:11 +0000 |
commit | 984f4663cba7421b51a5ccb241e55b9a55a56812 (patch) | |
tree | a4b9054a9325d3885c9a10a92b24bce9f1b3b633 | |
parent | ba34439ef9d1301175b30339e5c536a6dd5c9b68 (diff) | |
download | scummvm-rg350-984f4663cba7421b51a5ccb241e55b9a55a56812.tar.gz scummvm-rg350-984f4663cba7421b51a5ccb241e55b9a55a56812.tar.bz2 scummvm-rg350-984f4663cba7421b51a5ccb241e55b9a55a56812.zip |
Lastest Simon changes
svn-id: r12242
-rw-r--r-- | backends/PalmOS/Src/builder/simon/bs_simon.c | 120 |
1 files changed, 70 insertions, 50 deletions
diff --git a/backends/PalmOS/Src/builder/simon/bs_simon.c b/backends/PalmOS/Src/builder/simon/bs_simon.c index 25a4087b8f..b89493b062 100644 --- a/backends/PalmOS/Src/builder/simon/bs_simon.c +++ b/backends/PalmOS/Src/builder/simon/bs_simon.c @@ -13,16 +13,20 @@ typedef struct { const char *wav_filename; const char *voc_filename; const char *mp3_filename; + const char *vorbis_filename; const char *voc_effects_filename; const char *mp3_effects_filename; + const char *vorbis_effects_filename; const char *gamepc_filename; #else const char gme_filename[12]; const char wav_filename[12]; const char voc_filename[12]; const char mp3_filename[12]; + const char vorbis_filename[12]; const char voc_effects_filename[12]; const char mp3_effects_filename[12]; + const char vorbis_effects_filename[12]; const char gamepc_filename[12]; #endif } GameSpecificSettings; @@ -31,14 +35,16 @@ static void addSimon_simon1_settings() { GameSpecificSettings simon1_settings = { - "SIMON.GME", // gme_filename - "SIMON.WAV", // wav_filename - "SIMON.VOC", // voc_filename - "SIMON.MP3", // mp3_filename - "EFFECTS.VOC", // voc_effects_filename - "EFFECTS.MP3", // mp3_effects_filename - "GAMEPC", // gamepc_filename -}; + "SIMON.GME", // gme_filename + "SIMON.WAV", // wav_filename + "SIMON.VOC", // voc_filename + "SIMON.MP3", // mp3_filename + "SIMON.OGG", // vorbis_filename + "EFFECTS.VOC", // voc_effects_filename + "EFFECTS.MP3", // mp3_effects_filename + "EFFECTS.OGG", // vorbis_effects_filename + "GAMEPC", // gamepc_filename + }; writeRecord(&simon1_settings, sizeof(simon1_settings), GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON); } @@ -47,13 +53,15 @@ static void addSimon_simon1acorn_settings() { GameSpecificSettings simon1acorn_settings = { - "DATA", // gme_filename - "", // wav_filename - "SIMON", // voc_filename - "SIMON.MP3", // mp3_filename - "EFFECTS", // voc_effects_filename - "EFFECTS.MP3", // mp3_effects_filename - "GAMEBASE", // gamepc_filename + "DATA", // gme_filename + "", // wav_filename + "SIMON", // voc_filename + "SIMON.MP3", // mp3_filename + "SIMON.OGG", // vorbis_filename + "EFFECTS", // voc_effects_filename + "EFFECTS.MP3", // mp3_effects_filename + "EFFECTS.OGG", // vorbis_effects_filename + "GAMEBASE", // gamepc_filename }; writeRecord(&simon1acorn_settings, sizeof(simon1acorn_settings), GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON); @@ -63,15 +71,18 @@ static void addSimon_simon1amiga_settings() { GameSpecificSettings simon1amiga_settings = { - "", // gme_filename - "", // wav_filename - "", // voc_filename - "SIMON.MP3", // mp3_filename - "", // voc_effects_filename - "", // mp3_effects_filename - "gameamiga", // gamepc_filename + "", // gme_filename + "", // wav_filename + "", // voc_filename + "SIMON.MP3", // mp3_filename + "SIMON.OGG", // vorbis_filename + "", // voc_effects_filename + "", // mp3_effects_filename + "", // vorbis_effects_filename + "gameamiga", // gamepc_filename }; + writeRecord(&simon1amiga_settings, sizeof(simon1amiga_settings), GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON); } /////////////////////////////////////////////////////////////////// @@ -80,13 +91,15 @@ static void addSimon_simon1demo_settings() { GameSpecificSettings simon1demo_settings = { - "", // gme_filename - "", // wav_filename - "", // voc_filename - "", // mp3_filename - "", // voc_effects_filename - "", // mp3_effects_filename - "GDEMO", // gamepc_filename + "", // gme_filename + "", // wav_filename + "", // voc_filename + "", // mp3_filename + "", // vorbis_filename + "", // voc_effects_filename + "", // mp3_effects_filename + "", // vorbis_effects_filename + "GDEMO", // gamepc_filename }; writeRecord(&simon1demo_settings, sizeof(simon1demo_settings), GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON); @@ -96,15 +109,18 @@ static void addSimon_simon2win_settings() { GameSpecificSettings simon2win_settings = { - "SIMON2.GME", // gme_filename - "SIMON2.WAV", // wav_filename - "SIMON2.VOC", // voc_filename - "SIMON2.MP3", // mp3_filename - "", // voc_effects_filename - "", // mp3_effects_filename - "GSPTR30", // gamepc_filename + "SIMON2.GME", // gme_filename + "SIMON2.WAV", // wav_filename + "SIMON2.VOC", // voc_filename + "SIMON2.MP3", // mp3_filename + "SIMON2.OGG", // vorbis_filename + "", // voc_effects_filename + "", // mp3_effects_filename + "", // vorbis_effects_filename + "GSPTR30", // gamepc_filename }; + writeRecord(&simon2win_settings, sizeof(simon2win_settings), GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON); } /////////////////////////////////////////////////////////////////// @@ -112,13 +128,15 @@ static void addSimon_simon2mac_settings() { GameSpecificSettings simon2mac_settings = { - "Simon2.gme", // gme_filename - "", // wav_filename - "", // voc_filename - "SIMON2.MP3", // mp3_filename - "", // voc_effects_filename - "", // mp3_effects_filename - "gsptr30", // gamepc_filename + "Simon2.gme", // gme_filename + "", // wav_filename + "", // voc_filename + "SIMON2.MP3", // mp3_filename + "SIMON2.OGG", // vorbis_filename + "", // voc_effects_filename + "", // mp3_effects_filename + "", // vorbis_effects_filename + "gsptr30", // gamepc_filename }; writeRecord(&simon2mac_settings, sizeof(simon2mac_settings), GBVARS_SIMON2MACSETTINGS_INDEX, GBVARS_SIMON); @@ -128,13 +146,15 @@ static void addSimon_simon2dos_settings() { GameSpecificSettings simon2dos_settings = { - "SIMON2.GME", // gme_filename - "", // wav_filename - "", // voc_filename - "", // mp3_filename - "", // voc_effects_filename - "", // mp3_effects_filename - "GAME32", // gamepc_filename + "SIMON2.GME", // gme_filename + "", // wav_filename + "", // voc_filename + "", // mp3_filename + "", // vorbis_filename + "", // voc_effects_filename + "", // mp3_effects_filename + "", // vorbis_effects_filename + "GAME32", // gamepc_filename }; writeRecord(&simon2dos_settings, sizeof(simon2dos_settings), GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON); |