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authorMarisa-Chan2013-10-22 08:24:30 +0000
committerMarisa-Chan2013-10-22 08:24:30 +0000
commit9888e66603e1377ff370cbf667efba9d49d5e45d (patch)
tree7686fde3823d3ff81ff02bac5c394f7b90c08230
parent2e0e9dc1f64451485532bbd5b3532b6155288f6c (diff)
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ZVISION: Added system StateKey names enum.
-rw-r--r--engines/zvision/script_manager.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/zvision/script_manager.h b/engines/zvision/script_manager.h
index d47ee94da4..767919ef0e 100644
--- a/engines/zvision/script_manager.h
+++ b/engines/zvision/script_manager.h
@@ -40,6 +40,61 @@ namespace ZVision {
class ZVision;
+enum StateKey {
+ StateKey_World = 3,
+ StateKey_Room = 4,
+ StateKey_Node = 5,
+ StateKey_View = 6,
+ StateKey_ViewPos = 7,
+ StateKey_KeyPress = 8,
+ StateKey_InventoryItem = 9,
+ StateKey_LMouse = 10,
+ StateKey_Rounds = 12,
+ StateKey_Venus = 13,
+ StateKey_RMouse = 18,
+ StateKey_MenuState = 19,
+ StateKey_RestoreFlag = 20,
+ StateKey_Quitting = 39,
+ StateKey_LastWorld = 40,
+ StateKey_LastRoom = 41,
+ StateKey_LastNode = 42,
+ StateKey_LastView = 43,
+ StateKey_LastViewPos = 44,
+ StateKey_Menu_LastWorld = 45,
+ StateKey_Menu_LastRoom = 46,
+ StateKey_Menu_LastNode = 47,
+ StateKey_Menu_LastView = 48,
+ StateKey_Menu_LastViewPos = 49,
+ StateKey_KbdRotateSpeed = 50,
+ StateKey_Subtitles = 51,
+ StateKey_StreamSkipKey = 52,
+ StateKey_RotateSpeed = 53,
+ StateKey_Volume = 56,
+ StateKey_Qsound = 57,
+ StateKey_VenusEnable = 58,
+ StateKey_HighQuality = 59,
+ StateKey_VideoLineSkip = 65,
+ StateKey_Platform = 66,
+ StateKey_InstallLevel = 67,
+ StateKey_CountryCode = 68,
+ StateKey_CPU = 69,
+ StateKey_MovieCursor = 70,
+ StateKey_NoTurnAnim = 71,
+ StateKey_WIN958 = 72,
+ StateKey_ShowErrorDlg = 73,
+ StateKey_DebugCheats = 74,
+ StateKey_JapanFonts = 75,
+ StateKey_Brightness = 77,
+ StateKey_EF9_B = 91,
+ StateKey_EF9_G = 92,
+ StateKey_EF9_R = 93,
+ StateKey_EF9_Speed = 94,
+ StateKey_Inv_0_Slot = 100,
+ StateKey_Inv_1_Slot = 101,
+ StateKey_Inv_49_Slot = 149,
+ StateKey_Inv_TotalSlots = 150
+};
+
struct Location {
Location() : world('g'), room('a'), node('r'), view('y'), offset(0) {}